Version 0.8.3
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0.8.2
2018-05-18
0.8.3
2018-05-25
0.8.4
2018-06-08
Slap City version 0.8.3 changelog. Released May 25th, 2018.
General
- Meadowvalley is now an available stage! You can fight here day and night.
- Airdodging onto a platform is now much easier
- Characters now carry slightly more momentum when leaving a platform edge during landlag
- When hanging from an edge, characters can now roll onto stage by pressing shield
- When hanging from an edge, characters can now let go, walljump, attack and roll by pressing down, back, up and forward respectively on the secondary stick
- Fixed issue where clone horde characters would still become invisible at times
- Fixed issue where characters wouldn't turn around correctly during a side special sometimes
- Savefiles are now loaded more carefully
- Fixed issue relating to using controllers that output stick values outside of bounds while using a Mayflash GameCube Controller Adapter
Online
- Online match manager now ACTUALLY prefers a different random stage from the stage that was just played
- Lobby Management thread is now more strict about accepting data from steams server
- Pings are now sent more often
- Game now reacts faster to a change in average ping
- Ping calculation is now clamped to 9999
- Lobby menu now does not care about mouse input if application is not focused
- Lobby menu received some graphical touch-ups
Characters
Ittle Dew
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-12 to 0-14
Masked Ruby
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-10 to 0-12
- Changed run acceleration from 40 to 60
- Changed floorbrake from 65 to 80
- Changed sword slash hit effects and sounds.
- Tweaked Ftilt animation
- Improved ledge attack hitboxes
- Added extra hitboxes in the Z axis to the tip of the sword during Jab, Ftilt, Fstrong and Grab, so it actually connects with Fishbunjin and BC Man during -their idles when it looks like it should
- Changed Fstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
- Changed Dstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
- Changed Dstrong hitlag from 1.0 to 1.5
- Changed Dstrong selflag from 1.0 to 1.5
- Changed Ustrong (first four hits) selflag from 1.0 to 0.5
- Changed Dair hitlag from 1.0 to 0.5
- Changed Dair selflag from 1.0 to 0.5
- Can now hold the Special button during Nspecial instead of having to mash it
- Nspecial can now be repeated a maximum of 12 times
- Fixed grounded Dspecial having a faulty hitbox and sword trail
- Changed grounded Dspecial total frames from 29 to 32 (actually a mistake since version 0.7.1p1)
- You can now press Clutch during the startup of aerial Dspecial to flip it vertically at the cost of one double jump
- Changed aerial Dspecial so the tip of the sword has a downwards knockback angle on the last active frame
- Changed Air strong (final hit) hitlag from 1.0 to 1.5
- Changed Air strong (final hit) selflag from 1.0 to 1.5
Jenny Fox
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-12 to 0-14
- Changed edgeclimbup animation from 36 to 30 frames
- Changed edgeclimbup invincibility from 0-28 to 0-26 frames
- Fixed mistake in sleeping animation
- Can no longer use the Clutch button to reverse the horizontal momentum and direction of Dspecial
- Changed Jab hitbox horizontal offset from 0.8 to 1.0
- Can once again jump cancel Dtilt from frame 20
- Changed Fstrong (axe hit) damage from 18 to 20
- Changed Fstrong hitlag from 1.0 to 1.8
- Changed Fstrong selflag from 1.0 to 1.8
- Changed Air strong hitlag against airborne opponents from 1.0 to 0.3
- Nspecial now throws the axe on frame 10
- Holding the Special button until at least frame 8 of Nspecial angles the axe upwards and delays it to frame 32
- Can now fastfall Uspecial after 30 frames by holding Down
- Uspecial now grabs ledges from 40 frames into the animation (out of 50 total frames)
- Changed Dthrow DI from 0.8 to 0.6
Ultra Fishbunjin 3000
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-14 to 0-16
- Can now use the Clutch button to reverse the horizontal momentum and direction of Nspecial
- Changed dash speed from 14 to 15
- Changed air acceleration from 40 to 50
- Changed Nair hitstun from 0.7 to 0.85
- Changed Uair hitbox size from 1.0 to 1.2 (chest)
- Changed Uspecial superarmor frames from 8-16 to 8-20
- Changed Dthrow DI from 1.2 to 0.7
- Changed Dthrow hitlag from 1.0 to 0.2
- Changed maximum Finisher horizontal recoil from 10 to 14
- Restored property of Finisher to stop movement in previously forward direction if done in opposite direction
Princess Remedy
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-12 to 0-14
- Changed edgeclimbup animation from 32 to 28 frames
- Changed edgeclimbup invincibility from 0-28 to 0-24 frames
- Fixed issue where Remedy could spawn on top of stage geometry directly above her spawnpoint
- Fixed issue where Remedy could spend her flask charge without actually throwing it
Business Casual Man
- Now has an edgeroll
- Changed forward and backward roll invincibility frames from 0-12 to 0-14
- Changed edgeclimbup animation from 30 to 28 frames
- Changed edgeclimbup invincibility from 0-26 to 0-24 frames
- Changed non-Sell Finisher knockback angle from 25 to 35
- Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25
- Changed Sell Finisher landing lag from 10 to 60