Princess Remedy

From SlapWiki
(Redirected from Rem)
Jump to navigation Jump to search
Portrait remedy p1.png
Princess Remedy
Weight
Gravity
Fall speed
Move speed
Air speed
95
42
15 / 30
10 / 13
9

Princess Remedy is a playable character in Slap City. She's a healer from Saturn and the daughter of Queen Amelia. She is the main protagonist in the titular Princess Remedy series.

Physical description

Remedy is a young woman wearing a yellow top and cape, black shorts, long black gloves and a pair of boots. The cape is decorated with gems on its end and is worn with a clip in the shape of a healing cross. On her head, Princess Remedy wears a headband in the style of a band-aid, and around her waist she wears a white belt with a medicine purse attached. She also has a band-aid on her left leg. Her hair is short and black. Although her skin tone is depicted as being light in most official and semi-official artworks, many sprites depict her with yellow skin due to graphical limitations.

Moveset

Normals

Move Damage Description
Jab
Bouquet
6 attack
−12
bouquet toss
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Jab 4-7 23 6 11 ​-8
AngleBase.svgAngleLine.svg30
60 3 1 1 (15) 1 No R/R
Bouquet — [6] 90 ​—
Forward Tilt
Magic Touch
7
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Shine 9-10 32 6 14 ​-9
AngleBase.svgAngleLine.svg45
130 2 1 1 1 No No
Arm 9-10 32 6 14 ​-9
AngleBase.svgAngleLine.svg45
130 2 1 1 1 No R/C
Up Tilt
Split Kick
8
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Shine 8-9 24 7 14 ​-2
AngleBase.svgAngleLine.svg60
150 2 1 1 1 No No
Leg 8-9 24 7 14 ​-2
AngleBase.svgAngleLine.svg60
150 2 1 1 1 No R/R
Down Tilt
Shoulder Barge
8
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 11-18 33 7 11 ​-11
AngleBase.svgAngleLine.svg30
120 1.8 1 1 1 No R/R

Aerials

Move Damage Description
Neutral Aerial
Stardust
2, 2, 5
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st 9 40 (6) 0/4 7 ​-3
AngleBase.svgAngleLine.svg90
40 1 1 1 1 Yes No
2nd 12 40 (6) 0/4 7 ​-3
AngleBase.svgAngleLine.svg90
40 1 1 1 1 Yes No
3rd 15 40 (6) 5 6 ​0
AngleBase.svgAngleLine.svg45
100 2.5 1.2 1 1 Yes No
Forward Aerial
Space Walk
8
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 8-11 33 (6) 8 11 ​+5
AngleBase.svgAngleLine.svg52
145 2.4 1.2/1.3 0.9 1 No C/C
Back Aerial
Injection
13 tipper
10
weak
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Tipper 14-17 53 (8) 14 7 ​-1
AngleBase.svgAngleLine.svg145
120 2 0.6/1 1 0.3 No No
Weak 14-17 53 (8) 8 7 ​-1
AngleBase.svgAngleLine.svg145
110 1.8 1 0.7 0.3 No No
Up Aerial
Cape Flip
6
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Initial 6-9 28 (6) 6 8 ​+2
AngleBase.svgAngleLine.svg70
120 3 1.5/1.2 0.9 1 No No
Late 10-12 28 (6) 6 8 ​+2
AngleBase.svgAngleLine.svg270
100 2 1.5/1.2 0.6 1 No No
Down Aerial
Shooting Star
8
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Vs. Grounded 13-14 42 (8) 7 6 ​-2
AngleBase.svgAngleLine.svg310
90 2.2 0.5/1 0.8 1 No No
Vs. Aerial 13-14 42 (8) 7 6 ​-2
AngleBase.svgAngleLine.svg310
90 2.2 0.5/1 0.7 1 No No

Strongs

Move Damage Description
Forward Strong
Triple Syringe
3 per syringe Remedy shoots out 3 syringes, which travel forward a short distance before poofing away. Charging this move increases the number of syringes shot out, either shooting 3 sets of 2, or 3 sets of 3, depending on how long it's held for.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st 18-26 (15) 77 7/0 5 ​-31
AngleBase.svgAngleLine.svg50
110 4.5 0.3/1 1 1 No No
2nd 26-34 (15) 77 7/0 5 ​-31
AngleBase.svgAngleLine.svg50
110 4.5 0.3/1 1 1 No No
3rd 34-42 (15) 77 7/0 5 ​-31
AngleBase.svgAngleLine.svg50
110 4.5 0.3/1 1 1 No No
Charging note Shoots 2 syringes per shot if released on frame 35+, or 3 per shot if released on frame 55+.
Up Strong
Magic Blast
14
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 12-19 (6) 45 10 18 -15
AngleBase.svgAngleLine.svg90
145 2.05 1 1 1 Yes No
Down Strong
Syringe Spreader
3 per syringe
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st 16-20 (10) 55 4/0 7 ​-12
AngleBase.svgAngleLine.svg45
120 3.8 1 1 1 No No
2nd 24-32 (10) 55 4/0 7 ​-12
AngleBase.svgAngleLine.svg45
120 3.8 1 1 1 Yes No
3rd 32-39 (10) 55 4/0 7 ​-12
AngleBase.svgAngleLine.svg45
120 3.8 1 1 1 No No
Air Strong
Laser
14 laser
18
tipper
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal 40 (39) 70 (9) 10 18 +9
AngleBase.svgAngleLine.svg70
90 2.2 1 1 1 No No
Tipper 40 (39) 70 (9) 12 19 +10
AngleBase.svgAngleLine.svg60
100 2.3 1 1 1 No No

Specials

Move Damage Description
Neutral Special
Pill
1
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Action — [2] 20 ​—
Pill 1-27 27 0 0 ​—
Side Special
Flask
9 normal
18
full
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Action — [29] 60 ​—
Flask 1-117 117 ​— R/R (​-20)
Explosion 1-3 3 8 15 ​—
AngleBase.svgAngleLine.svg45
100 2.4 1 1 1 No
Up Special
Float
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Startup 25 ​—
Float 40 ​—
Down Special
Mine
16
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Set mine — [9] 45 ​—
Detonate mine 5-7 28 11 18 ​+6
AngleBase.svgAngleLine.svg90
90 2.6 1 1 1 Yes No

Throws

Move Damage Description
Grab
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 8-10 30 ​—
Pummel
Pinprick
2
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 4 23 4 7 ​— 1
Forward Throw
Rejection
7
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 7-10 [8] 18 6 14 ​+3
AngleBase.svgAngleLine.svg40
150 2.4 0.5/1 0.5 1 No No
Back Throw
Leapfrog
7
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All — [6] 20 3 ​—
AngleBase.svgAngleLine.svg130
150 2.2 0.8/1 1
Up Throw
Upsy-Daisy
6
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All — [7] 18 ​—
AngleBase.svgAngleLine.svg90
150 0 1.5/1 1.15
Down Throw
Proposal
11
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 11-15 [12] 40 8 16 ​-13
AngleBase.svgAngleLine.svg75
140 2.8 1 0.8 1 No No
Taunt Throw
Healing kiss
-10
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Vs. Frallan — [45] 70 0 ​—
AngleBase.svgAngleLine.svg65
0 (450) 1 0.3/1 0.8 No No

Others

Move Damage Description
Get-up Attack
7
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 11-18 (1-20) 32 6 5 ​-16
AngleBase.svgAngleLine.svg30
150 1.5 1 1 1 Yes No
Ledge Attack
6
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 7-18 (1-20) 30 6 3 ​-20
AngleBase.svgAngleLine.svg45
150 2 1 1 1 No No
Taunt
Shot to the Heart
−15
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Taunt — [31] 120 ​—
Heart 40 3 ​—

Appearances

Princess Remedy in a World of Hurt

Princess Remedy, a recent graduate from the Saturnian Healing School, must descend to Hurtland and use her powers to heal everyone from stray ducks to dark lords, and finally cure the ailing Prince Hingst. It's a short, whimsical adventure with plenty of heart(s). For the series, see Princess Remedy (series).

Princess Remedy in a Heap of Trouble

In this prequel to A World of Hurt, Remedy sets out to destroy the Boss Towers that have sprung up throughout Hurtland, which are infecting everyone with mysterious illnesses. This time, Remedy can take anyone she's healed on a date, which gives her a new ability to use in Healing Mode in place of the Flask Bomb that depends on who (or what) her date is.

Card City Nights

Princess Remedy herself doesn't make an appearance but the game does feature a booster pack containing cameos of various characters and enemies that were added in an update.

Remedy herself is on a common neutral card and an uncommon defense card.

Card City Nights 2

An NPC based off Princess Remedy can be encountered in the Medical Bay. She is portrayed as a hologram invented by Frallan (named Polite Student) and has her AI based off of Polite Student's ex. She can be challenged for coins

Princess Remedy herself stars on a few cards. Her default appearance appears on an uncommon card that cures 1 HP for every card your opponent plays when active. Her Rave Outfit stars on a legendary card that activates 2 other cards once resolved and a devil variation steals a mana token, deals 1 damage and heals 1 HP once resolved.

Ittle Dew 2

Two small references to Remedy can be encountered. A cutout cardboard display of Remedy can be found in Star Woods, and the bonus gallery shows art of Remedy celebrating Christmas with Ittle Dew and Jenny Berry.

Alternate outfits

  • Princess Remedy
  • Portrait remedy p1.png
  • Portrait remedy p2.png
  • Portrait remedy p3.png
  • Portrait remedy p4.png
  • Portrait remedy p5.png
  • Portrait remedy p6 new.png
  • Portrait remedy p7.png
  • Portrait remedy p8.png
  • Remedy x Rave
  • Portrait remedy rave p1.png
  • Portrait remedy rave p2.png
  • Portrait remedy rave p3.png
  • Portrait remedy rave p4.png
  • Portrait remedy rave p5.png
  • Portrait remedy rave p6.png
  • Portrait remedy rave p7.png
  • Portrait remedy rave p8.png
  • Princess Amelia
  • Portrait remedy amelia p1.png
  • Portrait remedy amelia p2.png
  • Portrait remedy amelia p3.png
  • Portrait remedy amelia p4.png
  • Portrait remedy amelia p5.png
  • Portrait remedy amelia p6.png

Easter eggs & secrets

  • Crouching as Remedy for a few seconds will make her fall asleep and dream about various NPCs from her games. Holding clutch during this causes Remedy to blush and start sweating.
    • There's a 1/1271 chance that a blurred-out Frallan will be shown in her dream.
  • Remedy/Amelia can give Frallan/Nuna/Bees a healing smooch by pressing taunt while grabbing them. Frallan/Nuna/Bees can do the same thing to Remedy/Amelia as well.
  • Remedy has a special victory animation for when she wins a team battle with Frallan, in which she holds the precious bread roll in her hands. She has a unique win quote for this, too. However, this does not work with Amelia, Nuna or Bees.
  • You can hold the attack button during jab to keep the bouquet outstretched. It can be tossed in the opposite direction if you press backwards while doing this, which heals whoever it hits.

Win quotes

  • Princess Remedy versus:
Ittle Dew: Take a pill and call me in the morning.
Masked Ruby: Hmm. Your reflexes seem to be a little slow.
Magic Crystal: If you don't feel better in a month, please come back for another examination.
Rubibi: Sorry, I can't heal you. You're already perfect.
Jenny Fox: Aww, was it a little scary today? Here, you can take as many candies from the bowl as you want.
Jenny Cat: See? Having your claws cut isn't so bad. They'll grow back in no time!
Ultra Fishbunjin 3000: If you want more where that came from, I'll give you another in the morning and one before dinner.
Ultra Mechabun: I have some bad news. You don't appear to have a pulse.
Princess Remedy: Hello, Mimic. How's the weather on Saturn this time of year?
Business Casual Man: I'm sorry, but I have some bad news - there are so many things wrong with you that I don't know where to begin your treatment.
Goddess of Explosions: Good news - you seem to be perfectly healthy. Immortal, even. Omnipotent, in fact.
Asha: The results are back from the lab, and I regret to inform you that your bad fashion sense may be permanent.
Ansaksie: Your biology is most unusual for an Earthling. You know genetic engineering comes with great responsibilities, right?
Frallan: Oh no! I thought you were a shape-shifting virus from the outer rings of Saturn. I'm so sorry!
Bees: I've met all kinds of psychic beings before, but none who used their powers mainly for playing cards.
Cruiser Tetron: There, there - your compulsive need for destruction is not your fault. Want to talk about it over a cup of tea?
Orka: It must be hard on your wrists to punch things all the time. Make sure to take breaks now and then.
Teams: Thanks for the help! It's always good to get a second opinion.
Teams (with Frallan): Bread roll, are you hurt? I'll have to take you in for a thorough examination...
Free-for-All: Now remember, you can't eat anything for two hours after the examination.
  • Princess Amelia versus:
Ittle Dew: My, my. You've got a real appetite for danger!
Masked Ruby: Legends are built on actions - not words!
Magic Crystal: What's the matter? You seriously thought your evil magic would work on ME?
Rubibi: Sorry, but the power of music is not even remotely comparable to my magic.
Jenny Fox: Mind the axes! This is one cape you don't want to rip...
Jenny Cat: I love cats. I just don't like the ones who throw boomerangs at me.
Ultra Fishbunjin 3000: Sorry - I mistook you for an eternal galaxy squeezer I fought once.
Ultra Mechabun: Don't worry, little buddy. I can heal robots too.
Princess Remedy: Who are you? There's something familiar about your magic, but it's very focused and contained.
Princess Amelia: Very funny, Mimic, but there's only room for one of me in this world!
Business Casual Man: I can heal anything and anyone, but first I need to figure out what you are.
Goddess of Explosions: It must be nice being immortal. On the other hand, it might not.
Asha: I respect your wish not to have your arm healed, but I still think you should do something about your attitude.
Ansaksie: Don't be so full of yourself. You wouldn't want to step on the wrong toes.
Frallan: What a feisty healer! I think you have a bright future ahead of you.
Bees: If you want to be flirty around me, you've got to be more subtle about it. Understand?
Cruiser Tetron: You don't look like any cosmic being I know. Where in the universe are you from?
Orka: Watch your mouth in my presence, girl. I may be prim, but I'm under no obligation to be proper.
Teams: Healing complete!
Free-for-All: Don't take it too hard. There was no way you could have won!

Version history

Version 1.1
  • Added a sound and visual effect to show when Forward strong charges enough to shoot 2x and 3x syringes, which is when the charge is over 1/3 and 2/3 respectively
  • When there is more than one Remedy in a match, the Down special mine now has a different shape based on controller port, making it easier to tell your mines apart
  • Down strong no longer erroneously makes Remedy keep the temporarily increased gravity once the last shot has been fired
  • Changed Neutral air last hit shieldstun from 1.0 to 0.4 (-6 frames)
  • Changed Forward air damage from 10 to 8
  • Changed Forward air knockback gain from 2.1 to 2.4
  • Changed Forward air shieldstun from 1.0 to 0.7 (-5 frames)
  • Changed Forward air hitstop from 1 to 1.2
  • Changed Forward air selfstop from 1 to 1.2
  • Changed Up air shieldstun from 1.0 to 0.5 (-5 frames)
  • Changed Down air shieldstun from 1.0 to 0.3 (-8 frames)
  • Changed Down air heel hitbox size from 1.0 to 0.7, and moved up the hitbox and special effect to the actual heel
  • Changed Down special mine explosion base knockback from 100 to 90

Version 1.0.0

  • Changed Forward special projectile throw from frame 30 to 28
  • Fixed startup animation of Back air

Version 0.9.10

  • Down special now can't clutch reverse
  • Down special now enables aerial movement once bomb is placed or detonated

Version 0.9.9

  • Added Princess Remedy's story timeline

Version 0.9.8

  • Up strong: Added an additional hitbox inside body

Version 0.9.5p1

  • Back air tipper active on all frames of hitbox instead of just the first

Version 0.9.5

  • Shield health increased (50 -> 60)
  • Airspeed increased (8 -> 9)
  • Jab base knockback reverted (80 -> 60)
  • Forward tilt now only clanks on arm
  • Up tilt now only clanks on leg
  • Up tilt reverted to old rr priority
  • Down tilt knockback gain reverted (2 -> 1.8)
  • Down tilt reverted to old rr priority
  • Aerial empty lag standardized (3 -> 4)
  • Back air shield damage decreased (1 -> 0.3)
  • Back air angle raised (162 -> 145)
  • Back air startup increased (5 -> 13)
  • Back air tipper hitbox added
  • Back air tipper DI modifier decreased (1 -> 0.6)
  • Back air sourspot damage decreased (12 -> 10)
  • Back air tipper damage increased (12 -> 13)
  • Back air tipper hitlag and selflag increased (1 -> 1.5)
  • Back air sourspot hitstun decreased (1 -> 0.7)
  • Back air tipper knockback growth increased (1.8 -> 2)
  • Back air sourspot base knockback decreased (120 -> 110)
  • Forward Strong no longer activates a frame early when canceled into from finisher
  • Up strong scooping hitbox removed
  • Up strong now one consistent size (1.35)
  • Up strong active frames reduced (14 -> 8)
  • Down strong now travels through platforms
  • Fixed down strong sending Remedy too low (was never compensated for gravity)
  • Pummel now hits other opponents
  • Up throw VXDI removed
  • Up throw DI reimplemented (0 -> 1.5)
  • Down throw now has a hitbox
  • Neutral special can now be land canceled
  • Forward special no longer dash cancelable (bugfix)
  • Forward special no longer stores charges
  • Forward special fully charges in half the time (120 -> 60), but full charge variant is now weaker
  • Forward special can be canceled up until the point the flask actually leaves Remedy’s hands
  • Forward special cancel can now be buffered
  • Forward special landcancel can now be prevented by holding special button
  • Mine now disappears upon death

Version 0.9.4p1

  • Fastfall(start:5/secret:20/frames:9/max:30)
  • Getup attack shieldstun 0.5->0.25
  • Horizontal launch fixes:
  • Fthrow kb gain 2.2->2.4
  • Jab base kb 60->80
  • Dtilt kb gain 1.8->2

Version 0.9.4

  • Updated hurtboxes to be more detailed

Version 0.9.3p2

  • Removed Ustrong falloff

Version 0.9.3p1

  • Increased gravity 35->42
  • Up aerial attack now switches property to pull down 4 frames in instead of 1 frame
  • Up strong no longer clanks
  • Up strong now falls off in strength rapidly after first frame of the hitbox, multiplying damage by half each frame

Version 0.9.3

  • Up strong first hit shieldstun increased from 3 to 5 frames
  • Edgeclimb attack hitbox first 7 frames only on head
  • Changed rollback 41->34 frames
  • Changed rollfwd 41->34 frames
  • Changed spotdodge 23->24 frames, intangibility 13->14 frames
  • Changed edgeclimb 28->24 frames, intangibility 20->16 frames
  • Changed edgeroll 38->34 frames, intangibility 24->20 frames
  • Changed standup 32->24 frames, intangibility 20->14 frames
  • Changed getupback 30->34 frames, intangibility 20->18 frames
  • Changed getupfwd 30->34 frames, intangibility 20->18 frames
  • Changed techland 22->24 frames, intangibility 15->14 frames
  • Changed techrollfwd 30->34 frames, intangibility 20->18 frames
  • Changed techrollback 30->34 frames, intangibility 20->18 frames

Version 0.9.2

  • Changed walk speed from 9 to 10
  • Changed run speed from 12 to 13

Version 0.9.1

  • Now has hurtboxes on her upper arms (she already has hurtboxes on her upper legs)
  • Changed grab total length from 22 to 30 frames
  • Uair once again sends opponents upwards on the first attacking frame and downwards on the remaining frames

Version 0.9

  • Changed Bair landing lag before the hitbox comes out from 5 to 3 frames, to make it consistent with other aerials
  • Changed Fthrow hitstop and selfstop from 0.0 to 1.0

Version 0.8.10p1

  • Changed getupattack invincibility frames from 1-22 to 1-20 (12 vulnerable frames total)
  • Changed getupattack knockback angle from 15 to 30
  • Changed getupattack base knockback from 150 to 100
  • Changed getupattack knockback gain from 2.0 to 1.5
  • Changed Fspecial flask hitbox size from 0.5 to 0.6 so it interacts more consistently with Jenny's non-burning axes

Version 0.8.10

  • Changed walkspeed from 8 to 9
  • Changed runspeed from 12 to 13
  • Changed Jab shieldstun from 1.0 to 0.85
  • Changed Dtilt shieldstun from 1.0 to 0.7
  • Changed Fspecial flask hurtbox from 0.5 to 1.0 (meaning it's easier for opponents to destroy the flask without getting hit by it)
  • Changed Fspecial uncharged damage from 15 to 9
  • Changed Fspecial fully charged damage from 30 to 27
  • Initiating Uspecial with no "fuel" left no longer halts Remedy's momentum
  • Initiating Uspecial with no "fuel" left, or running out of fuel during flight, makes a sound and a visual effect
  • Uspecial can now be jump canceled
  • Changed Uspecial horizontal max speed from 15 to 14
  • Changed Dspecial total animation length from 28 to 45
  • The Dspecial mine is now harmlessly destroyed if Remedy is hit or grabbed while placing it
  • Changed Taunt damage from -5 to -15

Version 0.8.9p1

  • Changed Uthrow weight independent knockback from 120 to 150
  • Changed Uthrow hitstun from 1.05 to 1.15 (to compensate for the knockback change)
  • Uair now checks if the player is holding Clutch on the frame the hitbox comes out to determine if it will send opponents upwards or downwards, rather than checking whether Clutch is held at the start of the move

Version 0.8.9

  • Changed Uthrow weight independent knockback from 128 to 120
  • Changed Uthrow DI from 1.2 to 0 and VXDI from 0 to 8
  • Changed Uthrow hitstun from 1.0 to 1.05

Version 0.8.8

  • Reduced Dtilt startup by 2 frames
  • Reduced Fstrong recovery by 5 frames
  • Changed Fstrong knockback gain from 4.15 to 4.5
  • Changed Fstrong shieldstun from 0.7 to 0.3
  • Changed Ustrong knockback angle from 60 to 90
  • Changed Ustrong base knockback from 150 to 145
  • Changed Ustrong knockback gain from 2.5 to 2.05
  • Fair now has a blue special effect instead of red to make it more consistent with the other aerials
  • Uair now sends opponents downwards if Clutch is held when the move is performed, indicated by a red special effect, and upwards if Clutch is not held
  • Changed Dair back to its previous properties before patch 0.8.7
  • Changed Dair hitstun against grounded opponents from 0.7 to 0.8
  • Changed Uthrow set knockback from weight-dependent 350 to weight-independent 128
  • Fixed many particle effects that came out one frame too late (caused by changes in the particle code in 0.8.5)
  • Fixed positioning of the Ftilt particle effect
  • Shortened the Ustrong particle effect so it better matches the timing of the hitbox

Version 0.8.7

  • Fixed faulty shield/parry shield hurtboxes
  • Dair now behaves differently when hitting a grounded opponent by bouncing them straight up

Version 0.8.5

  • Changed Utilt active frames from 10-13 to 7-9
  • Extended the hitbox of Dtilt below Remedy
  • Slightly increased travel distance of Dstrong projectiles
  • Changed Uair knockback angle from 90 to 70
  • Changed Uair hitstun from 1.0 to 0.9
  • Changed Dthrow hitstun from 1.2 to 0.8
  • Increased hitbox size of ledgeattack

Version 0.8.4

  • Changed Uspecial horizontal airspeed from 12 to 15
  • Changed Uspecial horizontal air acceleration from 50 to 65
  • Increased range of Ftilt (changed hitbox X offset from 0.5 to 0.75)

Version 0.8.3

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-12 to 0-14
  • Changed edgeclimbup animation from 32 to 28 frames
  • Changed edgeclimbup invincibility from 0-28 to 0-24 frames
  • Fixed issue where Remedy could spawn on top of stage geometry directly above her spawnpoint
  • Fixed issue where Remedy could spend her flask charge without actually throwing it

Version 0.8.2

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial
  • Changed Fair hitbox size from 1.2 to 1.0

Version 0.8.1

  • Changed Dthrow knockback gain from 2.5 to 2.8
  • Changed Uair DI from 1.2 to 1.5

Version 0.8.0

  • Changed forward and backward roll invincibility frames from 0-14 to 0-12
  • Changed Fstrong Knockback gain from 4.1 to 4.15
  • Removed invincibility on edge attack (due to a mistake, it was invincible)

Version 0.7.1

  • Changed Fstrong base knockback from 100 to 110
  • Changed Fstrong knockback gain from 3.8 to 4.1
  • Increased Dair animation recovery by 8 frames

Version 0.7.0p2

  • Changed Fstrong angle from 40 to 50
  • Changed Fstrong base knockback from 140 to 100
  • Changed Fstrong knockback gain from 4.9 to 3.8
  • Changed Fstrong hitstop from 2.0 to 1.6
  • Polished Remedy's animations

Version 0.7.0p1

  • Added Remedy x Rave skin
  • Flasks now have a glass breaking particle when destroyed by attacks

Version 0.7.0

  • Added Princess Remedy

Trivia

  • She is confirmed to be pansexual. [1]
  • An update for Card City Nights 2 added her Devil costume from Slap City as a playable card.
  • Holo Doc's and Polite Student's backstory parallels the backstory of Remedy breaking up with Frallan in A World of Hurt.
  • Remedy and Frallan appear as playable characters in Wonder Wickets, an intergalactic mini-golf adventure game by Rightstick Studios. Courses based on Hurtland also appear.
  • Remedy's devil outfit was originally a simple palette swap, but was changed during development to have unique features.
  • Remedy's old devil color

Gallery

References