Orka
Jump to navigation
Jump to search
Orka is a playable character in Slap City, originally from Ludosity's mobile fighting game Healthy Weapon. She was added in the version 1.1 update.
Moveset
Normals
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab Silkesvanten Fruktstund |
4, 1 × 4~ | A quick left hook. Press attack again to fire off rapid speed jabs, which hit four times a cycle for less damage. The first jab can also cancel into Orka's tilt attacks on hit. ✜ Tilt cancel: Silkesvanten can cancel into forward, up, or down-tilt on a successful hit.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Jab | 3-5 | 20 | 5 | 7 | −10 | ![]() ![]() |
10 | 2.5 | 1 | 1 (16) | 1 | No | R/R |
Rapid jab | 6-9, 11-14, 16-19, 21-24 | 40 | 4 | 3 | −12 | ![]() ![]() |
40 | 2 | 0.3 | 0.1 (15) | 0 | No | R/R |
Rapid jab 6th | 6-9, 11-14, 16-19, 21-24 | 40 | 0/3 | 3 | −12 | ![]() ![]() |
100 | 2 | 1 | 0.3 | 0 | No | R/R |
Cancel window | Jab > rapid jab: frames 9-15. Rapid jab > rapid jab: frames 7-25. | ||||||||||||
Melonhotet | 16-17 | 60 | 5 | 12 | −32 | ![]() ![]() |
100 | 2.5 | 1 | 0.7 | 0 | No | No |
Forward Tilt Hårdhandsken |
8 | A strong right punch with good range. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 7-9 | 30 | 7 | 10 | −9 | ![]() ![]() |
140 | 2 | 1 | 0.9 | No | R/C | |
Up Tilt Plocka äpplen |
6 | A punch angled straight up, which is good for juggling opponents. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 5-6 | 25 | 6 | 13 | −7 | ![]() ![]() |
150 | 2 | 1 | 1 | 1 | No | R/C |
Down Tilt Tjuvnyp |
6 | A quick gut punch which pops opponents up directly in front of Orka. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 5-7 | 25 | 7 | 11 | -9 | ![]() ![]() |
90 | 2.8 | 1 | 1 | 1 | No | R/C |
Aerials
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Aerial Havrefräs |
2 × 4 | A spinning attack which hits multiple times. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 7-8, 10-11, 13-14, 16-17 | 35 (10) | 4/3 | 6 | −4 | ![]() ![]() |
160 | 2 | 1 | 0.7 | 1 | Yes | No |
Forward Aerial Stånka Korv |
10 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 13-15 | 44 (12) | 10 | 7 | −5 | ![]() ![]() |
140 | 1.8 | 1 | 0.9 | 1 | No | C/C |
Back Aerial Fult Knep |
7 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 9-11 | 28 (10) | 6 | 14 | +4 | ![]() ![]() |
100 | 2.5 | 1 | 0.9 | 1 | No | C/C |
Up Aerial Andra Bullar |
2 × 4 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 9-10, 14-15, 19-20, 24-25 | 42 (10) | 6/2 | 2 | -4 | ![]() ![]() |
120 | 4 | 1 | 0.6 | 1 | No | No |
Down Aerial Fossingfjutt |
5 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 7-9 | 34 (8) | 5 | 9 | +1 | ![]() ![]() |
60 | 2.4 | 0.5/1 | 0.7 | 1 | No | No |
Strongs
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forward Strong Nitrolavett |
12 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 17-18 (13-18) | 42 | 9 | 12 | -13 | ![]() ![]() |
160 | 2.3 | 0.3/1 | 1 | 1 | No | C/C (+5) |
Weak | 17-18 (13-18) | 42 | 9 | 12 | -13 | ![]() ![]() |
200 | 0 | 0.5 | 1 | 1 | No | C/C (+5) |
Up Strong Krutnäve |
12 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 9-12 | 40 | 4 | 12 | -19 | ![]() ![]() |
120 | 3 | 0.7/1 | 0.9 | 1 | No | C/C (+10) |
Weak | 9-12 | 40 | 4 | 12 | -19 | ![]() ![]() |
220 | 0 | 0.3/0.5 | 1 | 1 | No | C/C (+10) |
Down Strong Makthandling |
10 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 21-23 (12-17) | 48 | 8 | 13 | -14 | ![]() ![]() |
160 | 2.3 | 0.3/1 | 1 | 1 | No | C/C (+5) |
Weak | 21-23 (12-17) | 48 | 8 | 13 | -14 | ![]() ![]() |
120 | 0 | 0.5 | 1.2 | 1 | No | C/C (+5) |
Air Strong Hälta Hälta |
16 | ⌥ Clutch: This move can be clutched to reverse horizontal momentum before active frames.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 21-24 (11-14) | 45 (20/25) | 14 | 12 | -13 | ![]() ![]() |
130 | 1.8 | 0.5/1 | 1 | 1 | Yes | No |
Specials
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Special Sprängknäckare |
10 | A punch attack that breaks through enemy shields. The endlag and self hitstop is reduced when hitting a shield. ⌥ Clutch: This move can be clutched to reverse horizontal momentum.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 16-18 | 42 | 8/16 | — | — | ![]() ![]() |
120 | 2 | 0.3/0.5 | 1 | — | No | No |
On shield | 16-18 | 32 | 8/0 | — | — | ![]() ![]() |
120 | 2 | 0.3/0.5 | 1 | — | No | No |
Forward Special Praktkaramell |
15 (initial) 20 (late) |
⌥ Clutch: This move can be clutched to reverse horizontal momentum before active frames.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Initial | 31-33 | 65 (30) | 16 | 8 | -22 | ![]() ![]() |
100 | 1.9 | 1 | 1 | 1 | No | No |
Late (spike) | 34-35 | 65 (30) | 32 | 8 | -22 | ![]() ![]() |
100 | 1.5 | 0.5/1 | 0.7 | 1 | No | No |
Up Special Kalasknogen |
8, 8 | ✜ Tilt cancel: The rising portion of this move can be cancelled into any of Orka's aerials or her aerial strong attack. Doing so requires and expends her double jump.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Rising initial | 7-11 | 45 (20) | 7 | 14 | — | 366 | 220 | 0 | 0.4 | 0.7 | 1 | No | No |
Rising late | 12-20 | 45 (20) | 3 | 14 | — | 366 | 150 | 0 | 0.4 | 0.7 | 1 | No | No |
Last hit | 21-22 | 45 (20) | 7 | 14 | — | ![]() ![]() |
160 | 2 | 1 | 1 | 1 | No | No |
Down Special Turboknycklare |
8 | A slide kick on the ground, and a dive kick in the air. In the air, the special button can be held to perpetually dive kick. Both variants can be jump cancelled upon hitting an opponent, and the aerial version can be clutched to switch horizontal momentum. Note that the aerial version can be jumped out of even if Orka has already expended her double jump. The grounded version loses its momentum when hitting a shield, similar to Jenny Fox's down tilt. ⌥ Clutch: The aerial version can be clutched to reverse horizontal momentum. ↗ Jump cancel: This move can be jump cancelled after frame 16 (grounded) or frame 21 (aerial).
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Ground | 9-18 | 36 | 7 | 10 | -17 | ![]() ![]() |
130 | 2.2 | 1 | 0.8 | 1 | No | No |
Air | 9-22 | 34 (20) | 7 | 10 | -10 | ![]() ![]() |
130 | 2.2 | 1 | 0.8 | 1 | No | No |
Throws
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grab |
— | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 9-11 | 32 | — | — | — | — | — | — | — | — | — | — | — |
Pummel Fiskvärmare |
3 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 4 | 21 | 0 | 6 | — | — | — | — | — | — | — | — | — |
Forward Throw Straffspark |
10 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 6-7 | 30 | 6 | 9 | -15 | ![]() ![]() |
140 | 1.8 | 1 | 0.9 | 1 | No | No |
Back Throw Fräckis |
8 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 4-5 | 25 | 0 | 9 | -12 | ![]() ![]() |
120 | 2.4 | 1 | 0.9 | 1 | No | No |
Up Throw Hoppa Bort |
6 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | — [21] | 35 | 0 | — | — | ![]() ![]() |
120 | 2.5 | 1 | 0.7 | — | — | — |
Down Throw Sensommarskymningsmening- sskiljaktighetsmöjligheten |
8 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 20-21 | 35 | 14 | 14 | -1 | ![]() ![]() |
80 | 0 | 0 | 0.7 | 1 | No | No |
Taunt Throw Tryckare |
-1 × 10 (self) -1 × 5 (opponent) |
||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Self heal | 1, 7, 13, 19, 25, 31, 37, 43, 49, 55 [60] |
90 | 0 | — | — | — | — | — | — | — | — | — | — |
Opponent heal | 1, 13, 25, 37, 49 [60] | 90 | 0 | — | — | — | — | — | — | — | — | — | — |
Release | — | — | — | — | — | ![]() ![]() |
180 | 0 | 0.3 | 0.8 | — | — | — |
Others
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Get-up Attack |
6 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 8-13 (1-23) | 35 | 6 | 5 | -22 | ![]() ![]() |
150 | 2 | 1 | 1 | 1 | Yes | No |
Ledge Attack |
8 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 7-12 (1-15) | 30 | 7 | 5 | -18 | ![]() ![]() |
150 | 2 | 1 | 1 | 1 | No | No |
Taunt Tigga Stryk Mucka Gräl |
— 1 (Mucka Gräl) |
⌥ Clutch: This move can be clutched to perform Mucka Gräl.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Tigga Stryk | — | 60 | — | — | — | — | — | — | — | — | — | — | — |
Mucka Gräl | — [33] | 60 | — | — | — | — | — | — | — | — | — | — | — |
Seed | All | 0 | 4 | -23 | — |
Appearances
Alternate outfits
- Orka
- Nidworld Orka
Easter eggs & secrets
- Holding clutch while pressing taunt causes Orka to take a bite from one of her watermelons and spit a seed out behind her. This seed has a weak hitbox.
- Pressing taunt while holding the attack button activates an attack where Orka crushes her watermelons together. Can be jump-canceled on hit.
- Pressing taunt after grabbing an opponent causes Orka to strangle the opponent for a bit before a referee has to break up the fight. This heals Orka for 10% and the opponent for 5%.
Win quotes
- Orka versus:
- Ittle Dew: You're funny. Let's play again sometime!
- Masked Ruby: Swords are for losers.
- Magic Crystal: Read a book, nerd.
- Rubibi: Stop pestering me. I'll buy your albums, okay?
- Jenny Fox: Watch where you're swinging! It's almost like you were trying to hurt me on purpose.
- Jenny Cat: I don't like having to fight a cat, but you started it.
- Ultra Fishbunjin 3000: I'll punch you into a circle, duck man.
- Ultra Mechabun: Get recycled, you big toaster.
- Princess Remedy: When I see a pretty face, I just want to punch it.
- Princess Amelia: Are you gonna cry now? Make like your makeup and run, princess.
- Business Casual Man: Were we fighting? Was that a fight? It's almost like you were trying to lose.
- Goddess of Explosions: This is your own fault for holding back.
- Asha: Were your legs like that before I punched you in the knees?
- Ansaksie: Stop trying to look cool. It hurts to watch.
- Frallan: Gosh, you're so much. Ugh.
- Bees: If you're so psychic, you should have seen this coming.
- Cruiser Tetron: Nice armor, dork. What are those spikes for, opening tin cans?
- Orka: Why do you look like me? Is this a joke about making me hit myself?
- Nidworld Orka: Pfffft, what a dumb face.
- Teams: There's no I in team, but there are two e's in teem. Think about it.
- Free-for-All: Pfffft, what a dumb face.
Version history
Version 1.1.1
- Changed running speed from 18 to 16
- Changed Jab shieldstun from 1.7 to 0.6 (9 frames less) (was a mistake)
- Increased Forward tilt endlag by 4 frames
- Changed Forward tilt knockback gain from 2.5 to 2.0
- Changed Forward strong shieldstun from 0.7 to 0.2 (6 frames less)
- Neutral air no longer has interactible hitboxes, so it no longer clanks with other attacks
- Increased Forward air endlag by 4 frames
- Increased Up air startup by 2 frames
- Increased Up air endlag by 2 frames
- Changed Up air base knockback from 100 to 120
- Changed Up air hitstun from 0.7 to 0.6
- Changed Up air shieldstun from 1.0 to -0.2 (5 frames less)
- Changed Up air landing lag from 8 to 10 frames
- Increased Down air startup by 2 frames
- Increased Down air endlag by 4 frames
- Increased Down air selfstop from 0.8 to 1.0
- Increased Down air hitstop from 0.8 to 1.0
- Changed Down air base knockback from 110 to 60
- Changed Down air knockback gain from 1.8 to 2.4
- Air strong now always sends people towards Orka regardless of her facing
- Changed Air strong base knockback from 150 to 130
- Changed Air strong knockback gain from 2.0 to 1.8
- Changed Air strong knockback angle from 135 to 140
- Forward special now stops when hitting an opponent whether they were blocking/invincible or not
- Changed Forward special air control from 0.25 to 0.1
- Changed Forward special sourspot damage from 20 to 15
- Canceling Up special into an aerial now requires and expends a double jump
- Reduced Up special vertical travel distance by 20%
- Changed Up special base knockback from 250 to 220
- Changed Up special hitstun from 1.0 to 0.7
- Changed Up special first hit DI from 0.0 to 0.4
- Down special must now hit an opponent before it can be jump canceled, unless the opponent is blocking or invincible
- Grounded Down special now sets floorbrake (ground friction) to 140 if it hits a blocking or invincible opponent, ensuring it won't cross up shields unless performed extremely close to the opponent
- Aerial Down special now uses the same attack properties as the grounded version
- You can now cancel grounded Down special into Up tilt, Up strong and Up special without having Tap Jump turned on
- You can now more easily buffer a jump out of both grounded and aerial Down special by pressing Jump at any time during the move, including during hitstop
- Fixed a mistake that left Back throw's hitbox active throughout the entire move
- Changed Back throw knockback angle from 110 to 115
- Changed Up throw base knockback from 190 to 120
- Changed Up throw knockback gain from 2.0 to 2.5
- Changed ledge attack base knockback from 190 to 150
- "Weakened" Strong attacks are now performed by holding Clutch as the hitbox comes out, rather than pressing Shield, and produce a different sound and effect on hit
- Added a special effect to Down strong as Orka dashes forward
- Fixed Orka's eyes disappearing on the first frame of Jab2
- The first character capable of building indefinite horizontal speed without moving stage geometry or conveyor belts