Version 0.8.8
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0.8.7
2018-08-13
0.8.8
2018-08-27
0.8.9
2018-09-17
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Slap City version 0.8.8 changelog. Released August 27th, 2018.
General
- Reduced everyone's edgeclimb invulnerability by 4 frames
- Reduced everyone's edgeroll invulnerability by 6 frames
- Fixed some outdated character information in the Library
- Note: In previous patch notes we used the internal frame notation (starting from frame 0, the end frame is exclusive), but from now on we'll use a more logical notation (starting from frame 1, both the start and end frames are inclusive)
Stages
- Added a new stage, Fluffy Fields
- Fixed faulty collision on Jungle Zone that allowed characters to clip through the right platform from below
Characters
Ittle Dew
- Changed Finisher (against grounded opponents) selflag from 2.0 to 1.0
- Changed Finisher (against grounded opponents) hitstun from 0.8 to 1.0
Masked Ruby
- Changed Fair/Bair close hit hitlag from 0.7 to 1.0
- Uair now sends opponents forward when hitting them with the tip of the sword, and upwards when hitting them up-close to make it more consistent with Fair/Bair (Previously Uair only sent opponents upwards on the first frame of the attack)
- Changed Uthrow base knockback from 150 to 100
- Changed Uthrow knockback gain from 2.0 to 2.5
- Dspecial now has a downwards knockback angle on the tip of the sword during both active frames of the attack, rather than just the last frame
- Changed edgeclimbup duration from 24 to 25 frames (was actually a mistake)
Jenny Fox
- Changed Dtilt active frames from 5-20 to 6-18
- Changed Uair shieldstun from 1.0 to 0.5
- Changed Dair shieldstun from 1.0 to 0.8
- Fixed the uncharged Ustrong axe not being destroyed when attacked
- Shifted Dspecial superarmor forward by 3 frames so it only comes out when the hitbox does
- Tweaked the animation of rollforward and rollback so Jenny has a more continuous speed, rather than most of the horizontal movement being carried out near the end of the roll
Ultra Fishbunjin 3000
- The hurtboxes on Fishbunjin's arms and legs are now forced to 0 depth, so some attacks that previously appeared to hit him will now actually connect
- Reduced the distance of rolls and techrolls
- Changed first and second hit of Dstrong hitstun from 1.0 to 0.6
- Dstrong now only has superarmor as long as Fishbunjin is grounded
Princess Remedy
- Reduced Dtilt startup by 2 frames
- Reduced Fstrong recovery by 5 frames
- Changed Fstrong knockback gain from 4.15 to 4.5
- Changed Fstrong shieldstun from 0.7 to 0.3
- Changed Ustrong knockback angle from 60 to 90
- Changed Ustrong base knockback from 150 to 145
- Changed Ustrong knockback gain from 2.5 to 2.05
- Fair now has a blue special effect instead of red to make it more consistent with the other aerials
- Uair now sends opponents downwards if Clutch is held when the move is performed, indicated by a red special effect, and upwards if Clutch is not held
- Changed Dair back to its previous properties before patch 0.8.7
- Changed Dair hitstun against grounded opponents from 0.7 to 0.8
- Changed Uthrow set knockback from weight-dependent 350 to weight-independent 128
- Fixed many particle effects that came out one frame too late (caused by changes in the particle code in 0.8.5)
- Fixed positioning of the Ftilt particle effect
- Shortened the Ustrong particle effect so it better matches the timing of the hitbox
Business Casual Man
- Changed Uthrow base knockback from 180 to 140
- Changed Uthrow knockback gain from 1.5 to 2.2
- Nspecial now has a higher knockback angle and considerably longer hitstun when cancelled from Dspecial or Uspecial, indicated by a fire effect
- Increased Ustrong recovery by 3 frames