Version 0.8.3

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0.8.2
2018-05-18
0.8.3
2018-05-25
0.8.4
2018-06-08

Slap City version 0.8.3 changelog. Released May 25th, 2018.

General

  • Meadowvalley is now an available stage! You can fight here day and night.
  • Airdodging onto a platform is now much easier
  • Characters now carry slightly more momentum when leaving a platform edge during landlag
  • When hanging from an edge, characters can now roll onto stage by pressing shield
  • When hanging from an edge, characters can now let go, walljump, attack and roll by pressing down, back, up and forward respectively on the secondary stick
  • Fixed issue where clone horde characters would still become invisible at times
  • Fixed issue where characters wouldn't turn around correctly during a side special sometimes
  • Savefiles are now loaded more carefully
  • Fixed issue relating to using controllers that output stick values outside of bounds while using a Mayflash GameCube Controller Adapter

Online

  • Online match manager now ACTUALLY prefers a different random stage from the stage that was just played
  • Lobby Management thread is now more strict about accepting data from steams server
  • Pings are now sent more often
  • Game now reacts faster to a change in average ping
  • Ping calculation is now clamped to 9999
  • Lobby menu now does not care about mouse input if application is not focused
  • Lobby menu received some graphical touch-ups

Characters

Ittle Dew

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-12 to 0-14

Masked Ruby

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-10 to 0-12
  • Changed run acceleration from 40 to 60
  • Changed floorbrake from 65 to 80
  • Changed sword slash hit effects and sounds.
  • Tweaked Ftilt animation
  • Improved ledge attack hitboxes
  • Added extra hitboxes in the Z axis to the tip of the sword during Jab, Ftilt, Fstrong and Grab, so it actually connects with Fishbunjin and BC Man during -their idles when it looks like it should
  • Changed Fstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
  • Changed Dstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
  • Changed Dstrong hitlag from 1.0 to 1.5
  • Changed Dstrong selflag from 1.0 to 1.5
  • Changed Ustrong (first four hits) selflag from 1.0 to 0.5
  • Changed Dair hitlag from 1.0 to 0.5
  • Changed Dair selflag from 1.0 to 0.5
  • Can now hold the Special button during Nspecial instead of having to mash it
  • Nspecial can now be repeated a maximum of 12 times
  • Fixed grounded Dspecial having a faulty hitbox and sword trail
  • Changed grounded Dspecial total frames from 29 to 32 (actually a mistake since version 0.7.1p1)
  • You can now press Clutch during the startup of aerial Dspecial to flip it vertically at the cost of one double jump
  • Changed aerial Dspecial so the tip of the sword has a downwards knockback angle on the last active frame
  • Changed Air strong (final hit) hitlag from 1.0 to 1.5
  • Changed Air strong (final hit) selflag from 1.0 to 1.5

Jenny Fox

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-12 to 0-14
  • Changed edgeclimbup animation from 36 to 30 frames
  • Changed edgeclimbup invincibility from 0-28 to 0-26 frames
  • Fixed mistake in sleeping animation
  • Can no longer use the Clutch button to reverse the horizontal momentum and direction of Dspecial
  • Changed Jab hitbox horizontal offset from 0.8 to 1.0
  • Can once again jump cancel Dtilt from frame 20
  • Changed Fstrong (axe hit) damage from 18 to 20
  • Changed Fstrong hitlag from 1.0 to 1.8
  • Changed Fstrong selflag from 1.0 to 1.8
  • Changed Air strong hitlag against airborne opponents from 1.0 to 0.3
  • Nspecial now throws the axe on frame 10
  • Holding the Special button until at least frame 8 of Nspecial angles the axe upwards and delays it to frame 32
  • Can now fastfall Uspecial after 30 frames by holding Down
  • Uspecial now grabs ledges from 40 frames into the animation (out of 50 total frames)
  • Changed Dthrow DI from 0.8 to 0.6

Ultra Fishbunjin 3000

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-14 to 0-16
  • Can now use the Clutch button to reverse the horizontal momentum and direction of Nspecial
  • Changed dash speed from 14 to 15
  • Changed air acceleration from 40 to 50
  • Changed Nair hitstun from 0.7 to 0.85
  • Changed Uair hitbox size from 1.0 to 1.2 (chest)
  • Changed Uspecial superarmor frames from 8-16 to 8-20
  • Changed Dthrow DI from 1.2 to 0.7
  • Changed Dthrow hitlag from 1.0 to 0.2
  • Changed maximum Finisher horizontal recoil from 10 to 14
  • Restored property of Finisher to stop movement in previously forward direction if done in opposite direction

Princess Remedy

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-12 to 0-14
  • Changed edgeclimbup animation from 32 to 28 frames
  • Changed edgeclimbup invincibility from 0-28 to 0-24 frames
  • Fixed issue where Remedy could spawn on top of stage geometry directly above her spawnpoint
  • Fixed issue where Remedy could spend her flask charge without actually throwing it

Business Casual Man

  • Now has an edgeroll
  • Changed forward and backward roll invincibility frames from 0-12 to 0-14
  • Changed edgeclimbup animation from 30 to 28 frames
  • Changed edgeclimbup invincibility from 0-26 to 0-24 frames
  • Changed non-Sell Finisher knockback angle from 25 to 35
  • Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25
  • Changed Sell Finisher landing lag from 10 to 60

External links