Version 0.7.1p1
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0.7.1
2018-04-06
0.7.1p1
2018-04-10
0.8.0
2018-04-27
Slap City version 0.7.1p1 changelog. Released April 10th, 2018.
General
- Code now ignores "GameCube controllers" that give inputs outside of what real hardware would
- Restored character stretching when moving fast
- All characters can now charge ground strong attacks by holding the secondary stick
- Added vertical sync option to options menu (defaults to off)
- Added native fullscreen resolution option to options menu (defaults to 1080p)
Online
- Made elements clickable in online lobby overview
- Added lobby music mute button to lobby overview
- Selecting an invite no longer traps player in the shadow realm
Characters
Ittle Dew
- Can now move slightly horizontally immediately after teleporting with Uspecial
Masked Ruby
- Changed Utilt hitstun from 1.0 to 0.85
- Increased range of Dtilt
- Fixed animation mistake in Nair (one sword was offset to Ruby's right side).
- Reduced range of Nair
- Changed Nair shieldstun from 1.0 to 0.7
- Changed Nair active frames from 5-20 to 5-16
- Changed Nair move duration from 37 to 38 (it was accidentally 1 frame too short)
- Changed Fair move duration from 27 to 28 (it was accidentally 1 frame too short)
- Changed Bair move duration from 27 to 28 (it was accidentally 1 frame too short)
- Changed Uair move duration from 31 to 32 (it was accidentally 1 frame too short)
- Changed Dstrong base knockback from 170 to 140
- Changed Dstrong knockback gain from 2.5 to 2.4
- Changed Dstrong shieldstun from 1.0 to 0.5
- Changed Nspecial hitstun from 1.0 to 1.15
- Changed Nspecial knockback angle from 45 to 55
- Changed Fspecial knockback gain from 3.0 to 2.5
- Changed Fspecial hitstun from 1.0 to 0.8
- Changed aerial and ground Dspecial shieldstun from 1.0 to 0.5
- Increased startup of aerial and ground Dspecial by 2 frames
Ultra Fishbunjin 3000
- Added more hitboxes inside body to Jab
- Added more hitboxes inside body to Dtilt
- Added more hitboxes inside body to Ftilt
- Changed Dtilt active frames from 9-13 to 6-10
- Changed Dtilt move duration from to 32 to 29 frames
- Changed Dtilt hitstun from 1.0 to 0.85
- Changed Uair active frames from 22-32 to 19-24
- Changed Uair knockback angle from 90 to 80
- Changed Uair base knockback from 140 to 130
- Changed Uair DI from 1.0 to 1.2
- Changed Uair SDI from 1.0 to 1.2
- Changed Uair hitstun from 1.0 to 0.8
- Changed Uair move duration from 42 to 46 frames
- Changed aerial Dspecial active frames from to 19-23 to 16-20
- Changed aerial Dspecial move duration from 45 to 40 frames
Princess Remedy
- Changed Dstrong base knockback from 140 to 120
- Changed Dstrong knockback gain from 4.0 to 3.8
- Changed Fair knockback angle from 50 to 52
- Changed Fair DI from 1.3 to 1.2
- Changed Fair hitstun from 1.0 to 0.9
- Changed Fair knockback gain from 2.2 to 2.1
- Changed Dair knockback angle from 300 to 310
- Changed Dair DI from 0.7 to 0.5
- Changed Dair base knockback from 100 to 90
- Changed Dspecial (place mine) so the mine is placed on frame 8 instead of 4