Business Casual Man

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Portrait bcman p1.png
Business Casual Man
SeriesWhiteboard
Weight
Gravity
Fall speed
Move speed
Air speed
105
48
22 / 42
10 / 15
13

Business Casual Man is a playable character in Slap City. He's a recurring character in the Ludosity universe. Unlike the other playable characters of Slap City, he doesn't have a game of his own.

Physical description

Business Casual Man is a weiner-shaped man dressed in denim overalls and brown boots. The overalls have a large red tie connected around them and are kept on via two large yellow suspenders. He is typically seen pulling on the suspenders when walking. He also has a constant cheery expression that never changes.

Playstyle

BCM slot.png Business Casual Man is a tricky bait-and-punish character, who uses his unique money resource to gain access to incredible kill moves that can snowball the game out of control.
Play if you like
  • Slippery: Unconventional movement and attacks that allow for a tricky playstyle.
  • Cash: The ability to snowball games when ahead, thanks to a unique resource gaining mechanic.
  • Techchasing: Extremely potent tech chasing, where you can often cover multiple tech options at once.
  • Kill-power: A two-step gameplan where looking for specific moves will reward you with explosive kill power.
Avoid if you dislike
  • Bait-and-Punish: Being forced into a bait-and-punish playstyle due to a lack of disjointed attacks.
  • Feast-or-Famine: Playing with extreme highs and lows due to the reliance of a resource.

Moveset

Normals

Move Damage Description
Jab
Flex Time
6

Buy: +$30
✜ Tilt cancel: This move can be cancelled into any of BCM's tilt attacks on hit.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All (+$30) 5-6 28 6 13 ​-10
AngleBase.svgAngleLine.svg0
70 0 1 1 (20) 1 Yes R/R
Forward Tilt
Kickstart
8

Buy: +$40
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All (+$40) 7-9 24 7 12 ​-5
AngleBase.svgAngleLine.svg45
165 2 1 0.8 1 No R/C
Up Tilt
Stretch Goal
8
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 9-10 22 7 14 ​+1
AngleBase.svgAngleLine.svg90
130 2.5 1 0.95 1 No R/C
Down Tilt
The Lowdown
6
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 7-11 28 7/3 11 ​-6
AngleBase.svgAngleLine.svg130
155 1.25 1.3/2 0.75 1 Yes R/C

Aerials

Move Damage Description
Neutral Aerial
Extreme Programming
2, 2, 2, 2
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st 7-8 38 (10) 1 5 ​-5
AngleBase.svgAngleLine.svg40
50 2 0.4 1 1 Yes No
2nd 9-10 38 (10) 1 5 ​-5
AngleBase.svgAngleLine.svg40
50 2 0.4 1 1 Yes No
3rd 11-12 38 (10) 1 5 ​-5
AngleBase.svgAngleLine.svg40
50 2 0.4 1 1 Yes No
4th 13 38 (10) 3 5 ​-5
AngleBase.svgAngleLine.svg30
140 2.5 1.3 0.7 1 Yes No
Forward Aerial
Indiscriminate Downsizing
11 normal
17
sell


Sell: -$200
⌥ Clutch: Indiscriminate Downsizing can be clutched to prevent selling.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal 17-19 44 (14) 8 13 ​-1
AngleBase.svgAngleLine.svg45
110 2.5 0.6/2 0.8 1 No No
Sell (-$200) 17-19 44 (14) 11 16 ​+2
AngleBase.svgAngleLine.svg45
110 2.5 0.6/2 0.8 1 No No
Back Aerial
Shuttle Diplomacy
8
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 8-15 36 (12) 7 10 ​-2
AngleBase.svgAngleLine.svg135
120 2 1.2 0.9 1 No C/C
Up Aerial
Business Casual Day
2, 2, 2, 2

Buy: +$15-$60
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st (+$15) 11-12 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg90
0 (200) 1 0.3 0.8 1 Yes No
2nd (+$15) 13-14 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg90
0 (200) 1 0.3 0.8 1 Yes No
3rd (+$15) 15-16 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg90
0 (200) 1 0.3 0.8 1 Yes No
4th (+$15) 17 40 (8) 3 7 ​-1
AngleBase.svgAngleLine.svg20
160 2 1/2 0.8 1 Yes No
Down Aerial
Sales Drill
2, 2, 2, 2, 2

Buy: +$10-$50
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st (+$10) 11-12 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg270
0 (150) 1 0.3 1 1 No No
2nd (+$10) 13-14 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg270
0 (150) 1 0.3 1 1 No No
3rd (+$10) 15-16 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg270
0 (150) 1 0.3 1 1 No No
4th (+$10) 17-18 40 (8) 3/1 5 ​-1
AngleBase.svgAngleLine.svg270
0 (150) 1 0.3 1 1 No No
5th (+$10) 19 40 (8) 3 7 ​-1
AngleBase.svgAngleLine.svg330
100 2.4 1/1.5 0.8 1 Yes No

Strongs

Move Damage Description
Forward Strong
Rich Presence
12 normal
24
sell


Sell: -$400
⌥ Clutch: Rich Presence can be clutched to prevent selling.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal 17-20 (10) 45 9 17 ​-11
AngleBase.svgAngleLine.svg45
180 2.2 0.6/1 1 1 No C/C (​+10)
Sell (-$400) 17-20 (10) 45 15 21 ​-7
AngleBase.svgAngleLine.svg45
180 2.2 0.6/1 1 2 No C/C (​+10)
Up Strong
Hard Sell
12 normal
24
sell


Sell: -$300
⌥ Clutch: Hard Sell can be clutched to prevent selling.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Initial 12-14 (7) 40 9 17 -11
AngleBase.svgAngleLine.svg60
140 1.9 0.3/1 0.8 1 No C/C (​+10)
Late 15-17 (7) 40 9 17 -8
AngleBase.svgAngleLine.svg315
90 1.7 0.3/1 0.6 1 No C/C (​+10)
Down Strong
Moneymaker
2 ×7

Buy: +$20-$140
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st (+$20) 13 (6) 54 11/14 ? ​?
AngleBase.svgAngleLine.svg7
0 (200) 1 0.1 1 1 No C/C (​+10)
2nd (+$20) 14 (6) 54 7/10 ? ​?
AngleBase.svgAngleLine.svg7
0 (200) 1 0.1 1 1 No C/C (​+10)
3rd (+$20) 15 (6) 54 6/8 ? ​?
AngleBase.svgAngleLine.svg10
0 (200) 1 0.1 1 1 No C/C (​+10)
4th (+$20) 16 (6) 54 4/6 ? ​?
AngleBase.svgAngleLine.svg10
0 (200) 1 0.1 1 1 No C/C (​+10)
5th (+$20) 17 (6) 54 2/4 ? ​?
AngleBase.svgAngleLine.svg10
0 (200) 1 0.1 1 1 No C/C (​+10)
6th (+$20) 18 (6) 54 1/2 ? ​?
AngleBase.svgAngleLine.svg10
0 (200) 1 0.1 1 1 No C/C (​+10)
7th (+$20) 19 (6) 54 0 7 ​-28
AngleBase.svgAngleLine.svg35
140 2.9 0.4/1 0.9 1 No C/C (​+10)
Air Strong
Boss Key
16 normal
20
Solitaire


Solitaire: -$1000
⌥ Clutch: Boss Key can be clutched to reverse horizontal momentum any time before charging frames end, and to prevent selling.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal 33-35 (26) 62 (24) 11 12 -12
AngleBase.svgAngleLine.svg35
80 2 0.2/1 1 1 Yes No
Solitaire — [41+] 112 (60) 13 20 ​—
AngleBase.svgAngleLine.svg45
100 2.6 0.2/0 1 3 No No

Specials

Move Damage Description
Neutral Special
Blockchain
6

Buy: +$50
Sell: -$200
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal (+$50) 9-12 26 6/0 10 ​-1
AngleBase.svgAngleLine.svg45
140 1.8 1 0.8 0.5 Yes No
Sell (-$200 / +$50) 9-12 26 6/0 10 ​-1
AngleBase.svgAngleLine.svg55
140 1.8 1 1.2 1.2 Yes No
Side Special
Out to Lunch
10 BCM lunges forward, grabbing whoever is in his path with his mouth before spinning around and throwing them to the ground. This move will grab through shields only if its begun while on the ground (a shiny light effect at his mouth signifies this). In the air, this move does not grab through shields, and will only do the initial hop once before landing again. After grabbing someone, BCM can turn around before throwing them.
⌥ Clutch: This move can be clutched to reverse horizontal momentum before grabbing an opponent.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Grab 21-26 58 (14) 8 ​— No No
Throw — [21] 40 (4) 8 ​—
AngleBase.svgAngleLine.svg325
80 2 0.4/1.5 0.7 No No
Aerial Aerial shield interaction: 1 hitstop, 3 shieldstun.
Up Special
Workplace Reassignment
6

Buy: +$50
⌥ Clutch: Hold clutch to slowly adjust the angle before the launch.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All (+$50) 33-55 — (11) 6 13 ​+2
AngleBase.svgAngleLine.svg70
100 2.6 1 1 1 No No
Down Special
Overpaid Undertime
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1 spin 8-36 61 ​—

Throws

Move Damage Description
Grab
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 8-10 30 ​—
Pummel
Viral Marketing
2

Buy: +$10
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All — [5] 25 ​—
Forward Throw
You're Fired
8 normal
16
sell


Sell: -$300
⌥ Clutch: You're Fired can be clutched to prevent selling.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal — [25] 50 ​—
AngleBase.svgAngleLine.svg45
150 2 0.4/1 1 No No
Sell (-$300) — [25] 50 ​—
AngleBase.svgAngleLine.svg45
150 2.2 0.2/1 1 No No
Back Throw
Customer Service
7
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All — [10] 18 ​—
AngleBase.svgAngleLine.svg140
120 2.6 0.4/1 1
Up Throw
Pay Raise
9
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 17-18 [17] 26 7 15 ​+6
AngleBase.svgAngleLine.svg80
140 2.1 0.7 0 (40) 1 No No
Down Throw
Fika Pause
10

Buy: +$30
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 28 46 4 16 ​-2
AngleBase.svgAngleLine.svg30
100 1.8 0.8/1 0.7 1 No No

Others

Move Damage Description
Get-up Attack
6
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 11-20 (1-24) 36 6 5 ​-20
AngleBase.svgAngleLine.svg30
100 1.5 1 1 1 Yes No
Ledge Attack
6
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 7-9 (1-15) 40 6 3 ​-30
AngleBase.svgAngleLine.svg50
140 2 1 1 1 No No
Taunt
Public Relations


Buy: +$50
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal (+$50) 120 ​—
Crouch 30 ​—
Crouch Can be re-input on frame 12
Negative money 30 ​—
Negative money Resets money back to 0.
Clutch (-$50-$1000) ~ ​—

Appearances

Card City Nights

He first appears as an NPC in Turnip Corp. He is known to put fish inside water coolers and speaks in non-sensical business jargon and buzzwords. He must be defeated along with Business Turnip in two consecutive matches in order for the player to progress with the story.

An update adds him as a card that can be obtained through Alchemy. He stars as an Uncommon No-Symbol card that discards cards from the opponents deck at the beginning of every turn.

Card City Nights 2

Business Casual Man appears again in Card City Nights 2, where his suspenders are now glowing. He can be fought multiple times in the Science Lab and rewards 12 coins. He also appears on a legendary card that redirects any self-inflicted damage back to the opponent when active.

Ittle Dew 2

He makes numerous cameos. The first potential appearance is in the Art Museum dungeon, where he spouts business jargon.

When playing through Frog Mode, he will be placed in front of the changing room, and in Jenny Berry's room to prevent players from changing their outfits.

Alternate outfits

  • Business Casual Man
  • Portrait bcman p1.png
  • Portrait bcman p2.png
  • Portrait bcman p3.png
  • Portrait bcman p4.png
  • Portrait bcman p5.png
  • Portrait bcman p6.png
  • Portrait bcman p7.png
  • Portrait bcman p8.png
  • Besiege Castle Man
  • Portrait bcman castle p1.png
  • Portrait bcman castle p2.png
  • Portrait bcman castle p3.png
  • Portrait bcman castle p4.png
  • Portrait bcman castle p5.png
  • Portrait bcman castle p6.png
  • Portrait bcman castle p7.png
  • Portrait bcman castle p8.png
  • Bad Criminal Man
  • Portrait bcman criminal p0.png
  • Portrait bcman criminal p1.png
  • Portrait bcman criminal p2.png
  • Portrait bcman criminal p3.png
  • Portrait bcman criminal p4.png
  • Portrait bcman criminal p5.png

Easter eggs & secrets

  • Holding clutch and pressing taunt makes BCM barf out money until the button is released. You can rotate him left or right by holding the attack or special buttons respectively.
  • Pressing taunt while crouching causes BCM to make the same noise as he does in his regular taunt.
  • Taunting with negative money will cause BCM to cough out a single dollar; resetting him back to $0. This is only possible if he is healed during down special.
  • There are 5 different QR Codes that can be used in neutral special, 2 of which are used at a time. Scanning these codes lead to some strange websites, which are listed below.

Win quotes

  • Business Casual Man versus:
Ittle Dew: Punching bosses for a living? It's like we're soulmates!
Masked Ruby: Don't feel bad! Looking important is more important than being important!
Magic Crystal: Don't look so down! I get paid for this!
Rubibi: Your cross-media marketability is off the charts!
Jenny Fox: You can't give me the axe! I don't work here!
Jenny Cat: You're not slacking off if you didn't intend to do any work!
Ultra Fishbunjin 3000: That's a lot of human resources!
Ultra Mechabun: Workplace automation!
Princess Remedy: Malpractice lawsuit!
Business Casual Man: My business is none of your business, man!
Goddess of Explosions: All my stocks burned up! I claim act of God!
Asha: Sharp duds! Is it business casual day in space too?
Ansaksie: Interstellar outsourcing! It's the way of the future!
Frallan: There's your second opinion, doctor!
Bees: Wait, are you psychic? Are you trying to read my mind? Good thing I store my thoughts in the cloud!
Cruiser Tetron: That was the most motivated fax machine I've ever seen!
Orka: Hey, don't punch my clock! I still have work to avoid today!
Teams: Team building activities!
Free-for-All: Thank you for your business! Come again!

Version history

Version 1.1.1
  • It is now easier to input Clutch Forward Air and still fastfall the move afterwards
  • Canceling Down special and Up special into Fire Sale can now also be done with the Attack button, rather than just the Special button

Version 1.1

  • Crouch Taunt now correctly angles BCMan on slopes
  • Down special no longer earns money from the ejected shells of Asha's Up strong and Frallan's Down strong, but it does earn money from Asha's Taunt Down strong
  • Neutral air now uses a single hitbox instead of eight, but this does not affect the effective size of the attack
  • Taunting with negative money now resets your money to zero with a special 30 frame animation (The only way to obtain negative money in the first place is to use Down special while someone uses a healing move on you)
  • Changed money gained from hitting shields from 50% to 0%
  • Added screen shaking when Down strong hits an opponent
  • Changed Neutral special cancel "Fire Sale" hitstun from 1.4 to 1.2
  • Aerial Forward special now only stalls in the air once until BCMan lands on the ground again
  • Aerial Forward special can no longer grab a blocking opponent, but Grounded Forward special can (and produces a visual effect to communicate the difference)
  • Holding Clutch during Up special now allows you to more precisely alter BCMan's trajectory before launch, but will take some practice with digital controls

Version 1.0.0

  • Flipped the animation of Up special so it better matches his Specialfall

Version 0.9.11p1

  • Jab can now only cancel into tilts on hit
  • Up special now only has hitbox on body

Version 0.9.10

  • Added Business Casual Man's story timeline
  • Half of money on hand is now lost on KO (reflecting the current stock market situation)
  • Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation)
  • Finisher landlag while charging increased 10->18 frames
  • Finisher now can't clutch reverse once hit phase starts
  • Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation)
  • Forward special throw now can't turn around if forward special was clutch reversed
  • Up special now waits 5 frames more before firing
  • Down special can now only cancel to Fire Sale if it has been hit at least once

Version 0.9.5

  • Shield health increased (50 -> 60)
  • Friction standardized (0.8 -> 1), Floorbrake decreased to compensate (40 -> 30)
  • Forward tilt angle reverted (42 -> 45)
  • Down tilt first hit removed entirely
  • Down tilt damage increased (3 -> 6), compensates for first hit removal
  • Down tilt base knockback increased (140 -> 155)
  • Down tilt knockback gain decreased (2.2 -> 1.25)
  • Down tilt selflag reduced (1 -> 0.65)
  • Aerial empty lag standardized (3 -> 4)
  • Neutral air final hit knockback gain reverted (2.6 -> 2.5)
  • Forward air angle reverted (40 -> 45)
  • Forward air knockback gain reverted (2.6 -> 2.5)
  • Back air no longer immediately snaps to the ground after leaving an edge
  • Down air hitboxes tweaked for consistency
  • Forward strong angle reverted (42 -> 45)
  • Forward strong sourspot removed
  • First 5 frames of finisher landing lag activate forward strong
  • Finisher sell variant cards no longer SDIable
  • Forward throw non-sell variant knockback gain reverted (2.2 -> 2)
  • Up throw now has a hitbox
  • Down throw knockback gain reverted (2 -> 1.8)
  • Neutral special (base version) shield damage reduced (1.2 -> 0.5)
  • Neutral special shieldstun increased (1.7 -> 1.9, compensates for general shieldstun nerf)
  • Forward special no longer gains super armor upon getting a grab
  • Up special tie hitbox reduced slightly

Version 0.9.4p1

  • Fastfall(start:5/secret:25/frames:7/max:42)
  • Grab endlag reduced 32->30
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fair angle 45->40, kb gain 2.5->2.6
  • Bair angle 130->135
  • Nair lasthit kb gain 2.5->2.6
  • Fstrong angle 45->42
  • Dstrong lasthit kb gain 2.8->2.9
  • Fthrow kb gain 2->2.2
  • Bthrow kb gain 2.4->2.6
  • Dthrow kb gain 1.8->2
  • Ftilt angle 45->42

Version 0.9.4

  • Updated hurtboxes to be more detailed
  • Delayed start of superarmor on special down, from frame 5->8

Version 0.9.3

  • Shortened last hit of downwards aerial from 11 frames to 1 frame (fixing a typing error)
  • Edgeclimb attack hitbox start delayed by two frames (5->7), head hitbox added
  • Changed rollback 41->34 frames
  • Changed rollfwd 41->34 frames
  • Changed spotdodge 25->24 frames, intangibility 15->14 frames
  • Changed standup 30->24 frames, intangibility 18->14 frames
  • Changed getupfwd 30->34 frames, intangibility 20->18 frames
  • Changed getupback 30->34 frames, intangibility 20->18 frames
  • Changed techland intangibility 17->14 frames
  • Changed techrollfwd 30->34 frames, intangibility 20->18 frames
  • Changed techrollback 30->34 frames, intangibility 20->18 frames
  • Changed edgeclimb 28->24 frames, intangibility 20->16 frames
  • Changed edgeroll 38->34 frames, intangibility 24->20 frames

Version 0.9.2

  • Changed Nair first three hits hitstun from 0.6 to 1.0
  • Changed Dair first four hits hitstun from 0.4 to 1.0
  • Changed Dair fifth hit hitstun from 0.6 to 0.8
  • Dair fifth hit no longer has knockback angle stacking
  • Changed Dair knockback angle from 0 to 330
  • Fixed an issue where using the secret clutch taunt made BCMan lose money the next time he was hit

Version 0.9

  • Now loses money during Taunt when he's grabbed, and not just when he's hit
  • Fixed Fstrong having infinite priority against other attacks on the hitbox at the center of his body
  • Changed Utilt hitstun from 1.0 to 0.95
  • Changed Utilt total length from 24 to 22 frames
  • Changed Dspecial superarmor start frame from 6 to 4

Version 0.8.10p1

  • Changed getupattack invincibility frames from 1-28 to 1-24 (12 vulnerable frames total)
  • Changed getupattack knockback angle from 15 to 30
  • Fixed Dthrow getting an additional $50 when hitting other characters besides the one that's thrown
  • Fixed an issue where BCMan could earn Dspecial amounts of money (8 * damage taken) by hitting an opponent with any Buy move on the same frame as being hit
  • Fixed an issue where BCMan could get knocked out of his Dspecial chair (because one of his hurtboxes was not in superarmor state)

Version 0.8.10

  • The Besiege Castle Man skin now uses different speech bubbles when Taunting
  • Halved money gain on attacks that hit the opponent's shield
  • If the control stick is not held diagonally down after performing Dtilt, holding the Clutch button will now make BC Man dash instead of continue crouchwalking
  • Changed money gain on pummel from 30 to 10
  • Changed money gain on Dthrow from 0 to 30
  • Slightly reduced range of grab (mostly vertically)

Version 0.8.9

  • Changed size of feet hitboxes on second hit of dtilt from 0.8 to 0.9
  • Fixed an animation bug when crouching after Dtilting

Version 0.8.8

  • Changed Uthrow base knockback from 180 to 140
  • Changed Uthrow knockback gain from 1.5 to 2.2
  • Nspecial now has a higher knockback angle and considerably longer hitstun when cancelled from Dspecial or Uspecial, indicated by a fire effect
  • Increased Ustrong recovery by 3 frames

Version 0.8.7

  • Fixed faulty shield/parry shield hurtboxes

Version 0.8.6p1

  • Can no longer gain money from invincible targets
  • Increased Fstrong recovery by 5 frames

Version 0.8.5

  • BCMan now loses $50 when he's hit during his taunt, instead of when his Taunt animation is interrupted for any reason, which fixes a minor issue with the results screen
  • Now has a screen shake effect on Sell hits
  • Cancelling Uspecial or Dspecial into Nspecial to gain brief invincibility now correctly tints BCMan white during the entire invincibility period
  • Changed Uthrow set knockback from 400 to base knockback 180 and knockback gain 1.5
  • Changed Uthrow hitstun from 0.85 to fixed at 40 frames
  • $1000 Finisher cards now never move slower than speed 5

Version 0.8.4

  • Changed getup invulnerability frames from 0-16 to 0-18 (was actually a mistake)
  • Now uses the correct Loser animation for Besiege Castle Man colors
  • Now loses $50 if Taunt is interrupted for any reason after 10 frames
  • Tweaked the Sell graphical effect

Version 0.8.3

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-12 to 0-14
  • Changed edgeclimbup animation from 30 to 28 frames
  • Changed edgeclimbup invincibility from 0-26 to 0-24 frames
  • Changed non-Sell Finisher knockback angle from 25 to 35
  • Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25
  • Changed Sell Finisher landing lag from 10 to 60

Version 0.8.2

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
  • Changed air acceleration from 70 to 80
  • Changed air speed from 12 to 13
  • Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
  • Changed Jab minimum stun frames from 16 to 20
  • Changed Fstrong base knockback from 120 to 180
  • Changed Fstrong knockback gain from 2.3 to 2.2
  • Changed Fstrong Sell damage multiplier from 2.5 to 2.0
  • Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
  • Changed Dstrong money gain on hit from $15 to $20 ($140 total)
  • Changed Fair knockback gain from 2.0 to 2.5
  • Changed Fair Sell damage multiplier from 2.0 to 1.6
  • Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
  • Changed Uair hitlag (first three hits) from 0.4 to 0.8
  • Changed Dair hitlag (first four hits) from 0.4 to 0.8
  • Changed Dair total move length from 45 to 40 frames
  • Embiggened the Fspecial hitbox
  • Changed Fspecial active frames from 22-26 to 20-26
  • Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
  • Uspecial now gains $50 on hit
  • Changed Dspecial superarmor start frame from 12 to 6
  • Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
  • Finisher attack at $1000 now spawns cards predictably

Version 0.8.1

  • When using Uspecial to fire yourself into the ground, you no longer gain brief invincibility from standing, rolling, or attacking from the downed state
  • Changed Ftilt hitstun from 0.9 to 0.8
  • Changed Dtilt base knockback from 130 to 140
  • Changed Dtilt knockback gain from 2.1 to 2.2
  • Changed Dtilt DI from 1.1 to 1.3
  • Changed Dtilt SDI from 1.5 to 2.0
  • Dthrow no longer slips off edges
  • Changed Nspecial base knockback from 110 to 140
  • Changed Nspecial hitstun from 0.9 to 0.8

Version 0.8.0

  • Added Business Casual Man! Whose side is he on?
  • Keeps the Boss Key of life permanently pressed

Trivia

  • Business Casual Man is the only NPC in either Card City Nights game who uses his original name instead of an alternate universe title.
  • Ludosity released a video that may show what Business Casual Man's game would probably look like if he had one. The video is linked below.
  • When beating Card City Nights, the game tallies the player's stats before revealing their end-game rank. The rank is always Business Casual; and the credits features his signature walk cycle.
  • His inception came as a doodle by Ludosity employee Nils, where he can be seen delivering the business to somebody's face.

Gallery

External links