Version 0.9.10

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0.9.9p1
2020-02-14
0.9.10
2020-03-19
0.9.11
2020-04-30

Slap City version 0.9.10 changelog. Released March 19th, 2020.

General

  • Added Business Casual Man's story timeline
  • Option to count menu time added for story ingame timer
  • Added VS stage: Space Nörd Sanctuary
  • You can now set favorites on stage select and view them on a special page (look for buttons on the stage select screen)
  • You can now strike stages on stage select. These stages are not picked from when picking random (unless you struck everything)
  • You can now set walljump input type in control config
  • Fancy Ruins top blastzone raised by 0.5
  • Fluffy Fields top blastzone raised by 0.5
  • Pepperpain top blastzone raised by 0.5
  • Sector 5 top blastzone lowered by 2
  • Sector 5 side blastzones shrunk by 1
  • Space Planet Earth top blastzone raised by 0.5
  • Meadowvalley top blastzone raised by 0.5
  • Meadowvalley side blastzones shrunk by 1.8
  • Open-Air Gymnasium top blastzone raised by 1
  • Open-Air Gymnasium sloped platforms disabled
  • Dash Cancel is now prevented if attack hit shield
  • Parry window lowered 6->4 frames
  • Parry activated with strong press now can't be jump canceled
  • Dash boost now not given if character was already moving fast
  • Jumps now properly retain dash speed out of dash cancels
  • Actions buffered out of dash cancelable land lag now don't turn around (unless the action itself automatically turns in direction of stick)
  • Fixed stage select pointer not returning to random after picking random
  • Fixed a few texts displaying incorrectly

Characters

Ittle Dew

  • Down air endlag increased by 8 frames
  • Finisher landlag while charging increased 10->20 frames
  • Finisher now can't clutch reverse once hit phase starts
  • Down special can no longer be jump canceled if hit invincible or shield

Masked Ruby

  • Crouch hurtbox emtallened by 0.2 (Ruby is very proud of this)

Jenny Fox

  • Kickflip now only has hitboxes when skateboard is on fire
  • Finisher now can't clutch reverse once hit phase starts
  • Finisher hitting invincible, shields or projectiles no longer halves landlag
  • Down tilt clanging now has the same effect as hitting shield
  • Down special hitting projectiles now has the same effect as hitting shield

Ultra Fishbunjin 3000

  • Up air no longer has super armor
  • Down strong no longer has super armor

Business Casual Man

  • Half of money on hand is now lost on KO (reflecting the current stock market situation)
  • Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation)
  • Finisher landlag while charging increased 10->18 frames
  • Finisher now can't clutch reverse once hit phase starts
  • Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation)
  • Forward special throw now can't turn around if forward special was clutch reversed
  • Up special now waits 5 frames more before firing
  • Down special can now only cancel to Fire Sale if it has been hit at least once

Princess Remedy

  • Down special now can't clutch reverse
  • Down special now enables aerial movement once bomb is placed or detonated

Goddess of Explosions

  • Down tilt upmost hitbox removed
  • Finisher landlag while charging increased 10->12 frames
  • Forward special fizzle can now be clutch reversed
  • Down air now clamps horizontal speed down to 14 when landing (down air moves at 18)

Asha

  • Up air last hitbox base knockback reduced 120->100
  • Finisher landlag while charging decreased 20->17 frames

External links