Version 0.9.4p1

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0.9.4
2019-04-19
0.9.4p1
2019-05-24
0.9.5
2019-10-10

Slap City version 0.9.4p1 changelog. Released May 24th, 2019.

General

  • Fastfalls now activate when moving stick down past configured tilt value, with x held within tilt or 0.5, whichever is largest
  • Fastfalls now set a secret large speed downwards and smoothly tweens up speed from a smaller start speed to the real speed in a handful of frames (unless character is already falling fast enough). The real speed accelerates with gravity up to a maximum fastfall speed, as was previously the case.
  • Fastfalls documented per character below in the format: Fastfall(start:#/secret:#/frames:#/max:#)
  • Airdodge, KOs, grabbing edge and getting launched now all reset fastfall
  • Shield now regains whenever the character is not in shield or parry on the ground, or when holding ledge (previously, shield only regained when in idle/walk/run)
  • Previously, when you get launched above a certain horizontal speed the part of the x speed above twenty got doubled. This was an old hold-over from before the general knockback speedup existed, and has been deactivated.
  • Bouncing against walls now only happens if moving horizontally, and adds ten frames of hitstun
  • Bouncing against floor increases hitstun so that character remains in stun until top of bounce
  • When falling off an edge backwards while in shield, characters now get stunned for 20 frames
  • Remodeled Library into "How to Play" and "Extras"
  • Library save now uses actual save system.
  • Music is now only loaded when needed

Thaddeus Crews

  • Lots and lots of hitbox changes implemented by Thaddeus, documented in extensive detail here
  • Attack sfx are now aligned with the attacks coming out, including some sfx now being segmented (ittle uair, ruby dair, jenny bair)
  • Hurtboxes in shield state are now up to date (didnt update them before because I didnt notice they were under a different category)
  • Ledge hurtboxes implemented for each character, allowing dtilts to no longer need their "scoops", while also letting them always hit people on ledge
  • Fixed an issue where characters would perform their landing lag animations in midair
  • Managed to add a popular request where in a downed state, c-stick up would do a getup attack and c-stick down would do a neutral getup
  • Made the shieldbreak process less awkward, giving characters landing sfx and fx, plus a daze end animation (mostly slowed shielddrop animations)
  • A shieldbroken character now hits the ground much sooner but is dazed for longer as well, and the shieldbreak invulnerability period is increased from 40 frames to 60
  • Gave ittle a sfx and hitbox on her taunt

Characters

Ittle Dew

  • Fastfall(start:5/secret:25/frames:7/max:40)
  • Up attack now covers less behind Ittle
  • Down aerial attack has one less active frame (5->4)
  • Down throw angle 270 -> 290
  • Down throw initial toss angle 55 -> 30
  • Down throw initial kb gain disabled 1->0 (locked knockback)
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Jab third hit kb gain 3.4->3.6

Masked Ruby

  • Fastfall(start:7/secret:25/frames:5/max:50)
  • Trails now begin and end with a move's hitboxes
  • Trails now aligned with the tip of the sword model
  • Grab timing changed (7-9)->(8-10)
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fstrong angle 45->40, kb gain 2.5->2.7
  • Dstrong kb gain 2.4->2.6
  • Ftilt kb gain 2.3->2.4
  • Finisher last hit kb gain 2->2.4
  • Uair base kb 80->100

Jenny Fox

  • Fastfall(start:5/secret:20/frames:4/max:30)
  • Neutral special now turns around by just holding the stick backwards
  • Neutral special hop activates one frame later (5->6)
  • Neutral special hop is reset on ledge grab
  • Neutral special hop height increased 2->3
  • Neutral special axe hitstun decreased 0.95->0.75
  • Up special can be fallen by just holding down
  • Finisher angle reduced 310->300
  • Trails now begin and end with a move's hitboxes
  • Fixed a bug where Jenny couldn't jumpcancel her downtilt until frame 19 (should've been frame 17)
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fair angle 35->30, base kb 100->110
  • Fstrong base kb 100->110, kb gain 2.2->2.5
  • Fthrow angle 35->30, base kb 135->145, kb gain 2.1->2.4
  • Bthrow angle 145->150, kb gain 2.1->2.3
  • Dstrong angle 45->40

Ultra Fishbunjin 3000

  • Fastfall(start:5/secret:30/frames:12/max:50)
  • Removed super armor from neutral special
  • Removed armor from idle movement
  • Up special super armor now only on arm holding dumbbell
  • Up special no longer has interacting hitbox*
  • Forward and down attack have reduced interaction bonus 5 -> 0
  • Forward special has reduced interaction bonus 5 -> 0
  • Grab endlag reduced 32->30
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fstrong angle 45->40
  • Fair angle 40->35, kb gain 2.1->2.3

Princess Remedy

  • Fastfall(start:5/secret:20/frames:9/max:30)
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fthrow kb gain 2.2->2.4
  • Jab base kb 60->80
  • Dtilt kb gain 1.8->2

Business Casual Man

  • Fastfall(start:5/secret:25/frames:7/max:42)
  • Grab endlag reduced 32->30
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fair angle 45->40, kb gain 2.5->2.6
  • Bair angle 130->135
  • Nair lasthit kb gain 2.5->2.6
  • Fstrong angle 45->42
  • Dstrong lasthit kb gain 2.8->2.9
  • Fthrow kb gain 2->2.2
  • Bthrow kb gain 2.4->2.6
  • Dthrow kb gain 1.8->2
  • Ftilt angle 45->42

Goddess of Explosions

  • Fastfall(start:5/secret:20/frames:7/max:55)
  • Up throw intangibility frames tweaked (0-33 -> 5-32)
  • Getup attack shieldstun 0.4->0.25
  • Horizontal launch fixes:
  • Fstrong angle 45->40, kb gain 1.6->1.8
  • Fthrow angle 45->40, kb gain 2->2.2
  • Bthrow angle 140->145, kb gain 2->2.2
  • Dtilt kb gain 2->2.1

Asha

  • Fastfall(start:5/secret:25/frames:5/max:60)
  • Grab timing changed (7-9)->(8-10)
  • Down aerial attack landing lag increased 4->6
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fstrong angle 45->42, kb gain 2.1->2.2
  • Bthrow angle 140->143
  • Fthrow angle 50->48
  • Fair horizontal hit angle 45->43

Elias Explains

  • ok enough of the ultra fastfall silliness it's impacting single player (ultra fastfall will return one day to avenge itself)
  • implemented some suggestions from Discord Gang

External links