Version 0.7.0
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0.7.0
2018-03-05
0.7.0p1
2018-03-09
Slap City version 0.7.0 changelog. Released March 5th, 2018.
General
- Pressing the shield button when landing with a light aerial no longer halves the landing lag, and the landing lag of all light aerials has been halved, rounded up (All character-specific changes related to landing lag from now on concern the new values)
- Pressing the shield button when landing with a light aerial now causes the character to slide forward instead of stopping, and if the character is facing opposite of the direction held when landing, they will get a speed boost in the held direction
- Removed the 4 frame gatling window (lights and aerials could be cancelled into jumps or other attacks 4 frames before they ended), primarily to gain more manual control over the framedata of various moves, and reduce the unescapable combos at low damages
- All knockback over 400 has the portion above 400 multiplied by 1.3 (so a knockback of 500 becomes 530)
- Fixed a mistake that made everyone able to fastfall multiple times by continously pressing down in the falling state
- Characters are sent flying faster from knockback, but the path and distance travelled is roughly the same as before, this effect scales according to the force of the knockback
- Added a vertex shader for when characters are going really fast
- Characters now regain their double jumps correctly when respawning
- Fully charged Strong and Air strong attacks now have their knockback multiplied by 1.25 instead of 1.5
- When your shield health is below 50%, the shield stun received from attacks now decreases the less health your shield has
- Removed the ability for all aerials to clash with all other aerials, see below for exceptions
- Only certain aerials will clash with other moves (Ittle's Nair, Ruby's Nair, Jenny's Nair, Fishbun's Nair, Remedy's Fair)
- Certain moves will clash with other moves but can hit the opponent anyway (Ittle's Dspecial, Ruby's Dstrong, Jenny's Dspecial, Fishbunjin's Fspecial, Remedy's Ustrong)
- Added a Gallery with some basic things in it for the moment
Stages
- Expanded the blast zones of Fancy Ruins
- Expanded the blast zones of Pepperpain Prairie
- Expanded the blast zones of Temple of Null
- Added Hurtland
- Added Saturnian Palace
- Added Healing Mode
- Added Harbor Street
- Added Soccer Field
Characters
Ittle Dew
- Changed Rollforward invincibility frames from 4-18 to 0-14
- Changed Rollback invincibility frames from 4-18 to 0-14
- Changed Utilt base knockback from 110 to 120
- Changed Fstrong knockback gain from 2.5 to 2.7
- Changed Ustrong knockback gain from 2.5 to 2.7
- Changed Dstrong knockback gain from 2.5 to 2.6
- Changed Dstrong shield stun from 1.0 to 0.8
- Changed Nair hitbox timings from 5-7,8-13,14-24 to 5-9,10-16,17-24
- Changed duration of Fair from 34 to 39 frames
- Changed Fair knockback angle from 40 to 35
- Changed Fair base knockback from 100 to 120
- Changed Fair knockback gain from 2.5 to 2.8
- Changed Fair hitstun from 0.5 to 0.7
- Changed Fair landing lag from 5 to 8 frames
- Changed Fair hitlag from 2.0 to 1.2
- Changed Bair base knockback from 110 to 120
- Changed duration of Bair from 35 to 37 frames
- Changed Bair landing lag from 5 to 8 frames
- Changed Uair hitstun from 1.0 to 0.8
- Changed Uair landing lag from 5 to 7 frames
- Changed Airstrong (against grounded opponents) damage from 14 to 7
- Changed Airstrong (against grounded opponents) knockback angle from 290 to 310
- Changed Airstrong (against grounded opponents) base knockback from 100 to 150
- Changed Airstrong (against grounded opponents) self lag from 3.0 to 2.0
- Changed Airstrong recovery frames before the hitbox comes out from 5 to 10
- Changed Airstrong recovery frames after the hitbox comes out from 20 to 30
- Airstrong can no longer be L-cancelled
- Airstrong will only slow Ittle's movement once per airborne state, so she can no longer climb walls infinitely with walljumps into reverse Airstrongs
- Airstrong weak hit no longer has Finisher-rank priority over other moves
- Nspecial can now be held for 15 frames to shoot a fireball with greater hitstop, but still no knockback
- Changed Nspecial fire mace hitbox base knockback from 100 to 120
- Changed Nspecial fire mace hitbox hitstun from 1.0 to 0.9
- The Fspecial timer is now reset correctly when respawning
- Uspecial can now grab ledges except during the 3 teleportation frames
- Dspecial can now grab ledges
- Changed Dthrow hitstun from 1.0 to 0.85
- Changed Getupattack base knockback from 80 to 120
- Getupattack is now reversible (knocks people behind you backwards)
- Polished Ittle's animations
Masked Ruby
- Changed Rollforward invincibility frames from 4-16 to 0-12
- Changed Rollback invincibility frames from 4-16 to 0-12
- Ruby's hurtbox is now 22% longer vertically
- Changed Jab base knockback from 80 to 100
- Changed Jab knockback gain from 1.5 to 1.8
- Changed Utilt base knockback from 125 to 135
- Changed Utilt knockback gain from 1.0 to 1.3
- Slightly reduced range of Utilt
- Increased Fstrong recovery frames by 6
- Increased Ustrong recovery frames by 3
- Changed Nair base knockback from 40 to 60
- Changed Nair landing lag from 5 to 8 frames
- Slightly reduced range of Nair
- Changed Fair landing lag from 5 to 6 frames
- Changed Bair landing lag from 5 to 6 frames
- The first active frame of Uair now sends people upwards instead of forwards (knockback angle 90, set knockback 400, DI 2.0, hitstun 0.5)
- Dstrong now cancels into Taunt
- Changed Fspecial base knockback from 50 to 80
- Changed Fspecial knockback gain from 3.5 to 3.0
- Uspecial can now grab ledges after frame 33
- Changed Dspecial base knockback from 80 to 100
- Changed Dspecial knockback gain from 1.0 to 1.3
- Changed Getupattack base knockback from 80 to 120
- Getupattack is now reversible (knocks people behind you backwards)
- Polished Ruby's animations
Jenny Fox
- Changed Rollforward invincibility frames from 4-18 to 0-14
- Changed Rollback invincibility frames from 4-18 to 0-14
- Changed Jab hitbox size on axe_r from 1.0 to 0.7
- Changed Jab hitbox world offset on axe_r from 0.5 to 0.8
- Changed Jab active frames from 3-5 to 3-4
- Slightly reduced range of Ftilt
- Changed Ftilt hitbox radius on axe_r from 1.0 to 0.7
- Increased range of Utilt
- Moved the back hitbox of Dtilt forwards
- Changed Nair knockback angle from 45 to 40
- Changed Nair base knockback from 80 to 90
- Changed Nair hitstun from 1.0 to 0.9
- Changed Nair landing lag from 5 to 8 frames
- Changed Fair knockback angle from 30 to 35
- Changed Fair hitstun from 1.0 to 0.8
- Changed Fair landing lag from 10 to 12 frames
- Reduced range of Fair
- Changed Bair damage from 7+7 to 5+5
- Changed Bair base knockback from 100 to 120
- Changed Bair knockback gain from 1.5 to 1.8
- Changed Bair hitstun from 1.0 to 0.9
- Changed Bair landing lag from 8 to 10 frames
- Changed Uair DI from 1.0 to 1.5
- Changed Uair SDI from 1.0 to 1.5
- Changed Uair hitstun from 1.0 to 0.9
- Changed Uspecial fastfall speed from 50 to 40
- Changed Uspecial recovery frames from 10 to 20
- Getupattack is now reversible (knocks people behind you backwards)
- Reduced distance travelled by Ledgeclimbup
- Changed Ledgeclimbup duration from 40 to 36 frames
- Changed Ledgeclimbup invincibility frames from 32 to 28 frames
- Polished Jenny's animations
Ultra Fishbunjin 3000
- Changed Rollforward invincibility frames from 4-20 to 0-16
- Changed Rollback invincibility frames from 4-20 to 0-16
- Changed Ftilt base knockback from 100 to 120
- Changed Ftilt hitstun from 1.0 to 0.95
- Changed Dtilt base knockback from 100 to 160
- Changed Dtilt knockback gain from 2.0 to 1.4
- Dtilt no longer goes off edges
- Dtilt now has a hitbox on Fishbun's butt
- Changed Fair landing lag from 10 to 12 frames
- Changed Bair landing lag from 8 to 10 frames
- Changed Bair hitstun from 1.0 to 0.9
- Changed Nair landing lag from 8 to 10 frames
- Changed Dair base knockback from 100 to 80
- Changed Dair hitstun from 1.0 to 0.7
- Changed first possible jump cancel frame of Nspecial from 5 to 7
- Changed Uspecial knockback angle from 80 to 75
- Changed Uspecial base knockback from 100 to 120
- Changed Uspecial knockback gain from 2.0 to 2.6
- Changed aerial Dspecial knockback angle from 315 to 325
- Changed aerial Dspecial knockback gain from 2.2 to 2.4
- Changed aerial Dspecial hitstun from 0.7 to 0.8
- Grounded Dspecial now has 5 frames less startup (begins charging on frame 0)
- Changed Uthrow DI from 1.6 to 1.4
Princess Remedy
- Added Princess Remedy