Version 0.7.1p1

From SlapWiki
Jump to navigation Jump to search
0.7.1
2018-04-06
0.7.1p1
2018-04-10
0.8.0
2018-04-27

Slap City version 0.7.1p1 changelog. Released April 10th, 2018.

General

  • Code now ignores "GameCube controllers" that give inputs outside of what real hardware would
  • Restored character stretching when moving fast
  • All characters can now charge ground strong attacks by holding the secondary stick
  • Added vertical sync option to options menu (defaults to off)
  • Added native fullscreen resolution option to options menu (defaults to 1080p)

Online

  • Made elements clickable in online lobby overview
  • Added lobby music mute button to lobby overview
  • Selecting an invite no longer traps player in the shadow realm

Characters

Ittle Dew

  • Can now move slightly horizontally immediately after teleporting with Uspecial

Masked Ruby

  • Changed Utilt hitstun from 1.0 to 0.85
  • Increased range of Dtilt
  • Fixed animation mistake in Nair (one sword was offset to Ruby's right side).
  • Reduced range of Nair
  • Changed Nair shieldstun from 1.0 to 0.7
  • Changed Nair active frames from 5-20 to 5-16
  • Changed Nair move duration from 37 to 38 (it was accidentally 1 frame too short)
  • Changed Fair move duration from 27 to 28 (it was accidentally 1 frame too short)
  • Changed Bair move duration from 27 to 28 (it was accidentally 1 frame too short)
  • Changed Uair move duration from 31 to 32 (it was accidentally 1 frame too short)
  • Changed Dstrong base knockback from 170 to 140
  • Changed Dstrong knockback gain from 2.5 to 2.4
  • Changed Dstrong shieldstun from 1.0 to 0.5
  • Changed Nspecial hitstun from 1.0 to 1.15
  • Changed Nspecial knockback angle from 45 to 55
  • Changed Fspecial knockback gain from 3.0 to 2.5
  • Changed Fspecial hitstun from 1.0 to 0.8
  • Changed aerial and ground Dspecial shieldstun from 1.0 to 0.5
  • Increased startup of aerial and ground Dspecial by 2 frames

Ultra Fishbunjin 3000

  • Added more hitboxes inside body to Jab
  • Added more hitboxes inside body to Dtilt
  • Added more hitboxes inside body to Ftilt
  • Changed Dtilt active frames from 9-13 to 6-10
  • Changed Dtilt move duration from to 32 to 29 frames
  • Changed Dtilt hitstun from 1.0 to 0.85
  • Changed Uair active frames from 22-32 to 19-24
  • Changed Uair knockback angle from 90 to 80
  • Changed Uair base knockback from 140 to 130
  • Changed Uair DI from 1.0 to 1.2
  • Changed Uair SDI from 1.0 to 1.2
  • Changed Uair hitstun from 1.0 to 0.8
  • Changed Uair move duration from 42 to 46 frames
  • Changed aerial Dspecial active frames from to 19-23 to 16-20
  • Changed aerial Dspecial move duration from 45 to 40 frames

Princess Remedy

  • Changed Dstrong base knockback from 140 to 120
  • Changed Dstrong knockback gain from 4.0 to 3.8
  • Changed Fair knockback angle from 50 to 52
  • Changed Fair DI from 1.3 to 1.2
  • Changed Fair hitstun from 1.0 to 0.9
  • Changed Fair knockback gain from 2.2 to 2.1
  • Changed Dair knockback angle from 300 to 310
  • Changed Dair DI from 0.7 to 0.5
  • Changed Dair base knockback from 100 to 90
  • Changed Dspecial (place mine) so the mine is placed on frame 8 instead of 4

External links