Version 0.9.4
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0.9.3p2
2019-03-29
0.9.4
2019-04-19
0.9.4p1
2019-05-24
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Slap City version 0.9.4 changelog. Released April 19th, 2019.
General
- Fastfalls now smoothly transition into fastfall speed
- The first three frames of a dash are now slightly faster
- Edgerolls now activates on shield press instead of shield hold
- Actions from the edge no longer buffer
- Actions from the ledge now have a 16 frame lockout
- Rolls no longer buffer on main control stick from shieldstun
- Pressing both color switch buttons on character select now cycles through available skins
- Fixed rare crash due to destruction of particle effect objects
- Fixed issue where digital controls could not fastfall while holding left/right
- Fixed issue where airdodging into the ground could cause another airdodge
Stages
- Added "The Ascend Zone" to stage selection. It's off to the side for now.
Characters
Ittle Dew
- Updated hurtboxes to be more detailed
Masked Ruby
- Updated hurtboxes to be more detailed
- Length of sword reduced 110%->100%
- When doing special cancels, Ruby will briefly be tinted pink
- Last hit of down aerial attack is now the only one for that attack that can be special canceled from, has hitstop increased 0.5->2
- Neutral special starts falling quicker if special canceled into from an aerial
Jenny Fox
- Updated hurtboxes to be more detailed
- Jab hitbox starts one frame earlier (4->3)
- Jab total animation length is 5 frames shorter (25->20)
- Jab shieldstun reduced 16->11 frames
- Jab hitbox fixed and bound properly to left arm (was floating freely off of the wrong arm), second hitbox added closer to body
- Finisher aerial opponent hit angle 290->310, hitstun 0.7->0.71, base knockback 2.6->2.7
- Finisher grounded opponent hit shield damage 0.1->1, shieldstun 20->15 frames
- Finisher grounded opponent hit base knockback decreased 100->65
- If Finisher hits an opponent (not shield or invincible) then landing recovery is shortened to 17 frames (regular recovery is 30 frames)
- Fixed issue where Finisher did not reset charge if a previous strong had been fully charged
- Neutral Special now throws axe on frame 22 always, throw angle can be "wound up" by holding up on the control stick
- Neutral Special axe now does 4 damage always, and no longer deteriorates knockback/hitstun, can travel to blastzones
- Flicking stick backwards (neutral - back - neutral) during neutral special now turns Jenny Fox around (once per neutral special)
- Hold special button during neutral special to do a small hop, but only once per air-time
Ultra Fishbunjin 3000
- Updated hurtboxes to be more detailed
- Down throw now has a spiking hitbox
Princess Remedy
- Updated hurtboxes to be more detailed
Business Casual Man
- Updated hurtboxes to be more detailed
- Delayed start of superarmor on special down, from frame 5->8
Goddess of Explosions
- Updated hurtboxes to be more detailed
- Special down explosion size increased 1.6->2.5
- Forward tilt damage increased 9->10
- Forward tilt knockback gain decreased 2.15->2
- Forward aerial attack damage increased 8->10
- Forward aerial attack knockback gain decreased 2.1->1.8
- Neutral special damage increased 9->10
- Neutral special knockback gain decreased 2.15->2
- Added body hitbox to forward strong
- Down aerial attack bounceback can now be directed forward by holding clutch, this will also redirect the hitbox angle
Asha
- Updated hurtboxes to be more detailed
- Halved shield damage on all moves (shield stun untouched) except aerial strong and down strong
- Shortened edgeroll to go about as far as Ittle Dew
Elias explains
- Hurtboxes were updated by Thaddeus Crews, what a guy
- Implemented some Masked Ruby suggestions
- Implemented some Jenny Fox suggestions
- Implemented one Fishbunjin suggestion because it's fun
- Noticed GoE spd explosion was really tiny. Also buffed her.
- Implemented some Asha suggestions