Version 0.8.2
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0.8.1
2018-05-04
0.8.2
2018-05-18
0.8.3
2018-05-25
Slap City version 0.8.2 changelog. Released May 18th, 2018.
General
- DirectX 11 is now supported by the game
- The game now natively recognizes the common MAYFLASH GameCube Controller Adapter in its PC mode
- Fixed issue where for some players characters and other things were invisible if stood still
- Getup rolls can now be activated with the secondary stick
- Fixed issue where characters could gain an incorrect amount of speed by dashing in super-quick succession
- Characters can now drop through platforms from shield by pressing special
- Respawn invulnerability is now 90 frames long (down from 120) and runs out immediately if the character initiates an attack
- Holding down on the control stick now never grabs edge
- Edge grab hitboxes are now a little more lenient
- Renamed the Dash button to "Clutch", due to it's variety of non-dash uses
- Dpad can now be set to press Clutch
- New option "Set Simple Controls" in controller config activates all tap options and unbinds Strong and Clutch
- Previously undocumented usage of the clutch button here explained:
- Hold clutch to force lightshield
- Hold clutch to suppress fastfall
- Characters can now walljump from holding edge by pressing clutch
- Characters can now extend moonwalks once per moonwalk by pressing clutch
- Characters can now tech and Dash-Cancel with Clutch
- Introduced momentum reversal on selected moves; during any of these moves, press the clutch button to flip character and horizontal velocity
- Assigned clutch button in default configs:
- Keyboard, right ctrl
- XInput, left bumper
- GameCube, L
- Remaining jumps are now indicated by wings on the right side of player arrow
- Clutch button press is indicated by option symbol on the left side of player arrow
- Added controller config menu inside Controllers menu
- Added "Training" button to mode select
- Stage select now prefers picking a random stage that is different from the stage most recently played
- Smack the Crystals is now playable as a standalone mode
Online
- Accepting an invite via Steam Overlay now forces the game to the online menu
- Create lobby menu now shows values for defaults
- Match manager now prefers picking a random voted stage that is different from the stage most recently played
- Avatars and status of people in lobby is now visible at the bottom of the online character select screen
- After loading, but before starting, loading status of other players is now overlayed on player info
- You can now send pre-defined messages while on the online character select screen
- Fixed issue where steam avatar colors were washed out due to difference in color format
- Ping is now determined with more precision
Characters
Ittle Dew
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
- Changed Fair hitbox size on the ice ring from 1.0 to 0.75 and shrunk the particle effect to compensate
Masked Ruby
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial (only during the startup)
- Changed Dair damage from 2 to 3 (9 damage total)
- The crouching state now has a floorbrake of 15 instead of Ruby's usual 65
Jenny Fox
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
- Changed run acceleration from 60 to 80
- Changed dash (run start) animation so it feels better
- Dtilt can no longer be jump canceled after frame 20
- Changed Dtilt DI from 1.0 to 1.3
- Changed Nair base knockback from 110 to 130
- Changed Nair knockback gain from 2.2 to 2.3
- Changed Nair hitlag from 1.0 to 0.8
- Changed Dthrow knockback gain from 2.8 to 2.6
- Changed Dthrow hitstun from 0.75 to 0.85
- Changed Dthrow damage from 16 to 11
- Changed aerial Nspecial air control from 0.0 to 1.0
- Changed Nspecial axe throwing frame from 10 to 30
- Changed Nspecial axe hitstun from 0.3 to 0.4
- Nspecial can now angle the axe upwards by holding the Special button until at least frame 8, indicated by a slightly different animation
- Changed the ledgeattack animation and its hitboxes
- Tweaked the end of the Fstrong animation (does not affect hitbox positioning)
Ultra Fishbunjin 3000
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Air strong
- Changed weight from 125 to 120
- Changed dash speed from 15 to 14
- Changed air acceleration from 80 to 40
- Changed Nair base knockback from 100 to 160
- Changed Nair knockback gain from 2.0 to 1.5
- Changed Nair SDI from 1.0 to 2.0
- Changed Nair hitlag from 1.0 to 0.6
- Changed Nair hitstun from 1.0 to 0.7
- Changed Bair active frames from 16-20 to 17-20
- Changed maximum Finisher horizontal recoil from 20 to 10
- Removed the hitboxes on Fishbunjin's elbows on Nspecial
- Removed Fspecial attack superarmor (previously frames 5-9)
- Changed Uspecial superarmor frames from 0-20 to 8-16
- Uspecial now travels 10% shorter vertically
Princess Remedy
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial
- Changed Fair hitbox size from 1.2 to 1.0
Business Casual Man
- Changed getupattack shield stun from 1.0 to 0.5
- Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
- Changed air acceleration from 70 to 80
- Changed air speed from 12 to 13
- Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
- Changed Jab minimum stun frames from 16 to 20
- Changed Fstrong base knockback from 120 to 180
- Changed Fstrong knockback gain from 2.3 to 2.2
- Changed Fstrong Sell damage multiplier from 2.5 to 2.0
- Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
- Changed Dstrong money gain on hit from $15 to $20 ($140 total)
- Changed Fair knockback gain from 2.0 to 2.5
- Changed Fair Sell damage multiplier from 2.0 to 1.6
- Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
- Changed Uair hitlag (first three hits) from 0.4 to 0.8
- Changed Dair hitlag (first four hits) from 0.4 to 0.8
- Changed Dair total move length from 45 to 40 frames
- Embiggened the Fspecial hitbox
- Changed Fspecial active frames from 22-26 to 20-26
- Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
- Uspecial now gains $50 on hit
- Changed Dspecial superarmor start frame from 12 to 6
- Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
- Finisher attack at $1000 now spawns cards predictably