Version 0.7.0

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0.7.0
2018-03-05
0.7.0p1
2018-03-09

Slap City version 0.7.0 changelog. Released March 5th, 2018.

General

  • Pressing the shield button when landing with a light aerial no longer halves the landing lag, and the landing lag of all light aerials has been halved, rounded up (All character-specific changes related to landing lag from now on concern the new values)
  • Pressing the shield button when landing with a light aerial now causes the character to slide forward instead of stopping, and if the character is facing opposite of the direction held when landing, they will get a speed boost in the held direction
  • Removed the 4 frame gatling window (lights and aerials could be cancelled into jumps or other attacks 4 frames before they ended), primarily to gain more manual control over the framedata of various moves, and reduce the unescapable combos at low damages
  • All knockback over 400 has the portion above 400 multiplied by 1.3 (so a knockback of 500 becomes 530)
  • Fixed a mistake that made everyone able to fastfall multiple times by continously pressing down in the falling state
  • Characters are sent flying faster from knockback, but the path and distance travelled is roughly the same as before, this effect scales according to the force of the knockback
  • Added a vertex shader for when characters are going really fast
  • Characters now regain their double jumps correctly when respawning
  • Fully charged Strong and Air strong attacks now have their knockback multiplied by 1.25 instead of 1.5
  • When your shield health is below 50%, the shield stun received from attacks now decreases the less health your shield has
  • Removed the ability for all aerials to clash with all other aerials, see below for exceptions
  • Only certain aerials will clash with other moves (Ittle's Nair, Ruby's Nair, Jenny's Nair, Fishbun's Nair, Remedy's Fair)
  • Certain moves will clash with other moves but can hit the opponent anyway (Ittle's Dspecial, Ruby's Dstrong, Jenny's Dspecial, Fishbunjin's Fspecial, Remedy's Ustrong)
  • Added a Gallery with some basic things in it for the moment

Stages

Characters

Ittle Dew

  • Changed Rollforward invincibility frames from 4-18 to 0-14
  • Changed Rollback invincibility frames from 4-18 to 0-14
  • Changed Utilt base knockback from 110 to 120
  • Changed Fstrong knockback gain from 2.5 to 2.7
  • Changed Ustrong knockback gain from 2.5 to 2.7
  • Changed Dstrong knockback gain from 2.5 to 2.6
  • Changed Dstrong shield stun from 1.0 to 0.8
  • Changed Nair hitbox timings from 5-7,8-13,14-24 to 5-9,10-16,17-24
  • Changed duration of Fair from 34 to 39 frames
  • Changed Fair knockback angle from 40 to 35
  • Changed Fair base knockback from 100 to 120
  • Changed Fair knockback gain from 2.5 to 2.8
  • Changed Fair hitstun from 0.5 to 0.7
  • Changed Fair landing lag from 5 to 8 frames
  • Changed Fair hitlag from 2.0 to 1.2
  • Changed Bair base knockback from 110 to 120
  • Changed duration of Bair from 35 to 37 frames
  • Changed Bair landing lag from 5 to 8 frames
  • Changed Uair hitstun from 1.0 to 0.8
  • Changed Uair landing lag from 5 to 7 frames
  • Changed Airstrong (against grounded opponents) damage from 14 to 7
  • Changed Airstrong (against grounded opponents) knockback angle from 290 to 310
  • Changed Airstrong (against grounded opponents) base knockback from 100 to 150
  • Changed Airstrong (against grounded opponents) self lag from 3.0 to 2.0
  • Changed Airstrong recovery frames before the hitbox comes out from 5 to 10
  • Changed Airstrong recovery frames after the hitbox comes out from 20 to 30
  • Airstrong can no longer be L-cancelled
  • Airstrong will only slow Ittle's movement once per airborne state, so she can no longer climb walls infinitely with walljumps into reverse Airstrongs
  • Airstrong weak hit no longer has Finisher-rank priority over other moves
  • Nspecial can now be held for 15 frames to shoot a fireball with greater hitstop, but still no knockback
  • Changed Nspecial fire mace hitbox base knockback from 100 to 120
  • Changed Nspecial fire mace hitbox hitstun from 1.0 to 0.9
  • The Fspecial timer is now reset correctly when respawning
  • Uspecial can now grab ledges except during the 3 teleportation frames
  • Dspecial can now grab ledges
  • Changed Dthrow hitstun from 1.0 to 0.85
  • Changed Getupattack base knockback from 80 to 120
  • Getupattack is now reversible (knocks people behind you backwards)
  • Polished Ittle's animations

Masked Ruby

  • Changed Rollforward invincibility frames from 4-16 to 0-12
  • Changed Rollback invincibility frames from 4-16 to 0-12
  • Ruby's hurtbox is now 22% longer vertically
  • Changed Jab base knockback from 80 to 100
  • Changed Jab knockback gain from 1.5 to 1.8
  • Changed Utilt base knockback from 125 to 135
  • Changed Utilt knockback gain from 1.0 to 1.3
  • Slightly reduced range of Utilt
  • Increased Fstrong recovery frames by 6
  • Increased Ustrong recovery frames by 3
  • Changed Nair base knockback from 40 to 60
  • Changed Nair landing lag from 5 to 8 frames
  • Slightly reduced range of Nair
  • Changed Fair landing lag from 5 to 6 frames
  • Changed Bair landing lag from 5 to 6 frames
  • The first active frame of Uair now sends people upwards instead of forwards (knockback angle 90, set knockback 400, DI 2.0, hitstun 0.5)
  • Dstrong now cancels into Taunt
  • Changed Fspecial base knockback from 50 to 80
  • Changed Fspecial knockback gain from 3.5 to 3.0
  • Uspecial can now grab ledges after frame 33
  • Changed Dspecial base knockback from 80 to 100
  • Changed Dspecial knockback gain from 1.0 to 1.3
  • Changed Getupattack base knockback from 80 to 120
  • Getupattack is now reversible (knocks people behind you backwards)
  • Polished Ruby's animations

Jenny Fox

  • Changed Rollforward invincibility frames from 4-18 to 0-14
  • Changed Rollback invincibility frames from 4-18 to 0-14
  • Changed Jab hitbox size on axe_r from 1.0 to 0.7
  • Changed Jab hitbox world offset on axe_r from 0.5 to 0.8
  • Changed Jab active frames from 3-5 to 3-4
  • Slightly reduced range of Ftilt
  • Changed Ftilt hitbox radius on axe_r from 1.0 to 0.7
  • Increased range of Utilt
  • Moved the back hitbox of Dtilt forwards
  • Changed Nair knockback angle from 45 to 40
  • Changed Nair base knockback from 80 to 90
  • Changed Nair hitstun from 1.0 to 0.9
  • Changed Nair landing lag from 5 to 8 frames
  • Changed Fair knockback angle from 30 to 35
  • Changed Fair hitstun from 1.0 to 0.8
  • Changed Fair landing lag from 10 to 12 frames
  • Reduced range of Fair
  • Changed Bair damage from 7+7 to 5+5
  • Changed Bair base knockback from 100 to 120
  • Changed Bair knockback gain from 1.5 to 1.8
  • Changed Bair hitstun from 1.0 to 0.9
  • Changed Bair landing lag from 8 to 10 frames
  • Changed Uair DI from 1.0 to 1.5
  • Changed Uair SDI from 1.0 to 1.5
  • Changed Uair hitstun from 1.0 to 0.9
  • Changed Uspecial fastfall speed from 50 to 40
  • Changed Uspecial recovery frames from 10 to 20
  • Getupattack is now reversible (knocks people behind you backwards)
  • Reduced distance travelled by Ledgeclimbup
  • Changed Ledgeclimbup duration from 40 to 36 frames
  • Changed Ledgeclimbup invincibility frames from 32 to 28 frames
  • Polished Jenny's animations

Ultra Fishbunjin 3000

  • Changed Rollforward invincibility frames from 4-20 to 0-16
  • Changed Rollback invincibility frames from 4-20 to 0-16
  • Changed Ftilt base knockback from 100 to 120
  • Changed Ftilt hitstun from 1.0 to 0.95
  • Changed Dtilt base knockback from 100 to 160
  • Changed Dtilt knockback gain from 2.0 to 1.4
  • Dtilt no longer goes off edges
  • Dtilt now has a hitbox on Fishbun's butt
  • Changed Fair landing lag from 10 to 12 frames
  • Changed Bair landing lag from 8 to 10 frames
  • Changed Bair hitstun from 1.0 to 0.9
  • Changed Nair landing lag from 8 to 10 frames
  • Changed Dair base knockback from 100 to 80
  • Changed Dair hitstun from 1.0 to 0.7
  • Changed first possible jump cancel frame of Nspecial from 5 to 7
  • Changed Uspecial knockback angle from 80 to 75
  • Changed Uspecial base knockback from 100 to 120
  • Changed Uspecial knockback gain from 2.0 to 2.6
  • Changed aerial Dspecial knockback angle from 315 to 325
  • Changed aerial Dspecial knockback gain from 2.2 to 2.4
  • Changed aerial Dspecial hitstun from 0.7 to 0.8
  • Grounded Dspecial now has 5 frames less startup (begins charging on frame 0)
  • Changed Uthrow DI from 1.6 to 1.4

Princess Remedy

  • Added Princess Remedy

External links