Global frame data
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This article contains a list of frame data for actions shared across all characters.
Action | Frames | Description |
---|---|---|
General | ||
Jumpsquat | 5 | Can be cancelled with an airdodge, and Flex if playing as Fishbunjin. |
Empty land | 2 | Landing without performing an action. |
Auto-cancel land | 4 | Landing with an aerial before active frames begin. |
Wavedash land | 10 | Landing from an air dodge. |
Shield | ||
Shield | 1 | |
Shield release | 15 | Can be cancelled with a jump.
|
Powershield | 1-4 | When first shielding with an unbuffered shield. |
Shield full duration | 240 | The length of time that you can hold shield, without lightshielding. |
Shield break tumble | Infinite | Intangible 1-60. If you are knocked off stage from a shield break, you will fall to your doom. |
Shield break recovery | 50, 130, 60 | Wake up, stars, post-stars. Total duration: 240 frames. |
Grabs & hitbox interaction | ||
Grab | 30 | Active frames: 8-10. Total frames: 30.
|
Grab release | 20 / 30 | Unactionable frames for being released from a grab / having your grab broken out of. |
Grab rebound | 20 | |
Rebound tie | 15 | |
Rebound lose | 30 | |
Clang | - | 3 frames of hitstop for both characters. |
Defensive actions | ||
Spotdodge | 24 | Intangible 1-14 |
Tech in-place | 24 | Intangible 1-18 |
Roll & tech roll | 35 | Intangible 1-18 |
Airdodge | 28 | Intangible 4-24 |
Wall & ceiling tech | 15 | Intangible 1-10 |
Missed tech (grounded) | 20 | No intangibility. |
Stand up from grounded state | 28 | Intangible 1-21 |
Roll from grounded state | 30 | Intangible 1-18 |
Ledge | ||
Ledge grab | 16 | Ledge intangibility is only granted when a player is first struck by an attack. |
Ledge intangibility | 60 |
|
Ledge climb | 24 | Intangible 1-16 Prevents others from grabbing the ledge for 21 frames (same for ledge attack). |
Ledge roll | 35 | Intangible 1-20 Prevents others from grabbing the ledge for 9 frames. |
Respawn | ||
Respawn | 60 | The time from when you enter the blastzone to when you re-appear on-stage. |
Respawn intagibility | 1-14 | No actions can be performed in this state - you can only turn left or right. |
Pacifist invincibility | 15-103 | Invincibility is lost when any attack, special, or a grab is used. Spot/air dodges, rolls, taunts without hurtboxes, and ledge attacks do not end the invincibility. |
- Last updated: Version 1.1.1