Version 0.9.4p1
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0.9.4
2019-04-19
0.9.4p1
2019-05-24
0.9.5
2019-10-10
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Slap City version 0.9.4p1 changelog. Released May 24th, 2019.
General
- Fastfalls now activate when moving stick down past configured tilt value, with x held within tilt or 0.5, whichever is largest
- Fastfalls now set a secret large speed downwards and smoothly tweens up speed from a smaller start speed to the real speed in a handful of frames (unless character is already falling fast enough). The real speed accelerates with gravity up to a maximum fastfall speed, as was previously the case.
- Fastfalls documented per character below in the format: Fastfall(start:#/secret:#/frames:#/max:#)
- Airdodge, KOs, grabbing edge and getting launched now all reset fastfall
- Shield now regains whenever the character is not in shield or parry on the ground, or when holding ledge (previously, shield only regained when in idle/walk/run)
- Previously, when you get launched above a certain horizontal speed the part of the x speed above twenty got doubled. This was an old hold-over from before the general knockback speedup existed, and has been deactivated.
- Bouncing against walls now only happens if moving horizontally, and adds ten frames of hitstun
- Bouncing against floor increases hitstun so that character remains in stun until top of bounce
- When falling off an edge backwards while in shield, characters now get stunned for 20 frames
- Remodeled Library into "How to Play" and "Extras"
- Library save now uses actual save system.
- Music is now only loaded when needed
Thaddeus Crews
- Lots and lots of hitbox changes implemented by Thaddeus, documented in extensive detail here
- Attack sfx are now aligned with the attacks coming out, including some sfx now being segmented (ittle uair, ruby dair, jenny bair)
- Hurtboxes in shield state are now up to date (didnt update them before because I didnt notice they were under a different category)
- Ledge hurtboxes implemented for each character, allowing dtilts to no longer need their "scoops", while also letting them always hit people on ledge
- Fixed an issue where characters would perform their landing lag animations in midair
- Managed to add a popular request where in a downed state, c-stick up would do a getup attack and c-stick down would do a neutral getup
- Made the shieldbreak process less awkward, giving characters landing sfx and fx, plus a daze end animation (mostly slowed shielddrop animations)
- A shieldbroken character now hits the ground much sooner but is dazed for longer as well, and the shieldbreak invulnerability period is increased from 40 frames to 60
- Gave ittle a sfx and hitbox on her taunt
Characters
Ittle Dew
- Fastfall(start:5/secret:25/frames:7/max:40)
- Up attack now covers less behind Ittle
- Down aerial attack has one less active frame (5->4)
- Down throw angle 270 -> 290
- Down throw initial toss angle 55 -> 30
- Down throw initial kb gain disabled 1->0 (locked knockback)
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Jab third hit kb gain 3.4->3.6
Masked Ruby
- Fastfall(start:7/secret:25/frames:5/max:50)
- Trails now begin and end with a move's hitboxes
- Trails now aligned with the tip of the sword model
- Grab timing changed (7-9)->(8-10)
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fstrong angle 45->40, kb gain 2.5->2.7
- Dstrong kb gain 2.4->2.6
- Ftilt kb gain 2.3->2.4
- Finisher last hit kb gain 2->2.4
- Uair base kb 80->100
Jenny Fox
- Fastfall(start:5/secret:20/frames:4/max:30)
- Neutral special now turns around by just holding the stick backwards
- Neutral special hop activates one frame later (5->6)
- Neutral special hop is reset on ledge grab
- Neutral special hop height increased 2->3
- Neutral special axe hitstun decreased 0.95->0.75
- Up special can be fallen by just holding down
- Finisher angle reduced 310->300
- Trails now begin and end with a move's hitboxes
- Fixed a bug where Jenny couldn't jumpcancel her downtilt until frame 19 (should've been frame 17)
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fair angle 35->30, base kb 100->110
- Fstrong base kb 100->110, kb gain 2.2->2.5
- Fthrow angle 35->30, base kb 135->145, kb gain 2.1->2.4
- Bthrow angle 145->150, kb gain 2.1->2.3
- Dstrong angle 45->40
Ultra Fishbunjin 3000
- Fastfall(start:5/secret:30/frames:12/max:50)
- Removed super armor from neutral special
- Removed armor from idle movement
- Up special super armor now only on arm holding dumbbell
- Up special no longer has interacting hitbox*
- Forward and down attack have reduced interaction bonus 5 -> 0
- Forward special has reduced interaction bonus 5 -> 0
- Grab endlag reduced 32->30
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fstrong angle 45->40
- Fair angle 40->35, kb gain 2.1->2.3
Princess Remedy
- Fastfall(start:5/secret:20/frames:9/max:30)
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fthrow kb gain 2.2->2.4
- Jab base kb 60->80
- Dtilt kb gain 1.8->2
Business Casual Man
- Fastfall(start:5/secret:25/frames:7/max:42)
- Grab endlag reduced 32->30
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fair angle 45->40, kb gain 2.5->2.6
- Bair angle 130->135
- Nair lasthit kb gain 2.5->2.6
- Fstrong angle 45->42
- Dstrong lasthit kb gain 2.8->2.9
- Fthrow kb gain 2->2.2
- Bthrow kb gain 2.4->2.6
- Dthrow kb gain 1.8->2
- Ftilt angle 45->42
Goddess of Explosions
- Fastfall(start:5/secret:20/frames:7/max:55)
- Up throw intangibility frames tweaked (0-33 -> 5-32)
- Getup attack shieldstun 0.4->0.25
- Horizontal launch fixes:
- Fstrong angle 45->40, kb gain 1.6->1.8
- Fthrow angle 45->40, kb gain 2->2.2
- Bthrow angle 140->145, kb gain 2->2.2
- Dtilt kb gain 2->2.1
Asha
- Fastfall(start:5/secret:25/frames:5/max:60)
- Grab timing changed (7-9)->(8-10)
- Down aerial attack landing lag increased 4->6
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fstrong angle 45->42, kb gain 2.1->2.2
- Bthrow angle 140->143
- Fthrow angle 50->48
- Fair horizontal hit angle 45->43
Elias Explains
- ok enough of the ultra fastfall silliness it's impacting single player (ultra fastfall will return one day to avenge itself)
- implemented some suggestions from Discord Gang