Version 0.8.8

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0.8.7
2018-08-13
0.8.8
2018-08-27
0.8.9
2018-09-17

Slap City version 0.8.8 changelog. Released August 27th, 2018.

General

  • Reduced everyone's edgeclimb invulnerability by 4 frames
  • Reduced everyone's edgeroll invulnerability by 6 frames
  • Fixed some outdated character information in the Library
  • Note: In previous patch notes we used the internal frame notation (starting from frame 0, the end frame is exclusive), but from now on we'll use a more logical notation (starting from frame 1, both the start and end frames are inclusive)

Stages

  • Added a new stage, Fluffy Fields
  • Fixed faulty collision on Jungle Zone that allowed characters to clip through the right platform from below

Characters

Ittle Dew

  • Changed Finisher (against grounded opponents) selflag from 2.0 to 1.0
  • Changed Finisher (against grounded opponents) hitstun from 0.8 to 1.0

Masked Ruby

  • Changed Fair/Bair close hit hitlag from 0.7 to 1.0
  • Uair now sends opponents forward when hitting them with the tip of the sword, and upwards when hitting them up-close to make it more consistent with Fair/Bair (Previously Uair only sent opponents upwards on the first frame of the attack)
  • Changed Uthrow base knockback from 150 to 100
  • Changed Uthrow knockback gain from 2.0 to 2.5
  • Dspecial now has a downwards knockback angle on the tip of the sword during both active frames of the attack, rather than just the last frame
  • Changed edgeclimbup duration from 24 to 25 frames (was actually a mistake)

Jenny Fox

  • Changed Dtilt active frames from 5-20 to 6-18
  • Changed Uair shieldstun from 1.0 to 0.5
  • Changed Dair shieldstun from 1.0 to 0.8
  • Fixed the uncharged Ustrong axe not being destroyed when attacked
  • Shifted Dspecial superarmor forward by 3 frames so it only comes out when the hitbox does
  • Tweaked the animation of rollforward and rollback so Jenny has a more continuous speed, rather than most of the horizontal movement being carried out near the end of the roll

Ultra Fishbunjin 3000

  • The hurtboxes on Fishbunjin's arms and legs are now forced to 0 depth, so some attacks that previously appeared to hit him will now actually connect
  • Reduced the distance of rolls and techrolls
  • Changed first and second hit of Dstrong hitstun from 1.0 to 0.6
  • Dstrong now only has superarmor as long as Fishbunjin is grounded

Princess Remedy

  • Reduced Dtilt startup by 2 frames
  • Reduced Fstrong recovery by 5 frames
  • Changed Fstrong knockback gain from 4.15 to 4.5
  • Changed Fstrong shieldstun from 0.7 to 0.3
  • Changed Ustrong knockback angle from 60 to 90
  • Changed Ustrong base knockback from 150 to 145
  • Changed Ustrong knockback gain from 2.5 to 2.05
  • Fair now has a blue special effect instead of red to make it more consistent with the other aerials
  • Uair now sends opponents downwards if Clutch is held when the move is performed, indicated by a red special effect, and upwards if Clutch is not held
  • Changed Dair back to its previous properties before patch 0.8.7
  • Changed Dair hitstun against grounded opponents from 0.7 to 0.8
  • Changed Uthrow set knockback from weight-dependent 350 to weight-independent 128
  • Fixed many particle effects that came out one frame too late (caused by changes in the particle code in 0.8.5)
  • Fixed positioning of the Ftilt particle effect
  • Shortened the Ustrong particle effect so it better matches the timing of the hitbox

Business Casual Man

  • Changed Uthrow base knockback from 180 to 140
  • Changed Uthrow knockback gain from 1.5 to 2.2
  • Nspecial now has a higher knockback angle and considerably longer hitstun when cancelled from Dspecial or Uspecial, indicated by a fire effect
  • Increased Ustrong recovery by 3 frames

External links