Version 0.8.2

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0.8.1
2018-05-04
0.8.2
2018-05-18
0.8.3
2018-05-25

Slap City version 0.8.2 changelog. Released May 18th, 2018.

General

  • DirectX 11 is now supported by the game
  • The game now natively recognizes the common MAYFLASH GameCube Controller Adapter in its PC mode
  • Fixed issue where for some players characters and other things were invisible if stood still
  • Getup rolls can now be activated with the secondary stick
  • Fixed issue where characters could gain an incorrect amount of speed by dashing in super-quick succession
  • Characters can now drop through platforms from shield by pressing special
  • Respawn invulnerability is now 90 frames long (down from 120) and runs out immediately if the character initiates an attack
  • Holding down on the control stick now never grabs edge
  • Edge grab hitboxes are now a little more lenient
  • Renamed the Dash button to "Clutch", due to it's variety of non-dash uses
  • Dpad can now be set to press Clutch
  • New option "Set Simple Controls" in controller config activates all tap options and unbinds Strong and Clutch
  • Previously undocumented usage of the clutch button here explained:
    • Hold clutch to force lightshield
    • Hold clutch to suppress fastfall
  • Characters can now walljump from holding edge by pressing clutch
  • Characters can now extend moonwalks once per moonwalk by pressing clutch
  • Characters can now tech and Dash-Cancel with Clutch
  • Introduced momentum reversal on selected moves; during any of these moves, press the clutch button to flip character and horizontal velocity
  • Assigned clutch button in default configs:
    • Keyboard, right ctrl
    • XInput, left bumper
    • GameCube, L
  • Remaining jumps are now indicated by wings on the right side of player arrow
  • Clutch button press is indicated by option symbol on the left side of player arrow
  • Added controller config menu inside Controllers menu
  • Added "Training" button to mode select
  • Stage select now prefers picking a random stage that is different from the stage most recently played
  • Smack the Crystals is now playable as a standalone mode

Online

  • Accepting an invite via Steam Overlay now forces the game to the online menu
  • Create lobby menu now shows values for defaults
  • Match manager now prefers picking a random voted stage that is different from the stage most recently played
  • Avatars and status of people in lobby is now visible at the bottom of the online character select screen
  • After loading, but before starting, loading status of other players is now overlayed on player info
  • You can now send pre-defined messages while on the online character select screen
  • Fixed issue where steam avatar colors were washed out due to difference in color format
  • Ping is now determined with more precision

Characters

Ittle Dew

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
  • Changed Fair hitbox size on the ice ring from 1.0 to 0.75 and shrunk the particle effect to compensate

Masked Ruby

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial (only during the startup)
  • Changed Dair damage from 2 to 3 (9 damage total)
  • The crouching state now has a floorbrake of 15 instead of Ruby's usual 65

Jenny Fox

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
  • Changed run acceleration from 60 to 80
  • Changed dash (run start) animation so it feels better
  • Dtilt can no longer be jump canceled after frame 20
  • Changed Dtilt DI from 1.0 to 1.3
  • Changed Nair base knockback from 110 to 130
  • Changed Nair knockback gain from 2.2 to 2.3
  • Changed Nair hitlag from 1.0 to 0.8
  • Changed Dthrow knockback gain from 2.8 to 2.6
  • Changed Dthrow hitstun from 0.75 to 0.85
  • Changed Dthrow damage from 16 to 11
  • Changed aerial Nspecial air control from 0.0 to 1.0
  • Changed Nspecial axe throwing frame from 10 to 30
  • Changed Nspecial axe hitstun from 0.3 to 0.4
  • Nspecial can now angle the axe upwards by holding the Special button until at least frame 8, indicated by a slightly different animation
  • Changed the ledgeattack animation and its hitboxes
  • Tweaked the end of the Fstrong animation (does not affect hitbox positioning)

Ultra Fishbunjin 3000

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Air strong
  • Changed weight from 125 to 120
  • Changed dash speed from 15 to 14
  • Changed air acceleration from 80 to 40
  • Changed Nair base knockback from 100 to 160
  • Changed Nair knockback gain from 2.0 to 1.5
  • Changed Nair SDI from 1.0 to 2.0
  • Changed Nair hitlag from 1.0 to 0.6
  • Changed Nair hitstun from 1.0 to 0.7
  • Changed Bair active frames from 16-20 to 17-20
  • Changed maximum Finisher horizontal recoil from 20 to 10
  • Removed the hitboxes on Fishbunjin's elbows on Nspecial
  • Removed Fspecial attack superarmor (previously frames 5-9)
  • Changed Uspecial superarmor frames from 0-20 to 8-16
  • Uspecial now travels 10% shorter vertically

Princess Remedy

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial
  • Changed Fair hitbox size from 1.2 to 1.0

Business Casual Man

  • Changed getupattack shield stun from 1.0 to 0.5
  • Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
  • Changed air acceleration from 70 to 80
  • Changed air speed from 12 to 13
  • Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
  • Changed Jab minimum stun frames from 16 to 20
  • Changed Fstrong base knockback from 120 to 180
  • Changed Fstrong knockback gain from 2.3 to 2.2
  • Changed Fstrong Sell damage multiplier from 2.5 to 2.0
  • Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
  • Changed Dstrong money gain on hit from $15 to $20 ($140 total)
  • Changed Fair knockback gain from 2.0 to 2.5
  • Changed Fair Sell damage multiplier from 2.0 to 1.6
  • Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
  • Changed Uair hitlag (first three hits) from 0.4 to 0.8
  • Changed Dair hitlag (first four hits) from 0.4 to 0.8
  • Changed Dair total move length from 45 to 40 frames
  • Embiggened the Fspecial hitbox
  • Changed Fspecial active frames from 22-26 to 20-26
  • Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
  • Uspecial now gains $50 on hit
  • Changed Dspecial superarmor start frame from 12 to 6
  • Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
  • Finisher attack at $1000 now spawns cards predictably

External links