Version 0.8.9

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0.8.8
2018-08-27
0.8.9
2018-09-17
0.8.9p1
2018-09-24

Slap City version 0.8.9 changelog. Released September 17th, 2018.

General

  • Characters now have more of a toon shaded look
  • Added 60 fps to frame limit options
  • Shield startup for all characters now makes sure shield health is at least at a small positive value
  • Stages that are turned off in random config are now greyed out on stage select
  • Fixed issue where some attacks clanking did not result in any visual effect or hitlag
  • Fixed issue where characters would go through stage collision occasionally when going very very fast
  • Fixed issue where characters (mostly Fishbunjin) would go through thin twosided walls when rolling
  • Fixed issue where certain edge-on collisions would get stuck
  • Fixed issue where holding down on the control stick and clutch would still fastfall
  • Fixed issue where pausing during Smack the Crystals after Training, pause menu would be training menu
  • Fixed issue where clanking spawned two effects
  • Fixed issue where multiple identical native resolutions prevented resolution changes from happening
  • Mouse cursor is now always visible when windowed

Online

  • Lobby password search can now be input with the keyboard by either typing or pasting (Ctrl+V) on the password screen
  • It is now possible for lobby admin to disallow random stage
  • Lobby music mute state is now saved between sessions
  • Online now sets random seed
  • Fixed issue where if all players picked random the stage selected could occasionally be the stage just played on
  • Fixed issue where stage remained active if other player disconnected from match
  • Fixed issue where previous lobby search results were active in the background if new result was empty

Stages

Characters

Ultra Fishbunjin 3000

  • Changed first and second hit of Dstrong hitstun from 0.6 to 0.7
  • Changed Nspecial hitstun from 1.0 to 0.8
  • Fixed issue where Fishbunjin would get stuck on slopes when falling onto them with down strong

Princess Remedy

  • Changed Uthrow weight independent knockback from 128 to 120
  • Changed Uthrow DI from 1.2 to 0 and VXDI from 0 to 8
  • Changed Uthrow hitstun from 1.0 to 1.05

Business Casual Man

  • Changed size of feet hitboxes on second hit of dtilt from 0.8 to 0.9
  • Fixed an animation bug when crouching after Dtilting

Goddess of Explosions

  • Fixed issue where Goddess could hit with dair and land on the same frame
  • Fixed an animation bug when crouching after Dtilting

External links