Business Casual Man
Gravity
Fall speed
Move speed
Air speed105
48
22 / 42
10 / 15
13
Business Casual Man is a playable character in Slap City. He's a recurring character in the Ludosity universe. Unlike the other playable characters of Slap City, he doesn't have a game of his own.
Physical description
Business Casual Man is a weiner-shaped man dressed in denim overalls and brown boots. The overalls have a large red tie connected around them and are kept on via two large yellow suspenders. He is typically seen pulling on the suspenders when walking. He also has a constant cheery expression that never changes.
Moveset
Normals
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab Flex Time |
6 | Buy: +$30 ✜ Tilt cancel: This move can be cancelled into any of BCM's tilt attacks on hit.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All (+$30) | 5-6 | 28 | 6 | 13 | -10 | ![]() ![]() |
70 | 0 | 1 | 1 (20) | 1 | Yes | R/R |
Forward Tilt Kickstart |
8 | Buy: +$40 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All (+$40) | 7-9 | 24 | 7 | 12 | -5 | ![]() ![]() |
165 | 2 | 1 | 0.8 | 1 | No | R/C |
Up Tilt Stretch Goal |
8 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 9-10 | 22 | 7 | 14 | +1 | ![]() ![]() |
130 | 2.5 | 1 | 0.95 | 1 | No | R/C |
Down Tilt The Lowdown |
6 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 7-11 | 28 | 7/3 | 11 | -6 | ![]() ![]() |
155 | 1.25 | 1.3/2 | 0.75 | 1 | Yes | R/C |
Aerials
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Aerial Extreme Programming |
2, 2, 2, 2 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st | 7-8 | 38 (10) | 1 | 5 | -5 | ![]() ![]() |
50 | 2 | 0.4 | 1 | 1 | Yes | No |
2nd | 9-10 | 38 (10) | 1 | 5 | -5 | ![]() ![]() |
50 | 2 | 0.4 | 1 | 1 | Yes | No |
3rd | 11-12 | 38 (10) | 1 | 5 | -5 | ![]() ![]() |
50 | 2 | 0.4 | 1 | 1 | Yes | No |
4th | 13 | 38 (10) | 3 | 5 | -5 | ![]() ![]() |
140 | 2.5 | 1.3 | 0.7 | 1 | Yes | No |
Forward Aerial Indiscriminate Downsizing |
11 normal 17 sell |
Sell: -$200 ⌥ Clutch: Indiscriminate Downsizing can be clutched to prevent selling.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 17-19 | 44 (14) | 8 | 13 | -1 | ![]() ![]() |
110 | 2.5 | 0.6/2 | 0.8 | 1 | No | No |
Sell (-$200) | 17-19 | 44 (14) | 11 | 16 | +2 | ![]() ![]() |
110 | 2.5 | 0.6/2 | 0.8 | 1 | No | No |
Back Aerial Shuttle Diplomacy |
8 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 8-15 | 36 (12) | 7 | 10 | -2 | ![]() ![]() |
120 | 2 | 1.2 | 0.9 | 1 | No | C/C |
Up Aerial Business Casual Day |
2, 2, 2, 2 | Buy: +$15-$60 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st (+$15) | 11-12 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (200) | 1 | 0.3 | 0.8 | 1 | Yes | No |
2nd (+$15) | 13-14 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (200) | 1 | 0.3 | 0.8 | 1 | Yes | No |
3rd (+$15) | 15-16 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (200) | 1 | 0.3 | 0.8 | 1 | Yes | No |
4th (+$15) | 17 | 40 (8) | 3 | 7 | -1 | ![]() ![]() |
160 | 2 | 1/2 | 0.8 | 1 | Yes | No |
Down Aerial Sales Drill |
2, 2, 2, 2, 2 | Buy: +$10-$50 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st (+$10) | 11-12 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (150) | 1 | 0.3 | 1 | 1 | No | No |
2nd (+$10) | 13-14 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (150) | 1 | 0.3 | 1 | 1 | No | No |
3rd (+$10) | 15-16 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (150) | 1 | 0.3 | 1 | 1 | No | No |
4th (+$10) | 17-18 | 40 (8) | 3/1 | 5 | -1 | ![]() ![]() |
0 (150) | 1 | 0.3 | 1 | 1 | No | No |
5th (+$10) | 19 | 40 (8) | 3 | 7 | -1 | ![]() ![]() |
100 | 2.4 | 1/1.5 | 0.8 | 1 | Yes | No |
Strongs
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forward Strong Rich Presence |
12 normal 24 sell |
Sell: -$400 ⌥ Clutch: Rich Presence can be clutched to prevent selling.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 17-20 (10) | 45 | 9 | 17 | -11 | ![]() ![]() |
180 | 2.2 | 0.6/1 | 1 | 1 | No | C/C (+10) |
Sell (-$400) | 17-20 (10) | 45 | 15 | 21 | -7 | ![]() ![]() |
180 | 2.2 | 0.6/1 | 1 | 2 | No | C/C (+10) |
Up Strong Hard Sell |
12 normal 24 sell |
Sell: -$300 ⌥ Clutch: Hard Sell can be clutched to prevent selling.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Initial | 12-14 (7) | 40 | 9 | 17 | -11 | ![]() ![]() |
140 | 1.9 | 0.3/1 | 0.8 | 1 | No | C/C (+10) |
Late | 15-17 (7) | 40 | 9 | 17 | -8 | ![]() ![]() |
90 | 1.7 | 0.3/1 | 0.6 | 1 | No | C/C (+10) |
Down Strong Moneymaker |
2 ×7 | Buy: +$20-$140 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1st (+$20) | 13 (6) | 54 | 11/14 | ? | ? | ![]() ![]() |
0 (200) | 1 | 0.1 | 1 | 1 | No | C/C (+10) |
2nd (+$20) | 14 (6) | 54 | 7/10 | ? | ? | ![]() ![]() |
0 (200) | 1 | 0.1 | 1 | 1 | No | C/C (+10) |
3rd (+$20) | 15 (6) | 54 | 6/8 | ? | ? | ![]() ![]() |
0 (200) | 1 | 0.1 | 1 | 1 | No | C/C (+10) |
4th (+$20) | 16 (6) | 54 | 4/6 | ? | ? | ![]() ![]() |
0 (200) | 1 | 0.1 | 1 | 1 | No | C/C (+10) |
5th (+$20) | 17 (6) | 54 | 2/4 | ? | ? | ![]() ![]() |
0 (200) | 1 | 0.1 | 1 | 1 | No | C/C (+10) |
6th (+$20) | 18 (6) | 54 | 1/2 | ? | ? | ![]() ![]() |
0 (200) | 1 | 0.1 | 1 | 1 | No | C/C (+10) |
7th (+$20) | 19 (6) | 54 | 0 | 7 | -28 | ![]() ![]() |
140 | 2.9 | 0.4/1 | 0.9 | 1 | No | C/C (+10) |
Air Strong Boss Key |
16 normal 20 Solitaire |
Solitaire: -$1000 ⌥ Clutch: Boss Key can be clutched to reverse horizontal momentum any time before charging frames end, and to prevent selling.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | 33-35 (26) | 62 (24) | 11 | 12 | -12 | ![]() ![]() |
80 | 2 | 0.2/1 | 1 | 1 | Yes | No |
Solitaire | — [41+] | 112 (60) | 13 | 20 | — | ![]() ![]() |
100 | 2.6 | 0.2/0 | 1 | 3 | No | No |
Specials
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Special Blockchain |
6 | Buy: +$50 Sell: -$200 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal (+$50) | 9-12 | 26 | 6/0 | 10 | -1 | ![]() ![]() |
140 | 1.8 | 1 | 0.8 | 0.5 | Yes | No |
Sell (-$200 / +$50) | 9-12 | 26 | 6/0 | 10 | -1 | ![]() ![]() |
140 | 1.8 | 1 | 1.2 | 1.2 | Yes | No |
Side Special Out to Lunch |
10 | BCM lunges forward, grabbing whoever is in his path with his mouth before spinning around and throwing them to the ground. This move will grab through shields only if its begun while on the ground (a shiny light effect at his mouth signifies this). In the air, this move does not grab through shields, and will only do the initial hop once before landing again. After grabbing someone, BCM can turn around before throwing them. ⌥ Clutch: This move can be clutched to reverse horizontal momentum before grabbing an opponent.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Grab | 21-26 | 58 (14) | 8 | — | — | — | — | — | — | — | — | No | No |
Throw | — [21] | 40 (4) | 8 | — | — | ![]() ![]() |
80 | 2 | 0.4/1.5 | 0.7 | — | No | No |
Aerial | Aerial shield interaction: 1 hitstop, 3 shieldstun. | ||||||||||||
Up Special Workplace Reassignment |
6 | Buy: +$50 ⌥ Clutch: Hold clutch to slowly adjust the angle before the launch.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All (+$50) | 33-55 | — (11) | 6 | 13 | +2 | ![]() ![]() |
100 | 2.6 | 1 | 1 | 1 | No | No |
Down Special Overpaid Undertime |
— | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
1 spin | 8-36 | 61 | — | — | — | — | — | — | — | — | — | — | — |
Throws
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grab |
— | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 8-10 | 30 | — | — | — | — | — | — | — | — | — | — | — |
Pummel Viral Marketing |
2 | Buy: +$10 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | — [5] | 25 | — | — | — | — | — | — | — | — | — | — | — |
Forward Throw You're Fired |
8 normal 16 sell |
Sell: -$300 ⌥ Clutch: You're Fired can be clutched to prevent selling.
| |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal | — [25] | 50 | — | — | — | ![]() ![]() |
150 | 2 | 0.4/1 | 1 | — | No | No |
Sell (-$300) | — [25] | 50 | — | — | — | ![]() ![]() |
150 | 2.2 | 0.2/1 | 1 | — | No | No |
Back Throw Customer Service |
7 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | — [10] | 18 | — | — | — | ![]() ![]() |
120 | 2.6 | 0.4/1 | 1 | — | — | — |
Up Throw Pay Raise |
9 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 17-18 [17] | 26 | 7 | 15 | +6 | ![]() ![]() |
140 | 2.1 | 0.7 | 0 (40) | 1 | No | No |
Down Throw Fika Pause |
10 | Buy: +$30 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 28 | 46 | 4 | 16 | -2 | ![]() ![]() |
100 | 1.8 | 0.8/1 | 0.7 | 1 | No | No |
Others
Move | Damage | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Get-up Attack |
6 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 11-20 (1-24) | 36 | 6 | 5 | -20 | ![]() ![]() |
100 | 1.5 | 1 | 1 | 1 | Yes | No |
Ledge Attack |
6 | ||||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
All | 7-9 (1-15) | 40 | 6 | 3 | -30 | ![]() ![]() |
140 | 2 | 1 | 1 | 1 | No | No |
Taunt Public Relations |
— | Buy: +$50 | |||||||||||
Part | Active | Total | Hitstop | Shieldstun | +/− | Angle | BKB | KBG | DI/SDI | Stun | Shield DMG | Reversible | Interact |
Normal (+$50) | — | 120 | — | — | — | — | — | — | — | — | — | — | — |
Crouch | — | 30 | — | — | — | — | — | — | — | — | — | — | — |
Crouch | Can be re-input on frame 12 | ||||||||||||
Negative money | — | 30 | — | — | — | — | — | — | — | — | — | — | — |
Negative money | Resets money back to 0. | ||||||||||||
Clutch (-$50-$1000) | — | ~ | — | — | — | — | — | — | — | — | — | — | — |
Appearances
Card City Nights
He first appears as an NPC in Turnip Corp. He is known to put fish inside water coolers and speaks in non-sensical business jargon and buzzwords. He must be defeated along with Business Turnip in two consecutive matches in order for the player to progress with the story.
An update adds him as a card that can be obtained through Alchemy. He stars as an Uncommon No-Symbol card that discards cards from the opponents deck at the beginning of every turn.
Card City Nights 2
Business Casual Man appears again in Card City Nights 2, where his suspenders are now glowing. He can be fought multiple times in the Science Lab and rewards 12 coins. He also appears on a legendary card that redirects any self-inflicted damage back to the opponent when active.
Ittle Dew 2
He makes numerous cameos. The first potential appearance is in the Art Museum dungeon, where he spouts business jargon.
When playing through Frog Mode, he will be placed in front of the changing room, and in Jenny Berry's room to prevent players from changing their outfits.
Alternate outfits
- Business Casual Man
- Besiege Castle Man
- Bad Criminal Man
Easter eggs & secrets
- Holding clutch and pressing taunt makes BCM barf out money until the button is released. You can rotate him left or right by holding the attack or special buttons respectively.
- Pressing taunt while crouching causes BCM to make the same noise as he does in his regular taunt.
- Taunting with negative money will cause BCM to cough out a single dollar; resetting him back to $0. This is only possible if he is healed during down special.
- There are 5 different QR Codes that can be used in neutral special, 2 of which are used at a time. Scanning these codes lead to some strange websites, which are listed below.
Win quotes
- Business Casual Man versus:
- Ittle Dew: Punching bosses for a living? It's like we're soulmates!
- Masked Ruby: Don't feel bad! Looking important is more important than being important!
- Magic Crystal: Don't look so down! I get paid for this!
- Rubibi: Your cross-media marketability is off the charts!
- Jenny Fox: You can't give me the axe! I don't work here!
- Jenny Cat: You're not slacking off if you didn't intend to do any work!
- Ultra Fishbunjin 3000: That's a lot of human resources!
- Ultra Mechabun: Workplace automation!
- Princess Remedy: Malpractice lawsuit!
- Business Casual Man: My business is none of your business, man!
- Goddess of Explosions: All my stocks burned up! I claim act of God!
- Asha: Sharp duds! Is it business casual day in space too?
- Ansaksie: Interstellar outsourcing! It's the way of the future!
- Frallan: There's your second opinion, doctor!
- Bees: Wait, are you psychic? Are you trying to read my mind? Good thing I store my thoughts in the cloud!
- Cruiser Tetron: That was the most motivated fax machine I've ever seen!
- Orka: Hey, don't punch my clock! I still have work to avoid today!
- Teams: Team building activities!
- Free-for-All: Thank you for your business! Come again!
Version history
- It is now easier to input Clutch Forward Air and still fastfall the move afterwards
- Canceling Down special and Up special into Fire Sale can now also be done with the Attack button, rather than just the Special button
- Crouch Taunt now correctly angles BCMan on slopes
- Down special no longer earns money from the ejected shells of Asha's Up strong and Frallan's Down strong, but it does earn money from Asha's Taunt Down strong
- Neutral air now uses a single hitbox instead of eight, but this does not affect the effective size of the attack
- Taunting with negative money now resets your money to zero with a special 30 frame animation (The only way to obtain negative money in the first place is to use Down special while someone uses a healing move on you)
- Changed money gained from hitting shields from 50% to 0%
- Added screen shaking when Down strong hits an opponent
- Changed Neutral special cancel "Fire Sale" hitstun from 1.4 to 1.2
- Aerial Forward special now only stalls in the air once until BCMan lands on the ground again
- Aerial Forward special can no longer grab a blocking opponent, but Grounded Forward special can (and produces a visual effect to communicate the difference)
- Holding Clutch during Up special now allows you to more precisely alter BCMan's trajectory before launch, but will take some practice with digital controls
- Flipped the animation of Up special so it better matches his Specialfall
Version 0.9.11p1
- Jab can now only cancel into tilts on hit
- Up special now only has hitbox on body
Version 0.9.10
- Added Business Casual Man's story timeline
- Half of money on hand is now lost on KO (reflecting the current stock market situation)
- Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation)
- Finisher landlag while charging increased 10->18 frames
- Finisher now can't clutch reverse once hit phase starts
- Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation)
- Forward special throw now can't turn around if forward special was clutch reversed
- Up special now waits 5 frames more before firing
- Down special can now only cancel to Fire Sale if it has been hit at least once
Version 0.9.5
- Shield health increased (50 -> 60)
- Friction standardized (0.8 -> 1), Floorbrake decreased to compensate (40 -> 30)
- Forward tilt angle reverted (42 -> 45)
- Down tilt first hit removed entirely
- Down tilt damage increased (3 -> 6), compensates for first hit removal
- Down tilt base knockback increased (140 -> 155)
- Down tilt knockback gain decreased (2.2 -> 1.25)
- Down tilt selflag reduced (1 -> 0.65)
- Aerial empty lag standardized (3 -> 4)
- Neutral air final hit knockback gain reverted (2.6 -> 2.5)
- Forward air angle reverted (40 -> 45)
- Forward air knockback gain reverted (2.6 -> 2.5)
- Back air no longer immediately snaps to the ground after leaving an edge
- Down air hitboxes tweaked for consistency
- Forward strong angle reverted (42 -> 45)
- Forward strong sourspot removed
- First 5 frames of finisher landing lag activate forward strong
- Finisher sell variant cards no longer SDIable
- Forward throw non-sell variant knockback gain reverted (2.2 -> 2)
- Up throw now has a hitbox
- Down throw knockback gain reverted (2 -> 1.8)
- Neutral special (base version) shield damage reduced (1.2 -> 0.5)
- Neutral special shieldstun increased (1.7 -> 1.9, compensates for general shieldstun nerf)
- Forward special no longer gains super armor upon getting a grab
- Up special tie hitbox reduced slightly
Version 0.9.4p1
- Fastfall(start:5/secret:25/frames:7/max:42)
- Grab endlag reduced 32->30
- Getup attack shieldstun 0.5->0.25
- Horizontal launch fixes:
- Fair angle 45->40, kb gain 2.5->2.6
- Bair angle 130->135
- Nair lasthit kb gain 2.5->2.6
- Fstrong angle 45->42
- Dstrong lasthit kb gain 2.8->2.9
- Fthrow kb gain 2->2.2
- Bthrow kb gain 2.4->2.6
- Dthrow kb gain 1.8->2
- Ftilt angle 45->42
Version 0.9.4
- Updated hurtboxes to be more detailed
- Delayed start of superarmor on special down, from frame 5->8
Version 0.9.3
- Shortened last hit of downwards aerial from 11 frames to 1 frame (fixing a typing error)
- Edgeclimb attack hitbox start delayed by two frames (5->7), head hitbox added
- Changed rollback 41->34 frames
- Changed rollfwd 41->34 frames
- Changed spotdodge 25->24 frames, intangibility 15->14 frames
- Changed standup 30->24 frames, intangibility 18->14 frames
- Changed getupfwd 30->34 frames, intangibility 20->18 frames
- Changed getupback 30->34 frames, intangibility 20->18 frames
- Changed techland intangibility 17->14 frames
- Changed techrollfwd 30->34 frames, intangibility 20->18 frames
- Changed techrollback 30->34 frames, intangibility 20->18 frames
- Changed edgeclimb 28->24 frames, intangibility 20->16 frames
- Changed edgeroll 38->34 frames, intangibility 24->20 frames
Version 0.9.2
- Changed Nair first three hits hitstun from 0.6 to 1.0
- Changed Dair first four hits hitstun from 0.4 to 1.0
- Changed Dair fifth hit hitstun from 0.6 to 0.8
- Dair fifth hit no longer has knockback angle stacking
- Changed Dair knockback angle from 0 to 330
- Fixed an issue where using the secret clutch taunt made BCMan lose money the next time he was hit
Version 0.9
- Now loses money during Taunt when he's grabbed, and not just when he's hit
- Fixed Fstrong having infinite priority against other attacks on the hitbox at the center of his body
- Changed Utilt hitstun from 1.0 to 0.95
- Changed Utilt total length from 24 to 22 frames
- Changed Dspecial superarmor start frame from 6 to 4
Version 0.8.10p1
- Changed getupattack invincibility frames from 1-28 to 1-24 (12 vulnerable frames total)
- Changed getupattack knockback angle from 15 to 30
- Fixed Dthrow getting an additional $50 when hitting other characters besides the one that's thrown
- Fixed an issue where BCMan could earn Dspecial amounts of money (8 * damage taken) by hitting an opponent with any Buy move on the same frame as being hit
- Fixed an issue where BCMan could get knocked out of his Dspecial chair (because one of his hurtboxes was not in superarmor state)
Version 0.8.10
- The Besiege Castle Man skin now uses different speech bubbles when Taunting
- Halved money gain on attacks that hit the opponent's shield
- If the control stick is not held diagonally down after performing Dtilt, holding the Clutch button will now make BC Man dash instead of continue crouchwalking
- Changed money gain on pummel from 30 to 10
- Changed money gain on Dthrow from 0 to 30
- Slightly reduced range of grab (mostly vertically)
Version 0.8.9
- Changed size of feet hitboxes on second hit of dtilt from 0.8 to 0.9
- Fixed an animation bug when crouching after Dtilting
Version 0.8.8
- Changed Uthrow base knockback from 180 to 140
- Changed Uthrow knockback gain from 1.5 to 2.2
- Nspecial now has a higher knockback angle and considerably longer hitstun when cancelled from Dspecial or Uspecial, indicated by a fire effect
- Increased Ustrong recovery by 3 frames
Version 0.8.7
- Fixed faulty shield/parry shield hurtboxes
Version 0.8.6p1
- Can no longer gain money from invincible targets
- Increased Fstrong recovery by 5 frames
Version 0.8.5
- BCMan now loses $50 when he's hit during his taunt, instead of when his Taunt animation is interrupted for any reason, which fixes a minor issue with the results screen
- Now has a screen shake effect on Sell hits
- Cancelling Uspecial or Dspecial into Nspecial to gain brief invincibility now correctly tints BCMan white during the entire invincibility period
- Changed Uthrow set knockback from 400 to base knockback 180 and knockback gain 1.5
- Changed Uthrow hitstun from 0.85 to fixed at 40 frames
- $1000 Finisher cards now never move slower than speed 5
Version 0.8.4
- Changed getup invulnerability frames from 0-16 to 0-18 (was actually a mistake)
- Now uses the correct Loser animation for Besiege Castle Man colors
- Now loses $50 if Taunt is interrupted for any reason after 10 frames
- Tweaked the Sell graphical effect
Version 0.8.3
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-12 to 0-14
- Changed edgeclimbup animation from 30 to 28 frames
- Changed edgeclimbup invincibility from 0-26 to 0-24 frames
- Changed non-Sell Finisher knockback angle from 25 to 35
- Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25
- Changed Sell Finisher landing lag from 10 to 60
Version 0.8.2
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
- Changed air acceleration from 70 to 80
- Changed air speed from 12 to 13
- Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
- Changed Jab minimum stun frames from 16 to 20
- Changed Fstrong base knockback from 120 to 180
- Changed Fstrong knockback gain from 2.3 to 2.2
- Changed Fstrong Sell damage multiplier from 2.5 to 2.0
- Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
- Changed Dstrong money gain on hit from $15 to $20 ($140 total)
- Changed Fair knockback gain from 2.0 to 2.5
- Changed Fair Sell damage multiplier from 2.0 to 1.6
- Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
- Changed Uair hitlag (first three hits) from 0.4 to 0.8
- Changed Dair hitlag (first four hits) from 0.4 to 0.8
- Changed Dair total move length from 45 to 40 frames
- Embiggened the Fspecial hitbox
- Changed Fspecial active frames from 22-26 to 20-26
- Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
- Uspecial now gains $50 on hit
- Changed Dspecial superarmor start frame from 12 to 6
- Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
- Finisher attack at $1000 now spawns cards predictably
Version 0.8.1
- When using Uspecial to fire yourself into the ground, you no longer gain brief invincibility from standing, rolling, or attacking from the downed state
- Changed Ftilt hitstun from 0.9 to 0.8
- Changed Dtilt base knockback from 130 to 140
- Changed Dtilt knockback gain from 2.1 to 2.2
- Changed Dtilt DI from 1.1 to 1.3
- Changed Dtilt SDI from 1.5 to 2.0
- Dthrow no longer slips off edges
- Changed Nspecial base knockback from 110 to 140
- Changed Nspecial hitstun from 0.9 to 0.8
Version 0.8.0
- Added Business Casual Man! Whose side is he on?
- Keeps the Boss Key of life permanently pressed
Trivia
- Business Casual Man is the only NPC in either Card City Nights game who uses his original name instead of an alternate universe title.
- Ludosity released a video that may show what Business Casual Man's game would probably look like if he had one. The video is linked below.
- When beating Card City Nights, the game tallies the player's stats before revealing their end-game rank. The rank is always Business Casual; and the credits features his signature walk cycle.
- His inception came as a doodle by Ludosity employee Nils, where he can be seen delivering the business to somebody's face.
Gallery
External links
- Business Casual Man video
- QR Code 1: Casual Adventures
- QR Code 2: Fake work page
- QR Code 3: Business Casual Day
- QR Code 4: Band names
- QR Code 5: The Ernest Footley shrine