Cruiser Tetron
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Cruiser Tetron is a playable character in Slap City added in the version 1.1 update. He is the main antagonist of the Hero series, and a silent mecha who creates a robot army to take over the Earth.
Moveset
Normals
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab Bolt Blaster |
8, 8 | A fast punch, with an optional follow-up. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Bolt | 6-8 | 32 | 10/7 | 12 | -7 | ![]() ![]() |
120 | 1.8 | 0.5/1 | 0.6 | 1 | No | R/R |
Blaster | 14 | 40 | 7 | 10 | -16 | ![]() ![]() |
110 | 2.4 | 0.3/1 | 1 | 1 | No | R/C (+5) |
Cancel window | Jab 1 > jab 2: frames 11-21. | ||||||||||||
Forward Tilt Suppressor |
14 | A thrusting kick with an extended robot leg. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 10-11 | 35 | 12 | 12 | −13 | ![]() ![]() |
120 | 2.2 | 0.6/1 | 1 | 1 | No | C/C (+5) |
Up Tilt Interceptor Silencer |
8, 8 | A rising high kick which extends above Tetron's head, with an optional follow-up kick downward which spikes. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Interceptor | 9-13 | 38 | 11/5 | 10 | −13 | ![]() ![]() |
140 | 2.6 | 0.8/1 | 0.9 | 1 | No | C/C (+5) |
Silencer | 3-7 | 25 | 8/5 | 10 | −9 | ![]() ![]() |
120 | 1.0 | 0.4/1 | 0.8 | 1 | No | C/C (+5) |
Cancel window | U-tilt 1 > 2: frames 4-25; u-tilt 2 begins as early as frame 17, up to frame 26. | ||||||||||||
Down Tilt Snake |
8 12 tipper |
A crouching sword stab. The tip of the sword deals more damage. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 12-14 | 35 | 7 | 7 | -16 | ![]() ![]() |
120 | 2.2 | 1 | 0.8 | 1 | No | C/C |
Tipper | 12-14 | 35 | 13 | 8 | -15 | ![]() ![]() |
120 | 2 | 1 | 1 | 1 | No | C/C |
Aerials
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Aerial Subjugator |
12 | Robo-headbutt. A quick and powerful move that spikes enemies. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 9-12 | 43 (10) | 13 | 12 | +2 | ![]() ![]() |
140 | 1.5 | 0.5/1 | 0.7 | 1 | No | C/C (+5) |
Forward Aerial Reaper |
14 | A slow, spinning kick attack with long range and high damage and knockback output. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 15-17 | 40 (12) | 12 | 12 | 0 | ![]() ![]() |
120 | 2.2 | 1 | 1 | 1 | No | C/C (+5) |
Back Aerial Reaver |
3 × 5 | Tetron pops out his sword and twirls it around, hitting up to 5 times rapidly. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | See below | 47 (16) | 4/0 | 5 | -6 | ![]() ![]() |
160 | 2 | 0.4 | 0.6 | 1 | No | No |
Active frames | 15-18, 19-22, 23-26, 27-30, 31-34 | ||||||||||||
Up Aerial Hunter |
10 / 8 / 6 | Tetron raises his sword arm directly up into the air, holding it in place for a awhile. This move gets weaker over time, initially doing 10 damage before staling to 8 and 6. It sends up at an angle away from Tetron. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Initial | 16-19 | 50 (12) | 8 | 13 | +1 | ![]() ![]() |
120 | 2.2 | 1.2 | 0.85 | 1 | Yes | No |
Weak | 20-25 | 50 (12) | 7 | 12 | 0 | ![]() ![]() |
110 | 2 | 1.2 | 0.85 | 1 | Yes | No |
Weakest | 26-38 | 50 (12) | 6 | 11 | 1 | ![]() ![]() |
100 | 1.8 | 1.2 | 0.85 | 1 | Yes | No |
Down Aerial Crusher |
6, 6 | Tetron stomps down with his extend-o legs, and then retracts them back in. This move hits twice—the stomp spikes, and the retraction knocks enemies up in front of him. Despite the wide difference in knockback angles, the two hits are very easy to link together. Generally, it's easiest to hit only the stomp by landing before the second hit comes out or hitting with the tip of the stomp, as the pull-back has slightly less range. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st hit | 10-12 | 40 (12) | 12/9 | 10 | +1 | ![]() ![]() |
70 | 2.4 | 0.5 | 0.7 | 1 | No | No |
2nd hit | 18-20 | 40 (12) | 6 | 10 | -2 | ![]() ![]() |
200 | 2.5 | 1 | 0.8 | 1 | No | No |
Strongs
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forward Strong Hydra |
25, 8 | Tetron winds up before unleashing a massive sword swing which deals a whopping 25 damage. The initial backswing also has an active hitbox that does less damage and knockback. This move has armor which begins shortly before the active frames of the sword hit, and ends 1 frame before the swing ends. ⌥ Clutch: Nitro: Hold the clutch button to get an initial boost of speed on start-up.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st | 8-9 (23-34) | 70 | 12 | 9 | -53 | ![]() ![]() |
160 | 1.7 | 0.3/1 | 0.8 | 1 | No | C/C |
2nd | 38-41 (23-34) | 76 | 23 | 8 | -30 | ![]() ![]() |
100 | 1.7 | 0.6/1 | 1 | 1 | No | C/C (+10) |
Body | 38-41 (23-34) | 76 | 23 | 8 | -30 | ![]() ![]() |
100 | 1.3 | 0.6/1 | 1 | 1 | No | C/C (+10) |
Up Strong Viper |
16 | ⌥ Clutch: Nitro: Hold the clutch button to get an initial boost of speed on start-up.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Strong | 18-21 (13-21) | 50 | 11 | 14 | -13 | ![]() ![]() |
140 | 1.8 | 1.3/1 | 0.75 | 1 | No | C/C (+10) |
Body | 18-21 (13-21) | 50 | 11 | 14 | -13 | ![]() ![]() |
140 | 1.6 | 1.3/1 | 0.75 | 1 | No | C/C (+10) |
Down Strong Earthquake |
20, 5 | ⌥ Clutch: Nitro: Hold the clutch button to get an initial boost of speed on start-up.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Leg | 18-22 (12-22) | 55 | 15 | 11 | -26 | ![]() ![]() |
110 | 1.0 | 0.3/1 | 0.7 | 1 | No | C/C (+5) |
Shockwave | 22 (12-22) | 55 | 22/0 | 3 | -20 | ![]() ![]() |
130 | 0 | 0 | 1 | 1 | Yes | No |
Shockwave | When hitting a shield with the shockwave, Tetron gets 12 frames of hitstop. | ||||||||||||
Air Strong Barrier |
15 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Up | 27-33 | 60 (10) | 15 | 18 | +8 | ![]() ![]() |
150 | 1.5 | 1 | 1.5 | 1 | No | No |
Up & out | 27-33 | 60 (10) | 15 | 18 | +8 | ![]() ![]() |
140 | 1.4 | 1 | 1.2 | 1 | Yes | No |
Sideways | 27-33 | 60 (10) | 15 | 18 | +8 | ![]() ![]() |
130 | 1.3 | 1 | 1 | 1 | Yes | No |
Down & out | 27-33 | 60 (10) | 15 | 18 | +8 | ![]() ![]() |
120 | 1.2 | 1 | 0.75 | 1 | Yes | No |
Down | 27-33 | 60 (10) | 15 | 18 | +8 | ![]() ![]() |
110 | 1.2 | 1 | 0.7 | 1 | No | No |
Specials
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Special Mining Laser |
10 | Tetron fires a small laser which knocks enemies towards him. On the ground, he fires it forward into the air, and in the air it's angled towards the ground. In the air, horizontal and vertical momentum are stalled the first time this move is used before landing again. Tetron can turn around during the initial start-up, or use clutch at any point to turn around. ⌥ Clutch: This move can be clutched to reverse horizontal momentum.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Firing animation | — [16] | 50 | — | — | — | — | — | — | — | — | — | — | — |
Laser | All | 84 (10) | 8 | 9 | — | — | |||||||
Forward Special Judgment |
15, 15 spike combo 15, 5, 10 kick combo |
||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st hit (initial) | 30 (8-33) | 81/91 (20) | 15/10 | 10 | — | ![]() ![]() |
240 | 0 | 0.5 | 1 | 1.5 | No | No |
1st hit (late) | 31-33 (8-33) | 81/91 (20) | 15/10 | 10 | — | ![]() ![]() |
160 | 0 | 0.5 | 1 | 1.5 | No | No |
2nd hit spike | 57-60 (8-33) | 81 (20) | 15 | 10 | — | ![]() ![]() |
120 | 1.4 | 0.5/1 | 0.7 | 1.5 | No | No |
2nd hit combo | 51-53 (8-33) | 91 (20) | 22 | 7 | — | ![]() ![]() |
90 | 2 | 0.5/0 | 1 | 1.5 | No | No |
3rd hit | 65-67 (8-33) | 91 (20) | 12 | 9 | — | ![]() ![]() |
150 | 2.45 | 0.3/1 | 1 | 1.5 | No | No |
Up Special Ignition |
— | Tetron throws on the jet boosters, gaining significant air speed and slowly rising until his fuel runs out. Ignition covers significant ground horizontally, but it's not very useful for vertical recovery. Any action can be performed out of it after frame 25. | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 80 | Infinite (15) | — | — | — | — | — | — | — | — | — | — | — |
Down Special Annihilator |
30 grounded 20 aerial |
||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Grab (grounded) | 31-38 | 70 (30) | — | — | — | — | — | — | — | — | — | — | — |
Grab (aerial) | 31-38 | 60 (30) | — | — | — | — | — | — | — | — | — | — | — |
Slam | 31 (1-60) | 90-infinite | 28/0 | 23 | — | ![]() ![]() |
155 | 0 | 0 | 1 (45) | 1 | No | No |
Throw | — [32] (1-32) | 55 | 0 | — | — | ![]() ![]() |
120 | 2.2 | 1 | 0.7 | — | — | — |
Throws
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grab |
— | ⌥ Clutch: Hold clutch before beginning this move to use Supergrab, a slower grab with armor.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Grab | 10-11 | 36 | — | — | — | — | — | — | — | — | — | — | — |
Supergrab | 20 (20) (4-19) | 52 | — | — | — | — | — | — | — | — | — | — | — |
Pummel Mining Laser |
4 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 4-5 | 31 | 1 | 11 | -16 | ![]() ![]() |
95 | 0 | 1 | 1 | 1 | No | No |
Forward Throw Eliminator Focus Expel |
10 Eliminator 100 Focus Expel |
⌥ Clutch: Hold clutch against opponents with 150 or more damage to perform Focus Expel.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Eliminator | — [32] | 60 | 0 | — | — | ![]() ![]() |
150 | 2.3 | 0.3/1 | 0.8 | — | — | — |
Focus Expel | 31 | 70 | 9 | 34 | — | ![]() ![]() |
0 (3000) | 1 | 0 | 1 | 1 | No | No |
Back Throw Heavy Suplex |
20 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 17 | 50 | 16 | 20 | -13 | ![]() ![]() |
170 | 1.2 | 0.7/1 | 1 | 1 | No | No |
Up Throw Star Splitter |
12 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 22-25 | 50 | 16 | 20 | -8 | ![]() ![]() |
170 | 1.7 | 1 | 0.985 | 1 | No | No |
Down Throw Rock Smasher |
20 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 22-26 | 55 | 19 | 20 | -13 | ![]() ![]() |
170 | 1.2 | 0.7/1 | 1 | 1 | No | No |
Others
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Get-up Attack |
10 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 13-19 (1-30) | 42 | 8 | 6 | -23 | ![]() ![]() |
160 | 2.2 | 0.5/1 | 1 | 1 | Yes | No |
Ledge Attack |
10 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 8-11 (1-15) | 35 | 8 | 3 | -24 | ![]() ![]() |
150 | 2 | 1 | 1 | 1 | No | No |
Taunt Heat Sink Construct |
8 (Heat Blast) 1 (Construct) |
⌥ Clutch: This move can be clutched to perform Construct.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Heat Sink | — | 50 | — | — | — | — | — | — | — | — | — | — | — |
Heat Blast | 21-22 | 50 | 10/7 | 6 | -20 | — | — | — | — | — | — | Yes | No
{{Mo |
Construct | — [26] | 90 | — | — | — | — | — | — | — | — | — | — | — |
Projectile | All | Infinite | 3 | 4 | -57 | — |
Appearances
Alternate outfits
- Cruiser Tetron
- Machine Warlord
Easter eggs & secrets
- Holding clutch while pressing taunt causes Tetron to release an enemy from Hero from his arm cannon.
- This has a 1/40 chance of producing an upside-down Elite.
- Holding clutch while using forward throw on an opponent with at least 150% will cause Tetron to fire a devastating laser attack.
- Tetron will slip and fall on the floor if you dash 40 times in less then 2 seconds. This can normally only be done by holding clutch and a 60° angle on the control stick.
Win quotes
- Cruiser Tetron versus:
- All: ..........
Version history
Version 1.1.1
- Tetron is now less curled up during Flop and Tumble, enlargening his hurtbox during those states
- Increased Jab startup by 3 frames
- Increased Jab endlag by 4 frames
- Changed Jab hitstun from 1.0 to 0.6
- The window for canceling Jab into Jab2 is now 3 frames shorter at the end
- Increased Up tilt startup by 3 frames
- Changed Forward tilt knockback angle from 40 to 45
- Changed Up tilt followup base knockback from 160 to 120
- Changed Up tilt followup knockback gain from 0.8 to 1.0
- Changed Up tilt followup hitstun from 1.0 to 0.8
- Increased Forward strong startup by 6 frames, not counting the initial backwards hit
- Changed knockback gain on the Forward strong hitbox inside Tetron's body from 1.7 to 1.3, and made it the first priority among those hitboxes
- Changed Forward strong's initial backwards hit damage from 10 to 8
- Changed Forward strong's initial backwards hit base knockback from 180 to 160
- Changed Forward strong's initial backwards hit knockback gain from 2.2 to 1.7
- Changed Forward strong's initial backwards hit hitstun from 1.0 to 0.8
- Changed Up strong knockback angle from 75 to 90
- Changed Up strong DI from 0.6 to 1.3
- Changed Up strong knockback gain from 2.0 to 1.8
- Changed knockback gain on the Up strong hitbox inside Tetron's body from 2.0 to 1.6
- Increased Up strong endlag by 5 frames
- Down strong's shockwave that only hits grounded opponents no longer hits behind, above, and under Tetron, but it may still hit another Tetron on a platform below him due to Tetron's tallness
- Down strong's shockwave hitting an opponent's shield now causes Tetron to suffer 12 frames of selfstop instead of 0, and removes the shockwave hitbox during that selfstop
- Changed Down strong base knockback from 150 to 110
- Changed Down strong knockback gain from 1.2 to 1.0
- Changed Down strong shieldstun from 0.3 to 0.0 (3 frames less)
- Increased Neutral air startup by 3 frames
- Changed Neutral air interaction priority bonus from 5 to 0
- Neutral air's head hitbox now reaches very slightly farther back behind Tetron's centerpoint
- Changed Up air knockback angle from 70 to 90
- Changed Up air DI from 1.0 to 1.2
- Changed Down air first hit base knockback from 120 to 70
- Changed Down air second hit hitstun from 1.0 to 0.8
- Increased Forward special startup by 6 frames
- Changed Forward special's armor activation frame from 3 to 7
- Changed Forward special second hit (downwards spike) knockback gain from 1.6 to 1.4
- Changed Forward special alternate third hit (high kick) knockback gain from 2.6 to 2.45
- Changed Up special maximum horizontal speed from 20 to 18
- Added a visual shockwave effect when Down special grab hits the ground
- Supergrab is now intangible for one frame when the hitbox comes out, fixing the bug where characters can get stuck to Tetron in neutral state if they hit him on the same frame he Supergrabs them
- You can no longer input a reversed Supergrab from Shield state
- Increased Supergrab endlag by 7 frames
- Moved the back part of Supergrab's hitboxes forward a bit, making it harder for Tetron to grab people behind him
- Changed Forward throw knockback gain from 2.5 to 2.3
- Changed Forward throw hitstun from 1.0 to 0.8
- Changed Up throw damage from 20 to 12
- Changed Up throw knockback gain from 1.2 to 1.7
- Changed Up throw hitstun from 1.0 to 0.985
- Changed Down throw knockback angle from 65 to 70
- Changed Ledge attack knockback angle from 20 to 30
- The first Taunt performed on each of Tetron's lives is now explosive
- Fixed the position of the star particles when Tetron is charging a Strong attack
- Tweaked the lingering smoke effect from Clutch Forward throw
- Big boy
- Large man
- Hecking stonker