Cruiser Tetron

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Portrait tetron p1.png
Cruiser Tetron
SeriesHero
Weight
Gravity
Fall speed
Move speed
Air speed
130
55
30 / 50
7 / 12
8

Cruiser Tetron is a playable character in Slap City added in the version 1.1 update. He is the main antagonist of the Hero series, and a silent mecha who creates a robot army to take over the Earth.

Moveset

Normals

Move Damage Description
Jab
Bolt
Blaster
8, 8 A fast punch, with an optional follow-up.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Bolt 6-8 32 10/7 12 ​-7
AngleBase.svgAngleLine.svg35
120 1.8 0.5/1 0.6 1 No R/R
Blaster 14 40 7 10 ​-16
AngleBase.svgAngleLine.svg30
110 2.4 0.3/1 1 1 No R/C (​+5)
Cancel window Jab 1 > jab 2: frames 11-21.
Forward Tilt
Suppressor
14 A thrusting kick with an extended robot leg.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 10-11 35 12 12 ​−13
AngleBase.svgAngleLine.svg45
120 2.2 0.6/1 1 1 No C/C (​+5)
Up Tilt
Interceptor
Silencer
8, 8 A rising high kick which extends above Tetron's head, with an optional follow-up kick downward which spikes.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Interceptor 9-13 38 11/5 10 ​−13
AngleBase.svgAngleLine.svg70
140 2.6 0.8/1 0.9 1 No C/C (​+5)
Silencer 3-7 25 8/5 10 ​−9
AngleBase.svgAngleLine.svg300
120 1.0 0.4/1 0.8 1 No C/C (​+5)
Cancel window U-tilt 1 > 2: frames 4-25; u-tilt 2 begins as early as frame 17, up to frame 26.
Down Tilt
Snake
8
12
tipper
A crouching sword stab. The tip of the sword deals more damage.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Normal 12-14 35 7 7 ​-16
AngleBase.svgAngleLine.svg40
120 2.2 1 0.8 1 No C/C
Tipper 12-14 35 13 8 ​-15
AngleBase.svgAngleLine.svg40
120 2 1 1 1 No C/C

Aerials

Move Damage Description
Neutral Aerial
Subjugator
12 Robo-headbutt. A quick and powerful move that spikes enemies.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 9-12 43 (10) 13 12 ​+2
AngleBase.svgAngleLine.svg320
140 1.5 0.5/1 0.7 1 No C/C (​+5)
Forward Aerial
Reaper
14 A slow, spinning kick attack with long range and high damage and knockback output.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 15-17 40 (12) 12 12 ​0
AngleBase.svgAngleLine.svg50
120 2.2 1 1 1 No C/C (​+5)
Back Aerial
Reaver
3 × 5 Tetron pops out his sword and twirls it around, hitting up to 5 times rapidly.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All See below 47 (16) 4/0 5 ​-6
AngleBase.svgAngleLine.svg135
160 2 0.4 0.6 1 No No
Active frames 15-18, 19-22, 23-26, 27-30, 31-34
Up Aerial
Hunter
10 / 8 / 6 Tetron raises his sword arm directly up into the air, holding it in place for a awhile. This move gets weaker over time, initially doing 10 damage before staling to 8 and 6. It sends up at an angle away from Tetron.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Initial 16-19 50 (12) 8 13 ​+1
AngleBase.svgAngleLine.svg90
120 2.2 1.2 0.85 1 Yes No
Weak 20-25 50 (12) 7 12 ​0
AngleBase.svgAngleLine.svg90
110 2 1.2 0.85 1 Yes No
Weakest 26-38 50 (12) 6 11 ​1
AngleBase.svgAngleLine.svg90
100 1.8 1.2 0.85 1 Yes No
Down Aerial
Crusher
6, 6 Tetron stomps down with his extend-o legs, and then retracts them back in. This move hits twice—the stomp spikes, and the retraction knocks enemies up in front of him. Despite the wide difference in knockback angles, the two hits are very easy to link together. Generally, it's easiest to hit only the stomp by landing before the second hit comes out or hitting with the tip of the stomp, as the pull-back has slightly less range.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st hit 10-12 40 (12) 12/9 10 ​+1
AngleBase.svgAngleLine.svg270
70 2.4 0.5 0.7 1 No No
2nd hit 18-20 40 (12) 6 10 ​-2
AngleBase.svgAngleLine.svg70
200 2.5 1 0.8 1 No No

Strongs

Move Damage Description
Forward Strong
Hydra
25, 8 Tetron winds up before unleashing a massive sword swing which deals a whopping 25 damage. The initial backswing also has an active hitbox that does less damage and knockback. This move has armor which begins shortly before the active frames of the sword hit, and ends 1 frame before the swing ends.
⌥ Clutch: Nitro: Hold the clutch button to get an initial boost of speed on start-up.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st 8-9 (23-34) 70 12 9 ​-53
AngleBase.svgAngleLine.svg140
160 1.7 0.3/1 0.8 1 No C/C
2nd 38-41 (23-34) 76 23 8 -30
AngleBase.svgAngleLine.svg40
100 1.7 0.6/1 1 1 No C/C (​+10)
Body 38-41 (23-34) 76 23 8 -30
AngleBase.svgAngleLine.svg40
100 1.3 0.6/1 1 1 No C/C (​+10)
Up Strong
Viper
16

⌥ Clutch: Nitro: Hold the clutch button to get an initial boost of speed on start-up.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Strong 18-21 (13-21) 50 11 14 -13
AngleBase.svgAngleLine.svg90
140 1.8 1.3/1 0.75 1 No C/C (​+10)
Body 18-21 (13-21) 50 11 14 -13
AngleBase.svgAngleLine.svg90
140 1.6 1.3/1 0.75 1 No C/C (​+10)
Down Strong
Earthquake
20, 5

⌥ Clutch: Nitro: Hold the clutch button to get an initial boost of speed on start-up.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Leg 18-22 (12-22) 55 15 11 -26
AngleBase.svgAngleLine.svg315
110 1.0 0.3/1 0.7 1 No C/C (​+5)
Shockwave 22 (12-22) 55 22/0 3 -20
AngleBase.svgAngleLine.svg135
130 0 0 1 1 Yes No
Shockwave When hitting a shield with the shockwave, Tetron gets 12 frames of hitstop.
Air Strong
Barrier
15
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Up 27-33 60 (10) 15 18 +8
AngleBase.svgAngleLine.svg90
150 1.5 1 1.5 1 No No
Up & out 27-33 60 (10) 15 18 +8
AngleBase.svgAngleLine.svg45
140 1.4 1 1.2 1 Yes No
Sideways 27-33 60 (10) 15 18 +8
AngleBase.svgAngleLine.svg0
130 1.3 1 1 1 Yes No
Down & out 27-33 60 (10) 15 18 +8
AngleBase.svgAngleLine.svg315
120 1.2 1 0.75 1 Yes No
Down 27-33 60 (10) 15 18 +8
AngleBase.svgAngleLine.svg270
110 1.2 1 0.7 1 No No

Specials

Move Damage Description
Neutral Special
Mining Laser
10 Tetron fires a small laser which knocks enemies towards him. On the ground, he fires it forward into the air, and in the air it's angled towards the ground. In the air, horizontal and vertical momentum are stalled the first time this move is used before landing again. Tetron can turn around during the initial start-up, or use clutch at any point to turn around.
⌥ Clutch: This move can be clutched to reverse horizontal momentum.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Firing animation — [16] 50 ​—
Laser All 84 (10) 8 9 ​—
Forward Special
Judgment
15, 15 spike combo
15, 5, 10
kick combo
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
1st hit (initial) 30 (8-33) 81/91 (20) 15/10 10 ​—
AngleBase.svgAngleLine.svg60
240 0 0.5 1 1.5 No No
1st hit (late) 31-33 (8-33) 81/91 (20) 15/10 10 ​—
AngleBase.svgAngleLine.svg50
160 0 0.5 1 1.5 No No
2nd hit spike 57-60 (8-33) 81 (20) 15 10 ​—
AngleBase.svgAngleLine.svg315
120 1.4 0.5/1 0.7 1.5 No No
2nd hit combo 51-53 (8-33) 91 (20) 22 7 ​—
AngleBase.svgAngleLine.svg30
90 2 0.5/0 1 1.5 No No
3rd hit 65-67 (8-33) 91 (20) 12 9 ​—
AngleBase.svgAngleLine.svg40
150 2.45 0.3/1 1 1.5 No No
Up Special
Ignition
Tetron throws on the jet boosters, gaining significant air speed and slowly rising until his fuel runs out. Ignition covers significant ground horizontally, but it's not very useful for vertical recovery. Any action can be performed out of it after frame 25.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 80 Infinite (15) ​—
Down Special
Annihilator
30 grounded
20
aerial
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Grab (grounded) 31-38 70 (30) ​—
Grab (aerial) 31-38 60 (30) ​—
Slam 31 (1-60) 90-infinite 28/0 23 ​—
AngleBase.svgAngleLine.svg55
155 0 0 1 (45) 1 No No
Throw — [32] (1-32) 55 0 ​—
AngleBase.svgAngleLine.svg290
120 2.2 1 0.7

Throws

Move Damage Description
Grab


⌥ Clutch: Hold clutch before beginning this move to use Supergrab, a slower grab with armor.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Grab 10-11 36 ​—
Supergrab 20 (20) (4-19) 52 ​—
Pummel
Mining Laser
4
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 4-5 31 1 11 ​-16
AngleBase.svgAngleLine.svg50
95 0 1 1 1 No No
Forward Throw
Eliminator
Focus Expel
10 Eliminator
100
Focus Expel



⌥ Clutch: Hold clutch against opponents with 150 or more damage to perform Focus Expel.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Eliminator — [32] 60 0 ​—
AngleBase.svgAngleLine.svg35
150 2.3 0.3/1 0.8
Focus Expel 31 70 9 34 ​—
AngleBase.svgAngleLine.svg10
0 (3000) 1 0 1 1 No No
Back Throw
Heavy Suplex
20
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 17 50 16 20 ​-13
AngleBase.svgAngleLine.svg140
170 1.2 0.7/1 1 1 No No
Up Throw
Star Splitter
12
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 22-25 50 16 20 ​-8
AngleBase.svgAngleLine.svg85
170 1.7 1 0.985 1 No No
Down Throw
Rock Smasher
20
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 22-26 55 19 20 ​-13
AngleBase.svgAngleLine.svg70
170 1.2 0.7/1 1 1 No No

Others

Move Damage Description
Get-up Attack
10
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 13-19 (1-30) 42 8 6 ​-23
AngleBase.svgAngleLine.svg50
160 2.2 0.5/1 1 1 Yes No
Ledge Attack
10
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
All 8-11 (1-15) 35 8 3 ​-24
AngleBase.svgAngleLine.svg30
150 2 1 1 1 No No
Taunt
Heat Sink
Construct
8 (Heat Blast)
1
(Construct)


⌥ Clutch: This move can be clutched to perform Construct.
Part Active Total Hitstop Shieldstun +/− Angle BKB KBG DI/SDI Stun Shield DMG Reversible Interact
Heat Sink 50 ​—
Heat Blast 21-22 50 10/7 6 ​-20 Yes No

{{Mo

Construct — [26] 90 ​—
Projectile All Infinite 3 4 ​-57

Appearances

Cruiser Tetron is the main atagaonist of the Hero series, where he appears as the final boss in both Hero and Hero Core. He also features in the crossover Card City Nights series, appearing in the first game as a card that revives all of the owner's cards, and in the second game as a card dealing 2 damage.

Alternate outfits

  • Cruiser Tetron
  • Portrait tetron p1.png
  • Portrait tetron p2.png
  • Portrait tetron p3.png
  • Portrait tetron p4.png
  • Portrait tetron p5.png
  • Portrait tetron p6.png
  • Portrait tetron p7.png
  • Portrait tetron p8.png
  • Machine Warlord
  • Portrait tetron broken p1.png
  • Portrait tetron broken p2.png
  • Portrait tetron broken p3.png
  • Portrait tetron broken p4.png
  • Portrait tetron broken p5.png
  • Portrait tetron broken p6.png

Easter eggs & secrets

  • Holding clutch while pressing taunt causes Tetron to release an enemy from Hero from his arm cannon.
    • This has a 1/40 chance of producing an upside-down Elite.
  • Holding clutch while using forward throw on an opponent with at least 150% will cause Tetron to fire a devastating laser attack.
  • Tetron will slip and fall on the floor if you dash 40 times in less then 2 seconds. This can normally only be done by holding clutch and a 60° angle on the control stick.

Win quotes

  • Cruiser Tetron versus:
All: ..........

Version history

Version 1.1.1
  • Tetron is now less curled up during Flop and Tumble, enlargening his hurtbox during those states
  • Increased Jab startup by 3 frames
  • Increased Jab endlag by 4 frames
  • Changed Jab hitstun from 1.0 to 0.6
  • The window for canceling Jab into Jab2 is now 3 frames shorter at the end
  • Increased Up tilt startup by 3 frames
  • Changed Forward tilt knockback angle from 40 to 45
  • Changed Up tilt followup base knockback from 160 to 120
  • Changed Up tilt followup knockback gain from 0.8 to 1.0
  • Changed Up tilt followup hitstun from 1.0 to 0.8
  • Increased Forward strong startup by 6 frames, not counting the initial backwards hit
  • Changed knockback gain on the Forward strong hitbox inside Tetron's body from 1.7 to 1.3, and made it the first priority among those hitboxes
  • Changed Forward strong's initial backwards hit damage from 10 to 8
  • Changed Forward strong's initial backwards hit base knockback from 180 to 160
  • Changed Forward strong's initial backwards hit knockback gain from 2.2 to 1.7
  • Changed Forward strong's initial backwards hit hitstun from 1.0 to 0.8
  • Changed Up strong knockback angle from 75 to 90
  • Changed Up strong DI from 0.6 to 1.3
  • Changed Up strong knockback gain from 2.0 to 1.8
  • Changed knockback gain on the Up strong hitbox inside Tetron's body from 2.0 to 1.6
  • Increased Up strong endlag by 5 frames
  • Down strong's shockwave that only hits grounded opponents no longer hits behind, above, and under Tetron, but it may still hit another Tetron on a platform below him due to Tetron's tallness
  • Down strong's shockwave hitting an opponent's shield now causes Tetron to suffer 12 frames of selfstop instead of 0, and removes the shockwave hitbox during that selfstop
  • Changed Down strong base knockback from 150 to 110
  • Changed Down strong knockback gain from 1.2 to 1.0
  • Changed Down strong shieldstun from 0.3 to 0.0 (3 frames less)
  • Increased Neutral air startup by 3 frames
  • Changed Neutral air interaction priority bonus from 5 to 0
  • Neutral air's head hitbox now reaches very slightly farther back behind Tetron's centerpoint
  • Changed Up air knockback angle from 70 to 90
  • Changed Up air DI from 1.0 to 1.2
  • Changed Down air first hit base knockback from 120 to 70
  • Changed Down air second hit hitstun from 1.0 to 0.8
  • Increased Forward special startup by 6 frames
  • Changed Forward special's armor activation frame from 3 to 7
  • Changed Forward special second hit (downwards spike) knockback gain from 1.6 to 1.4
  • Changed Forward special alternate third hit (high kick) knockback gain from 2.6 to 2.45
  • Changed Up special maximum horizontal speed from 20 to 18
  • Added a visual shockwave effect when Down special grab hits the ground
  • Supergrab is now intangible for one frame when the hitbox comes out, fixing the bug where characters can get stuck to Tetron in neutral state if they hit him on the same frame he Supergrabs them
  • You can no longer input a reversed Supergrab from Shield state
  • Increased Supergrab endlag by 7 frames
  • Moved the back part of Supergrab's hitboxes forward a bit, making it harder for Tetron to grab people behind him
  • Changed Forward throw knockback gain from 2.5 to 2.3
  • Changed Forward throw hitstun from 1.0 to 0.8
  • Changed Up throw damage from 20 to 12
  • Changed Up throw knockback gain from 1.2 to 1.7
  • Changed Up throw hitstun from 1.0 to 0.985
  • Changed Down throw knockback angle from 65 to 70
  • Changed Ledge attack knockback angle from 20 to 30
  • The first Taunt performed on each of Tetron's lives is now explosive
  • Fixed the position of the star particles when Tetron is charging a Strong attack
  • Tweaked the lingering smoke effect from Clutch Forward throw

Version 1.1

  • Big boy
  • Large man
  • Hecking stonker

Trivia

  • Cruiser Tetron is inspired by Shredder from the Teenager Mutant Ninja Turtles series.[1]
  • Cruiser Tetron is named after a boss from the NES/Arcade shoot 'em up Life Force.[1]
  • Some of Cruiser Tetron's attacks are based on moves from Guilty Gear characters.[2]
  • Some of Cruiser Tetron's costumes are based off of mecha designs from other games or anime.[2]

Gallery

References