Version 0.8.5
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0.8.4p1
2018-06-11
0.8.5
2018-07-06
0.8.6
2018-07-13
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Slap City version 0.8.5 changelog. Released July 6th, 2018.
General
- Techs now work as intended (was included but not reported for 0.8.4p1)
- Lowered default internal resolution to 1280x720
- Lowered default quality setting by one
- Renamed Gallery to Library
- Pressing Start/Pause on any controller from the results screen now goes back to character select
- Set Unity target framerate to 120 to hopefully restrict framerate for people who had issues with very high framerates
- Characters hanging on a ledge can no longer be grabbed
- Characters can now fastfall out of their jump states (this not being possible before was an oversight)
- Characters now lose walljump power on consecutive walljumps without landing in between (0.85 raised to # of walljumps)
- Characters now get released properly when hit while grabbed
- CPU is now a bit more creative in choosing attacks
- Fixed issue where game hid mouse cursor even when unfocused
- Fixed issue where random music would select incorrectly
- When characters get hit hard the game now only spawns one directional effect
Characters
Ittle Dew
- Increased range of Utilt
- Changed Dtilt active frames from 8-10 to 6-8
- Extended the hitbox of Dtilt below Ittle
- Extended the hitbox of Dstrong below Ittle
- Tweaked Fair animation
- Increased Fair recovery by 4 frames (changed total move length from 35 to 39 frames)
- Changed Fair landing lag from 8 to 10 frames
- Changed Fair shieldstun from 1.0 to 0.5
- Changed Bthrow damage from 6 to 7
- Changed Bthrow hitstun from 1.0 to 0.8
Masked Ruby
- Increased Ruby's hurtbox upwards when he's hanging on a ledge
- Extended the hitbox of Dtilt below Ruby
- Changed Nair active frames from 5-16 to 7-16
- Changed Nair base knockback from 60 to 100
- Changed Nair knockback gain from 2.5 to 2.1
- Changed Nair hitstun from 1.0 to 0.8
- Changed Uthrow damage from 5 to 7
- Changed Bthrow damage from 6 to 8
- Changed Bthrow hitstun from 1.0 to 0.7
Jenny Fox
- Slightly increased Jenny's hurtbox upwards when she's hanging on a ledge
- Polished Jenny's animations
- Changed the sound of axes hitting an opponent from "punch" effects to "slice" effects
- Can now delay Fair indefinitely by holding Clutch on frame 15
- If Ustrong is charged for at least 15 frames, the axe projectile becomes indestructible and on fire
- Extended the hitbox of Dstrong below Jenny
- The Uspecial skateboard now bounces once instead of being destroyed on the ground
- Slightly reduced range of Dspecial
- Changed Dspecial active frames from 3-22 to 4-14
- Changed Dspecial invulnerability on frames 1-4 into superarmor frames
- Changed Dspecial shieldstun from 1.0 to 0.8
- Changed Dspecial hitstun from 1.0 to 0.8
- Changed Finisher hitlag from 0.3 to 0.8
- Changed Finisher selflag from 1.0 to 2.2
Ultra Fishbunjin 3000
- Changed Fspecial damage from 14 to 12
- Changed Fspecial knockback gain from 2.5 to 2.1
- Changed Fspecial shieldstun from 1.0 to 0.7
- Changed Fspecial hitstun from 1.0 to 0.8
Princess Remedy
- Changed Utilt active frames from 10-13 to 7-9
- Extended the hitbox of Dtilt below Remedy
- Slightly increased travel distance of Dstrong projectiles
- Changed Uair knockback angle from 90 to 70
- Changed Uair hitstun from 1.0 to 0.9
- Changed Dthrow hitstun from 1.2 to 0.8
- Increased hitbox size of ledgeattack
Business Casual Man
- BCMan now loses $50 when he's hit during his taunt, instead of when his Taunt animation is interrupted for any reason, which fixes a minor issue with the results screen
- Now has a screen shake effect on Sell hits
- Cancelling Uspecial or Dspecial into Nspecial to gain brief invincibility now correctly tints BCMan white during the entire invincibility period
- Changed Uthrow set knockback from 400 to base knockback 180 and knockback gain 1.5
- Changed Uthrow hitstun from 0.85 to fixed at 40 frames
- $1000 Finisher cards now never move slower than speed 5
Goddess of Explosions
- Appeared in Slap City when someone summoned the wrong god