Version 0.8.0

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0.7.1p1
2018-04-10
0.8.0
2018-04-27
0.8.1
2018-05-04

Slap City version 0.8.0 changelog. Released April 27th, 2018.

General

  • Added Arcade mode! Take on a series of challenges across six difficulties!
  • Added Business Casual Man! Whose side is he on?
  • Added option to disable the flashy "OOOOOOHHHHH" text when winning with a strong attack
  • Added option to automatically save replays
  • Hold down attack when out of lives in a team match to grab a life from a teammate with lives to spare
  • Press the cog on the stage select screen to change random stages
  • Fixed issue where pressing a button to move ahead from title screen could put you two screens ahead by accident
  • Characters now turn off their invincibility blinking correctly when performing edge attacks

Online

  • Added "Random" to online stage select
  • Added admin menu to toggle available stages for lobby

Stages

Characters

Ittle Dew

  • Changed forward and backward roll invincibility frames from 0-14 to 0-12
  • Changed Fstrong DI from 1.0 to 0.5
  • Changed Fstrong SDI from 1.0 to 1.5
  • Changed Fspecial base knockback from 20 to 30 (related to Fishbunjin's armor)
  • Changed Fspecial knockback gain from 1.2 to 0 (related to Fishbunjin's armor)
  • Removed invincibility on edge attack (due to a mistake, it was invincible)
  • Changed ledge climb invincibility frames from 0-25 to 0-24 so it's consistent with other characters

Masked Ruby

  • Changed forward and backward roll invincibility frames from 0-12 to 0-10
  • Changed Fstrong DI from 1.0 to 0.6
  • Changed Dstrong DI from 1.0 to 0.7
  • Changed Nspecial startup from 14 to 12 frames
  • Taunt can now be canceled by any input after 120 frames

Jenny Fox

  • Changed forward and backward roll invincibility frames from 0-14 to 0-12
  • Changed Fstrong DI from 1.0 to 0.6
  • Jenny's Fspecial axes can now be destroyed by attacks
  • Changed Fspecial base knockback from 50 to 30 (related to Fishbunjin's armor)
  • Changed Fspecial knockback gain from 1 to 0 (related to Fishbunjin's armor)

Ultra Fishbunjin 3000

  • Changed forward and backward roll invincibility frames from 4-20 to 0-14 (Due to a mistake, his forward roll invincibility frames were 4-20 instead of 0-16 since version 0.7)
  • Changed Fstrong DI from 1.0 to 0.6
  • Added more hitboxes inside body to Utilt
  • During his idle, crouch, walk, and run, Fishbunjin is immune to the slight knockback from Jenny's boomerang axes and Ittle's bomb (the bomb itself, not the explosion)
  • Dstrong now loses its super armor 65 frames after it begins if Fishbunjin is falling during the attack
  • Changed Uair active frames from 17-22 to 19-24 (due to a mistake, the previous version had changed it from 22-32 to 17-22)

Princess Remedy

  • Changed forward and backward roll invincibility frames from 0-14 to 0-12
  • Changed Fstrong Knockback gain from 4.1 to 4.15
  • Removed invincibility on edge attack (due to a mistake, it was invincible)

Business Casual Man

  • Keeps the Boss Key of life permanently pressed

External links