Version 0.9.10
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0.9.9p1
2020-02-14
0.9.10
2020-03-19
0.9.11
2020-04-30
Slap City version 0.9.10 changelog. Released March 19th, 2020.
General
- Added Business Casual Man's story timeline
- Option to count menu time added for story ingame timer
- Added VS stage: Space Nörd Sanctuary
- You can now set favorites on stage select and view them on a special page (look for buttons on the stage select screen)
- You can now strike stages on stage select. These stages are not picked from when picking random (unless you struck everything)
- You can now set walljump input type in control config
- Fancy Ruins top blastzone raised by 0.5
- Fluffy Fields top blastzone raised by 0.5
- Pepperpain top blastzone raised by 0.5
- Sector 5 top blastzone lowered by 2
- Sector 5 side blastzones shrunk by 1
- Space Planet Earth top blastzone raised by 0.5
- Meadowvalley top blastzone raised by 0.5
- Meadowvalley side blastzones shrunk by 1.8
- Open-Air Gymnasium top blastzone raised by 1
- Open-Air Gymnasium sloped platforms disabled
- Dash Cancel is now prevented if attack hit shield
- Parry window lowered 6->4 frames
- Parry activated with strong press now can't be jump canceled
- Dash boost now not given if character was already moving fast
- Jumps now properly retain dash speed out of dash cancels
- Actions buffered out of dash cancelable land lag now don't turn around (unless the action itself automatically turns in direction of stick)
- Fixed stage select pointer not returning to random after picking random
- Fixed a few texts displaying incorrectly
Characters
Ittle Dew
- Down air endlag increased by 8 frames
- Finisher landlag while charging increased 10->20 frames
- Finisher now can't clutch reverse once hit phase starts
- Down special can no longer be jump canceled if hit invincible or shield
Masked Ruby
- Crouch hurtbox emtallened by 0.2 (Ruby is very proud of this)
Jenny Fox
- Kickflip now only has hitboxes when skateboard is on fire
- Finisher now can't clutch reverse once hit phase starts
- Finisher hitting invincible, shields or projectiles no longer halves landlag
- Down tilt clanging now has the same effect as hitting shield
- Down special hitting projectiles now has the same effect as hitting shield
Ultra Fishbunjin 3000
- Up air no longer has super armor
- Down strong no longer has super armor
Business Casual Man
- Half of money on hand is now lost on KO (reflecting the current stock market situation)
- Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation)
- Finisher landlag while charging increased 10->18 frames
- Finisher now can't clutch reverse once hit phase starts
- Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation)
- Forward special throw now can't turn around if forward special was clutch reversed
- Up special now waits 5 frames more before firing
- Down special can now only cancel to Fire Sale if it has been hit at least once
Princess Remedy
- Down special now can't clutch reverse
- Down special now enables aerial movement once bomb is placed or detonated
Goddess of Explosions
- Down tilt upmost hitbox removed
- Finisher landlag while charging increased 10->12 frames
- Forward special fizzle can now be clutch reversed
- Down air now clamps horizontal speed down to 14 when landing (down air moves at 18)
Asha
- Up air last hitbox base knockback reduced 120->100
- Finisher landlag while charging decreased 20->17 frames