Version 0.8.10
Jump to navigation
Jump to search
0.8.9p1
2018-09-24
0.8.10
2018-10-24
0.8.10p1
2018-11-05
Timeline | |
---|---|
|
Slap City version 0.8.10 changelog. Released October 24th, 2018.
General
- Parry shields no longer cause pushback on the character shielding
- Shielddropping through platforms can now be done by pressing the Special button at least 1 frame into shielding instead of 8
- Changed everyone's airdodge invulnerability frames from 1-32 to 1-24
- Added 6 frames of total length and 4 frames of invulnerability to everyone's rolls (not techrolls)
- Characters can now only grab other characters whose centerpoint is in front of their own centerpoint
- Characters now use their "grabbegin" animation correctly
- Updated the Library
- The damage display now rounds down to the nearest integer when damage is over 1, otherwise it rounds up
- Jenny's axes, Remedy's flasks and Ittle's bomb may interact a bit inconsistently with each other right now. We'll try to fix this for the next patch.
Stages
- Slightly lowered the bottom blast zone on Meadowvalley so that characters can more easily sweetspot the ledge from below
- Greatly lowered the bottom blast zone on The Castle so that characters can more easily sweetspot the ledge from below
Characters
Ittle Dew
- The "Old Ittle" color of the Default skin now has a bone instead of a heart
- Slightly increased range of the third Jab
- Changed third Jab base knockback from 60 to 80 and knockback gain from 3.0 to 3.4
- Changed third Jab DI from 1.0 to 0.4
- Changed Fstrong DI from 0.5 to 0.3
- Changed Dstrong selflag from 1.0 to 0.5
- Changed Uair first hit active frames from 6-9 to 5-9
- Increased Uair first hit hitlag from 1.0 to 1.5
- Slightly increased range of Uair second hit
- Changed Uair second hit knockback gain from 3.0 to 3.2
- Changed Bair animation length from 22 to 35 frames
- Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
- Changed Bair hitlag from 1.0 to 0.7
- Changed Bair DI from 1.0 to 0.35
- Changed Fspecial bomb hurtbox size from 0.5 to 1.0, and made it rebound on all trades (meaning it's easier for opponents to hit the bomb without getting hit by it)
- Changed Fspecial bomb microstun from 16 to 12 frames
- Changed Dspecial priority bonus from 30 to 10 and made it clang on losing and tied priorities, instead of passing through any attack no matter how strong
- Changed Dspecial damage from 7-35 to 7-21
- Changed Dspecial base knockback from 50 to 80
- Changed Dspecial shieldstun from 1.0 to 0.5
- Changed Dspecial shield damage from 1.0 to 0.8
- Increased range of Grab
Masked Ruby
- Added a hitbox inside Ruby's body during Utilt
- Changed Fstrong DI from 0.6 to 0.4
- Changed Fstrong selflag from 1.0 to 1.4
- Changed Ustrong floorbrake after the charge from 25 to 100
- Changed Ustrong weak hit hitstun from 1.0 to 2.0
- Reduced Nspecial horizontal range (changed outer hitbox X offset from 3.0 to 2.6)
- Changed Nspecial damage from 5 to 4
- Changed Nspecial base knockback from 75 to 70 and knockback gain from 2.0 to 2.3 (to compensate for the damage change)
- Changed Dspecial hitstun from 1.0 to 0.85
- Changed Fthrow hitstun from 1.0 to 0.88
Jenny Fox
- Thrown axes no longer interact with other axes thrown by the same Jenny
- Increased range of Jab (changed hitbox X offset from 1.0 to 1.2)
- Dtilt can no longer be jump cancelled after hitting an opponent's shield
- Dtilt can now be jump cancelled from frame 19 instead of 21
- Dtilt can no longer Cruise (hold the Attack and Clutch buttons) after hitting an opponent's shield
- Dtilt cruising now stops when Jenny hits a wall
- Taunting while Cruising now has the Dair hitbox on frames 5-8
- Changed Dtilt total animation length from 35 to 39 frames
- Dtilt now changes its ground friction at the end of the move from 25 to 55 if it hit an opponent's shield
- Changed Dtilt hitstun from 1.0 to 0.9
- Changed Fstrong so every part of the attack uses the strong hitbox
- Ustrong can now be angled by holding left or right when the axe is thrown
- Non-burning Ustrong axes take 5 or more total damage to break
- Nspecial now deals 6 damage and noticable knockback and hitstun at close range, but 2 damage and minimal flinching at medium to long range
- Due to the above, Fishbunjin is no longer immune to the Nspecial axe knockback at close range while standing or walking
- The Fspecial axes now travel shorter horizontally and continue moving up or down after completing their arc
- Changed Fspecial total length from 60 to 50 frames
- Dspecial can now be jump canceled on hit from frame 17, but not on shield or miss
- Changed Dspecial shieldstun from 0.8 to 0.4
- Changed Dspecial priority bonus from 30 to 10 and made it clang on losing and tied priorities, instead of passing through any attack no matter how strong
- Changed Dspecial superarmor frames from 5-7 to 4-7
- Changed Dspecial active frames from 5-16 to 6-14
- Non-burning thrown axes now have a hitbox size of 0.8 instead of 1.0 and a hurtbox size of 1.2 instead of 1.0, making them easier for opponents to hit without getting hit by them
- The Finisher hitbox now lasts one frame longer when hitting the ground, so it's easier to hit opponents hanging on the ledge
- Changed Fthrow knockback gain from 2.2 to 2.1
- Changed Bthrow knockback gain from 2.2 to 2.1
- Can now hold the Taunt button while taunting to keep dancing
Ultra Fishbunjin 3000
- Ftilt no longer hits behind Fishbunjin's centerpoint
- Changed priority bonus of Ftilt from 0 to 10
- Changed priority bonus of Dtilt from 0 to 10
- Added Uair superarmor on frames 17-20
- Increased upwards range of Uair by having Fishbunjin stretch his body more
- Changed Uspecial landing lag from 30 to 25 frames
- Dthrow now has a blue flame effect when it moves forward (when the grabbed opponent has over 50 damage)
- Dthrow no longer slides off ledges after hitting the ground
- Slightly increased Grab hitboxes inside Fishbunjin's body
Princess Remedy
- Changed walkspeed from 8 to 9
- Changed runspeed from 12 to 13
- Changed Jab shieldstun from 1.0 to 0.85
- Changed Dtilt shieldstun from 1.0 to 0.7
- Changed Fspecial flask hurtbox from 0.5 to 1.0 (meaning it's easier for opponents to destroy the flask without getting hit by it)
- Changed Fspecial uncharged damage from 15 to 9
- Changed Fspecial fully charged damage from 30 to 27
- Initiating Uspecial with no "fuel" left no longer halts Remedy's momentum
- Initiating Uspecial with no "fuel" left, or running out of fuel during flight, makes a sound and a visual effect
- Uspecial can now be jump canceled
- Changed Uspecial horizontal max speed from 15 to 14
- Changed Dspecial total animation length from 28 to 45
- The Dspecial mine is now harmlessly destroyed if Remedy is hit or grabbed while placing it
- Changed Taunt damage from -5 to -15
Business Casual Man
- The Besiege Castle Man skin now uses different speech bubbles when Taunting
- Halved money gain on attacks that hit the opponent's shield
- If the control stick is not held diagonally down after performing Dtilt, holding the Clutch button will now make BC Man dash instead of continue crouchwalking
- Changed money gain on pummel from 30 to 10
- Changed money gain on Dthrow from 0 to 30
- Slightly reduced range of grab (mostly vertically)
Goddess of Explosions
- Fixed shieldrelease animation
- Changed Uair knockback gain from 2.4 to 2.8
- Changed Uair shieldstun from 0.5 to 0.7
- Changed Bair shieldstun from 0.6 to 0.8
- Changed Nspecial active frames from 21-21 to 23-23
- Nspecial now has 10 frames longer recovery if it hits an opponent's shield or misses altogether
- The Fspecial fireball now sends Ittle's Bomb away without exploding
- Slightly reduced range of Grab inside Goddess' body