Version 0.8.9p1

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0.8.9
2018-09-17
0.8.9p1
2018-09-24
0.8.10
2018-10-24

Slap City version 0.8.9p1 changelog. Released September 24th, 2018.

General

  • Added option for lower intensity stage backgrounds
  • Slightly extended ledgegrab hitbox behind character to make it easier to grab ledges at 90 degree walls
  • Fixed issue where characters received different knockback angles depending on whether they were prone or not
  • Fixed issue where moves could not be done on frame 1 if input buffer was 1
  • Fixed issue where no effect or hitlag happened when both players' attacks broke through each other
  • Added two new clang effects: a yellow for when one player breaks though the other's attack, and a cyan for when both players break through each other's attacks
  • Updated some text in the Gallery

Online

  • Added spectator mode. Pick a match and wait for the next game to start. Once it starts, use the control stick to pick emotes.

Stages

  • Disabled movement inheritance on the tiny platform on Space Planet Earth
  • Made the tiny platform on Space Planet Earth more noticeable
  • Removed mipmaps from Space Planet Earth particle effects
  • When stage backgrounds are set to lower intensity, Space Planet Earth only displays a slower version of its hyperspace sequence in the background

Characters

Ittle Dew

  • Fixed issue where bomb lost almost all velocity when hit while sitting still on the ground
  • Changed Utilt active frames from 8-10 to 7-10
  • Changed Dstrong selflag from 0.5 to 1.0
  • Changed Nair DI from 1.2 to 1.0
  • Changed second and third hit of Nair clang priority bonus from 10 to 0
  • The top hitbox of Ittle's finisher no longer interacts and causes clangs

Masked Ruby

  • Turned off visual mesh smearing on Uspecial and Dspecial
  • Tweaked airdodge animation so it transitions into tumble instead of fall
  • Changed Jab damage from 4 to 5
  • Changed Jab knockback gain from 1.8 to 1.65 (to compensate for the damage change)
  • Ruby's light aerials can now cancel into any special on hit, but not on block (This is experimental and may be too powerful!)
  • Added a slight screenshake when Ruby connects with aerial Dspecial sword tip

Jenny Fox

  • Turned off visual mesh smearing on Uspecial
  • Tweaked airdodge animation so it transitions into tumble instead of fall

Ultra Fishbunjin 3000

  • Turned off visual mesh smearing on Uspecial
  • Tweaked airdodge animation so it transitions into tumble instead of fall
  • Changed first and second hit of Dstrong hitstun on airborne opponents from 0.7 to 0.6
  • Changed first and second hit of Dstrong hitstun on grounded opponents from 0.7 to 1.0
  • Changed Nspecial hitstun from 0.8 to 1.0
  • Dthrow now only travels forward if the grabbed opponent has 50 damage or more
  • Changed aerial Dspecial hitstop and selfstop from 1.5 to 2.0
  • Added a slight screenshake when Fishbunjin connects with aerial Dspecial and Finisher

Princess Remedy

  • Changed Uthrow weight independent knockback from 120 to 150
  • Changed Uthrow hitstun from 1.05 to 1.15 (to compensate for the knockback change)
  • Uair now checks if the player is holding Clutch on the frame the hitbox comes out to determine if it will send opponents upwards or downwards, rather than checking whether Clutch is held at the start of the move

Goddess of Explosions

  • Turned off visual mesh smearing on Fstrong, Uspecial, Uthrow, Tauntthrow
  • Tweaked airdodge animation so it transitions into tumble instead of fall

External links