Version 0.9.4

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0.9.3p2
2019-03-29
0.9.4
2019-04-19
0.9.4p1
2019-05-24

Slap City version 0.9.4 changelog. Released April 19th, 2019.

General

  • Fastfalls now smoothly transition into fastfall speed
  • The first three frames of a dash are now slightly faster
  • Edgerolls now activates on shield press instead of shield hold
  • Actions from the edge no longer buffer
  • Actions from the ledge now have a 16 frame lockout
  • Rolls no longer buffer on main control stick from shieldstun
  • Pressing both color switch buttons on character select now cycles through available skins
  • Fixed rare crash due to destruction of particle effect objects
  • Fixed issue where digital controls could not fastfall while holding left/right
  • Fixed issue where airdodging into the ground could cause another airdodge

Stages

Characters

Ittle Dew

  • Updated hurtboxes to be more detailed

Masked Ruby

  • Updated hurtboxes to be more detailed
  • Length of sword reduced 110%->100%
  • When doing special cancels, Ruby will briefly be tinted pink
  • Last hit of down aerial attack is now the only one for that attack that can be special canceled from, has hitstop increased 0.5->2
  • Neutral special starts falling quicker if special canceled into from an aerial

Jenny Fox

  • Updated hurtboxes to be more detailed
  • Jab hitbox starts one frame earlier (4->3)
  • Jab total animation length is 5 frames shorter (25->20)
  • Jab shieldstun reduced 16->11 frames
  • Jab hitbox fixed and bound properly to left arm (was floating freely off of the wrong arm), second hitbox added closer to body
  • Finisher aerial opponent hit angle 290->310, hitstun 0.7->0.71, base knockback 2.6->2.7
  • Finisher grounded opponent hit shield damage 0.1->1, shieldstun 20->15 frames
  • Finisher grounded opponent hit base knockback decreased 100->65
  • If Finisher hits an opponent (not shield or invincible) then landing recovery is shortened to 17 frames (regular recovery is 30 frames)
  • Fixed issue where Finisher did not reset charge if a previous strong had been fully charged
  • Neutral Special now throws axe on frame 22 always, throw angle can be "wound up" by holding up on the control stick
  • Neutral Special axe now does 4 damage always, and no longer deteriorates knockback/hitstun, can travel to blastzones
  • Flicking stick backwards (neutral - back - neutral) during neutral special now turns Jenny Fox around (once per neutral special)
  • Hold special button during neutral special to do a small hop, but only once per air-time

Ultra Fishbunjin 3000

  • Updated hurtboxes to be more detailed
  • Down throw now has a spiking hitbox

Princess Remedy

  • Updated hurtboxes to be more detailed

Business Casual Man

  • Updated hurtboxes to be more detailed
  • Delayed start of superarmor on special down, from frame 5->8

Goddess of Explosions

  • Updated hurtboxes to be more detailed
  • Special down explosion size increased 1.6->2.5
  • Forward tilt damage increased 9->10
  • Forward tilt knockback gain decreased 2.15->2
  • Forward aerial attack damage increased 8->10
  • Forward aerial attack knockback gain decreased 2.1->1.8
  • Neutral special damage increased 9->10
  • Neutral special knockback gain decreased 2.15->2
  • Added body hitbox to forward strong
  • Down aerial attack bounceback can now be directed forward by holding clutch, this will also redirect the hitbox angle

Asha

  • Updated hurtboxes to be more detailed
  • Halved shield damage on all moves (shield stun untouched) except aerial strong and down strong
  • Shortened edgeroll to go about as far as Ittle Dew

Elias explains

  • Hurtboxes were updated by Thaddeus Crews, what a guy
  • Implemented some Masked Ruby suggestions
  • Implemented some Jenny Fox suggestions
  • Implemented one Fishbunjin suggestion because it's fun
  • Noticed GoE spd explosion was really tiny. Also buffed her.
  • Implemented some Asha suggestions

External links